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  1. Checkpoint HELP! **FIXED**

    UnicornInvasion
    by UnicornInvasion · February 2012
    if Attribute game. checkpoints=1 then
  2. Attention Gamesalad Management: What Features Do You Want? Round 2

    rassy9516
    by rassy9516 · February 2012
    4 Make it easier to make your own attributes.
  3. Checkpoint HELP! **FIXED**

    rassy9516
    by rassy9516 · February 2012
    (Checkpoint "box" that have Position.X=380 and Position.Y=40)--When collide with actor Ball Player, change attribute game.Checkpoints to 1 and save attribute game.Checkpoints to key:
  4. Stop sound if actor touched

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    make an attribute called stopLoop, make it a boolean and set it to false
  5. actor is jerking

    minimax
    by minimax · February 2012
    and thanks to all! I´ve tested it with the behavious "linear velocity" and "interpolate"....without success. I´ve changed the behavious "constrain attribut
  6. Best Practice: Destroying / hiding a lot of actors at once...

    MotherHoose
    by MotherHoose · February 2012
    also note: my scenes often have a flow attribute and some of my actors do (for image changes at … ex: bigger ship; better weapon; more health)
  7. Can in-app-purchases be carried over

    GLGAMES
    by GLGAMES · February 2012
    or use the IAP retrieve method to get toggle that attribute in your updated version.
  8. Can in-app-purchases be carried over

    imbaent
    by imbaent · February 2012
    So I would save an attribute, a boolean, and... will it be available for players who updated the game? So in this case I would load the attribute in the beginning, and if it's true (meaning that playe
  9. Flick Platformer Help

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2012
    That's because you're starting at zero on your jump count so it should =0 and then <= 1. Which would be throwing off your other stuff too. See what I'm saying so the attribute is zero and the p
  10. Best Practice: Destroying / hiding a lot of actors at once...

    MotherHoose
    by MotherHoose · February 2012
    Attribute: game.flowIndex = 0
  11. Best Practice: Destroying / hiding a lot of actors at once...

    Braydon_SFX
    by Braydon_SFX · February 2012
    Yes, just use a change attribute like you stated, @tatiang.
  12. Volume Slider

    POM
    by POM · February 2012
    Right below your "constrain position X" rule , make another constrain :
  13. Volume Slider

    Clouds
    by Clouds · February 2012
    Constrain > Devices > Audio > Music Volume to the slider's position.
  14. Help needed with Change Image and Actor position?

    MotherHoose
    by MotherHoose · February 2012
    Attribute: self.Position.Y < 650
  15. Tables linked to position

    MotherHoose
    by MotherHoose · February 2012
    game, scene, actors read and change their attributes/actions according to a cellValue the table is storing
  16. Quick question about tables

    GLGAMES
    by GLGAMES · February 2012
    of course you can, you can declare the row and col by using integer attribute .
  17. Quick question about tables

    ashtmj
    by ashtmj · February 2012
    I'm using table cell value and I was wondering if I can add another attribute for selecting the row # rather then actually entering a number?
  18. Collide

    Cyberfire
    by Cyberfire · February 2012
    Hey, making my first game, and I was wondering how to use the collide attribute? Whenever I add a box with the attribute as a boundary to stop my actor going past that point, my character just bounces
  19. objects with their own gravity inside a scene with zero gravity

    Clouds
    by Clouds · February 2012
    Use magnitude to detect proximity to planet . . . . When close enough pull in with accelerate . . . . And then move in a circular path using constrain X to cosine and Y to Sine.
  20. How do I add score from scene to scene

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    As long as the score attribute is a game attribute, it will stay the same when you go to the next scene as it was on the last. So you can just keep adding to the same score attribute on each scene.
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