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Checkpoint HELP! **FIXED**
by UnicornInvasion ·if Attribute game. checkpoints=1 then -
Attention Gamesalad Management: What Features Do You Want? Round 2
by rassy9516 ·4 Make it easier to make your own attributes. -
Checkpoint HELP! **FIXED**
by rassy9516 ·(Checkpoint "box" that have Position.X=380 and Position.Y=40)--When collide with actor Ball Player, change attribute game.Checkpoints to 1 and save attribute game.Checkpoints to key: -
Stop sound if actor touched
by JohnPapiomitis ·make an attribute called stopLoop, make it a boolean and set it to false -
actor is jerking
by minimax ·and thanks to all! I´ve tested it with the behavious "linear velocity" and "interpolate"....without success. I´ve changed the behavious "constrain attribut -
Best Practice: Destroying / hiding a lot of actors at once...
by MotherHoose ·also note: my scenes often have a flow attribute and some of my actors do (for image changes at … ex: bigger ship; better weapon; more health) -
Can in-app-purchases be carried over
by GLGAMES ·or use the IAP retrieve method to get toggle that attribute in your updated version. -
Can in-app-purchases be carried over
by imbaent ·So I would save an attribute, a boolean, and... will it be available for players who updated the game? So in this case I would load the attribute in the beginning, and if it's true (meaning that playe -
Flick Platformer Help
by The_Gamesalad_Guru ·That's because you're starting at zero on your jump count so it should =0 and then <= 1. Which would be throwing off your other stuff too. See what I'm saying so the attribute is zero and the p -
Best Practice: Destroying / hiding a lot of actors at once...
by MotherHoose ·Attribute: game.flowIndex = 0 -
Best Practice: Destroying / hiding a lot of actors at once...
by Braydon_SFX ·Yes, just use a change attribute like you stated, @tatiang. -
Volume Slider
by POM ·Right below your "constrain position X" rule , make another constrain : -
Volume Slider
by Clouds ·Constrain > Devices > Audio > Music Volume to the slider's position. -
Help needed with Change Image and Actor position?
by MotherHoose ·Attribute: self.Position.Y < 650 -
Tables linked to position
by MotherHoose ·game, scene, actors read and change their attributes/actions according to a cellValue the table is storing -
Quick question about tables
by GLGAMES ·of course you can, you can declare the row and col by using integer attribute . -
Quick question about tables
by ashtmj ·I'm using table cell value and I was wondering if I can add another attribute for selecting the row # rather then actually entering a number? -
Collide
by Cyberfire ·Hey, making my first game, and I was wondering how to use the collide attribute? Whenever I add a box with the attribute as a boundary to stop my actor going past that point, my character just bounces -
objects with their own gravity inside a scene with zero gravity
by Clouds ·Use magnitude to detect proximity to planet . . . . When close enough pull in with accelerate . . . . And then move in a circular path using constrain X to cosine and Y to Sine. -
How do I add score from scene to scene
by JohnPapiomitis ·As long as the score attribute is a game attribute, it will stay the same when you go to the next scene as it was on the last. So you can just keep adding to the same score attribute on each scene.