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Start Game Issue
by JohnPapiomitis ·Make an attribute called startGame. Make it a boolean and have it set to false. -
Can a looping interpolation stop maintaining a constant speed?
by ellfire ·Any help or ideas are greatly appreciated. (Maybe there is someway to constrain the movement and rotation of the thigh to the forward and backward motion of the foot?) -
Help please
by nakki1718 ·Hi, I have objects in every scene and the scene attribute so that i can change the amount in each level but when it hits zero its not spawning the correct actors it is on the first level where there i -
Limiting Time Display
by BluSpyder ·Every 0.1 sec (run to completion) -> Change attribute game.timer to game.timer+0.1 -
Limiting Time Display
by GuaveMedia ·change attribute to attribute + ...? -
Powerbar-Old Canon Template-Help needed-up and down
by JoeMeister ·Forgot to mention that the Power Attribute is Real. -
Powerbar-Old Canon Template-Help needed-up and down
by JoeMeister ·Its a Constrain Attribute: self.size.hight 158* game.Power -
Powerbar-Old Canon Template-Help needed-up and down
by LeonardDeveloper ·reverse the rules in the attribute... I'm guessing its an integer......... -
Can an actor be destroyed touching it twice?
by Zombiebrains ·That sounds very logical and I'll try that and see if it works in my game scenario. I keep forgetting about that fact you can add more than one attribute in a rule. -
Can an actor be destroyed touching it twice?
by Zombiebrains ·I suppose I could use an attribute called 'Touch' and register each time it has and then tell GS to destory the actor if say 'Touch' = 2. -
Images keep staying off on constrained Y axis
by BluSpyder ·They are set even on their own prototype to constrain they're positions to, for example, 480 and 320. But when i test the game, the art moves down and you can see a black line where the image isn't c -
Constrain a missile head actor to a missile body actor
by fzeed ·Make 2 GAME attributes (real) -
Constrain a missile head actor to a missile body actor
by Zombiebrains ·Hi guys -
Change Velocity problem
by Zombiebrains ·I have sort of fixed it with spawning the missile at the top of the screen and move it to y=270 to goto 50. Then an attribute - if y=50 to go 270..that works fine and it now goes up and down the whole -
Distance between two actors and movement?
by GuaveMedia ·change attribute self position Y -
Change Velocity problem
by Braydon_SFX ·When attribute self.position x = 50 -
Change Velocity problem
by Braydon_SFX ·When attribute self.position x = 50 -
Change Velocity problem
by Zombiebrains ·I have a missile spawn actor that spawns a 'Missile' actor at x-50 and y160 when the score reaches a certain score. This allows the missile to move onscreen which i use a 'Move To' attribute for (move -
2 performance questions - timers and spawning
by MotherHoose ·one can always use an actorAttribute changes to trigger events … rather than a Timer -
Pulling Camera
by JohnPapiomitis ·When touch is pressed constrain self position x to mouse position x and self position y to mouse position y, so you can drag it around