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Help needed with Change Image and Actor position?
by GuaveMedia ·Attribute: self.Position.Y ≤ -240 -
Checkpoint HELP! **FIXED**
by UnicornInvasion ·Change Attribute self.colour.alpha to 100 -
Checkpoint HELP! **FIXED**
by UnicornInvasion ·if Attribute game. checkpoints=1 then -
Attention Gamesalad Management: What Features Do You Want? Round 2
by rassy9516 ·4 Make it easier to make your own attributes. -
Checkpoint HELP! **FIXED**
by rassy9516 ·(Checkpoint "box" that have Position.X=380 and Position.Y=40)--When collide with actor Ball Player, change attribute game.Checkpoints to 1 and save attribute game.Checkpoints to key: -
Stop sound if actor touched
by JohnPapiomitis ·make an attribute called stopLoop, make it a boolean and set it to false -
actor is jerking
by minimax ·and thanks to all! I´ve tested it with the behavious "linear velocity" and "interpolate"....without success. I´ve changed the behavious "constrain attribut -
Best Practice: Destroying / hiding a lot of actors at once...
by MotherHoose ·also note: my scenes often have a flow attribute and some of my actors do (for image changes at … ex: bigger ship; better weapon; more health) -
Can in-app-purchases be carried over
by GLGAMES ·or use the IAP retrieve method to get toggle that attribute in your updated version. -
Can in-app-purchases be carried over
by imbaent ·So I would save an attribute, a boolean, and... will it be available for players who updated the game? So in this case I would load the attribute in the beginning, and if it's true (meaning that playe -
Flick Platformer Help
by The_Gamesalad_Guru ·That's because you're starting at zero on your jump count so it should =0 and then <= 1. Which would be throwing off your other stuff too. See what I'm saying so the attribute is zero and the p -
Best Practice: Destroying / hiding a lot of actors at once...
by MotherHoose ·Attribute: game.flowIndex = 0 -
Best Practice: Destroying / hiding a lot of actors at once...
by Braydon_SFX ·Yes, just use a change attribute like you stated, @tatiang. -
Volume Slider
by POM ·Right below your "constrain position X" rule , make another constrain : -
Volume Slider
by Clouds ·Constrain > Devices > Audio > Music Volume to the slider's position. -
Help needed with Change Image and Actor position?
by MotherHoose ·Attribute: self.Position.Y < 650 -
Tables linked to position
by MotherHoose ·game, scene, actors read and change their attributes/actions according to a cellValue the table is storing -
Quick question about tables
by GLGAMES ·of course you can, you can declare the row and col by using integer attribute . -
Quick question about tables
by ashtmj ·I'm using table cell value and I was wondering if I can add another attribute for selecting the row # rather then actually entering a number? -
Collide
by Cyberfire ·Hey, making my first game, and I was wondering how to use the collide attribute? Whenever I add a box with the attribute as a boundary to stop my actor going past that point, my character just bounces