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  1. 2 performance questions - timers and spawning

    MotherHoose
    by MotherHoose · February 2012
    one can always use an actorAttribute changes to trigger events … rather than a Timer
  2. Pulling Camera

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    When touch is pressed constrain self position x to mouse position x and self position y to mouse position y, so you can drag it around
  3. Recurring behaviour without using Timer

    zzap64
    by zzap64 · February 2012
    for the flip, i just changed the flip horizontal attribute when it reached the x,y.
  4. Making a game like Farmville, Dragonvale or Smurfs Village

    UnicornInvasion
    by UnicornInvasion · February 2012
    I have a shop and you buy Blueberries from the shop. And they constrain to the mouse and when you place them down they do not. However when you re-buy the item both Blueberries constrain to mouse. Any
  5. Attention Gamesalad Management: What Features Do You Want? Round 2

    SquareHeart
    by SquareHeart · February 2012
    "1-infinity: The ability for one actor to access (at least read but write would also be nice) other actors' attributes."
  6. Recurring behaviour without using Timer

    Clouds
    by Clouds · February 2012
    3) On the top actor place a timer: Every 1 second change attribute alpha to 1-alpha.
  7. Recurring behaviour without using Timer

    Clouds
    by Clouds · February 2012
    Constrain X position to:
  8. 2 performance questions - timers and spawning

    SquareHeart
    by SquareHeart · February 2012
    creating an attribute called self.delta (not really a delta I know) that captures the self.time at the creation of the actor.
  9. Recurring behaviour without using Timer

    SAZ_1
    by SAZ_1 · February 2012
    moving between two points is done by telling that object if self pos X (or Y, if going up down) is less than 800 change attribute self motionX to 300 ... then if self posX is bigger than 2000 change
  10. Trying to make game work without spawning, but...

    Sinequanon
    by Sinequanon · February 2012
    Change attribute (game.spawnCounter) to (game.spawnCounter+1)%game.numberSpawned
  11. Buttons

    Clouds
    by Clouds · February 2012
    Or keep you Actor off screen so you can't see it - and on Touch use change attribute (position X and position Y) to move it to where you want it displayed.
  12. Restart

    triton13
    by triton13 · February 2012
    which is good. The huge problem though is my attributes won't reset even when I do have the reset scene behavior on. Do I need ot make another attribute that says to reset my other ones or what?
  13. Scene attribute HELP!

    nakki1718
    by nakki1718 · February 2012
    Hi all, Im creating a game that has a different amount of objects per level I've changed the count from a game attribute to a scene attribute but i don't know how to access the scene attribute through
  14. Melee attacks on game salad

    3xL
    by 3xL · February 2012
    Create collision boxes for enemies and heroes and constrain them to their bodies. Kinda like MUGEN.
  15. Can anyone help with attribute issue?

    gyroscope
    by gyroscope · February 2012
    To answer your question: make sure your attribute is a scene attribute; that way, you can change its value as you want depending on what level your on.
  16. Can anyone help with attribute issue?

    nakki1718
    by nakki1718 · February 2012
    it spawns the next level actor. I have an attribute in place but this is equal to the number of items on the first level, is there any way i can have an attribute that will allow to me to have differ
  17. Attention Gamesalad Management: What Features Do You Want? Round 2

    KillerPenguinStudios
    by KillerPenguinStudios · February 2012
    2. A wrap X and wrap Y attribute for separate actors which are created so you can put wrapping on a specific actor rather than just the scene.
  18. Checkpoint HELP! **FIXED**

    rassy9516
    by rassy9516 · February 2012
    * Make an integer attribute called "Checkpoints" and make an actor called "checkpoint".
  19. Stop sound if actor touched

    Zombiebrains
    by Zombiebrains · February 2012
    If I import as 'Music' then I can use the STOPMUSIC attribute....would that work?
  20. Checkpoint HELP! **FIXED**

    MotherHoose
    by MotherHoose · February 2012
    gameAttributes: two real-type:   last√ptX ; last√ptY … and one Index type: √ptCount
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