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  1. Start Game Issue

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    Make an attribute called startGame. Make it a boolean and have it set to false.
  2. Can a looping interpolation stop maintaining a constant speed?

    ellfire
    by ellfire · February 2012
    Any help or ideas are greatly appreciated. (Maybe there is someway to constrain the movement and rotation of the thigh to the forward and backward motion of the foot?)
  3. Help please

    nakki1718
    by nakki1718 · February 2012
    Hi, I have objects in every scene and the scene attribute so that i can change the amount in each level but when it hits zero its not spawning the correct actors it is on the first level where there i
  4. Limiting Time Display

    BluSpyder
    by BluSpyder · February 2012
    Every 0.1 sec (run to completion) -> Change attribute game.timer to game.timer+0.1
  5. Limiting Time Display

    GuaveMedia
    by GuaveMedia · February 2012
    change attribute to attribute + ...?
  6. Powerbar-Old Canon Template-Help needed-up and down

    JoeMeister
    by JoeMeister · February 2012
    Forgot to mention that the Power Attribute is Real.
  7. Powerbar-Old Canon Template-Help needed-up and down

    JoeMeister
    by JoeMeister · February 2012
    Its a Constrain Attribute: self.size.hight 158* game.Power
  8. Powerbar-Old Canon Template-Help needed-up and down

    LeonardDeveloper
    by LeonardDeveloper · February 2012
    reverse the rules in the attribute... I'm guessing its an integer.........
  9. Can an actor be destroyed touching it twice?

    Zombiebrains
    by Zombiebrains · February 2012
    That sounds very logical and I'll try that and see if it works in my game scenario. I keep forgetting about that fact you can add more than one attribute in a rule.
  10. Can an actor be destroyed touching it twice?

    Zombiebrains
    by Zombiebrains · February 2012
    I suppose I could use an attribute called 'Touch' and register each time it has and then tell GS to destory the actor if say 'Touch' = 2.
  11. Images keep staying off on constrained Y axis

    BluSpyder
    by BluSpyder · February 2012
    They are set even on their own prototype to constrain they're positions to, for example, 480 and 320. But when i test the game, the art moves down and you can see a black line where the image isn't c
  12. Constrain a missile head actor to a missile body actor

    fzeed
    by fzeed · February 2012
    Make 2 GAME attributes (real)
  13. Constrain a missile head actor to a missile body actor

    Zombiebrains
    by Zombiebrains · February 2012
    Hi guys
  14. Change Velocity problem

    Zombiebrains
    by Zombiebrains · February 2012
    I have sort of fixed it with spawning the missile at the top of the screen and move it to y=270 to goto 50. Then an attribute - if y=50 to go 270..that works fine and it now goes up and down the whole
  15. Distance between two actors and movement?

    GuaveMedia
    by GuaveMedia · February 2012
    change attribute self position Y
  16. Change Velocity problem

    Braydon_SFX
    by Braydon_SFX · February 2012
    When attribute self.position x = 50
  17. Change Velocity problem

    Braydon_SFX
    by Braydon_SFX · February 2012
    When attribute self.position x = 50
  18. Change Velocity problem

    Zombiebrains
    by Zombiebrains · February 2012
    I have a missile spawn actor that spawns a 'Missile' actor at x-50 and y160 when the score reaches a certain score. This allows the missile to move onscreen which i use a 'Move To' attribute for (move
  19. 2 performance questions - timers and spawning

    MotherHoose
    by MotherHoose · February 2012
    one can always use an actorAttribute changes to trigger events … rather than a Timer
  20. Pulling Camera

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    When touch is pressed constrain self position x to mouse position x and self position y to mouse position y, so you can drag it around
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