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  1. Best Practice: Destroying / hiding a lot of actors at once...

    MotherHoose
    by MotherHoose · February 2012
    I use a gameAttribute index type to track the flow of game (user's actions/actor events/other attributes … change this)… flowIndex
  2. best practice for... time since pressed

    MotherHoose
    by MotherHoose · February 2012
    -add an attribute real-type to the button: pressedTime
  3. Have a current actor spawn a random actor. Please Help!

    tatiang
    by tatiang · February 2012
    Change attribute self.CanSpawn to true
  4. Restart

    921creative
    by 921creative · February 2012
    Because it's trying to reset your game over scene rather than the scene where the game play is. Create a boolean attribute "Reset". Have a rule at the beginning of your game scene th
  5. Printing an actor's rules

    MotherHoose
    by MotherHoose · February 2012
    you can copy the actor's name and the attribute to it … plus the behavior name from it's editable title bar
  6. Random number help please urgent

    gyroscope
    by gyroscope · February 2012
    Change attribute game.randomPosX to random(161, 319)
  7. Do i need to save game/global attributes?

    guilleface
    by guilleface · February 2012
    ah ok because i thought i had to save only self attributes, so if i have a game attribute called money, i need to save and load this game attribute all the time so when i play the game again i have th
  8. Do i need to save game/global attributes?

    Braydon_SFX
    by Braydon_SFX · February 2012
    You need to Save that attribute with the "Save Attribute" behavior.
  9. Do i need to save game/global attributes?

    guilleface
    by guilleface · February 2012
    say i create a game attribute boolean and is false,in a menu actor when i click a actor i change that attribute to true, now i close the game, when i open the game, is this attribute will be true o
  10. Spawn an actor when one reaches a point on the stage. Please Help!

    MotherHoose
    by MotherHoose · February 2012
    Attribute: self.Time ≥ 1
  11. Random number help please urgent

    gyroscope
    by gyroscope · February 2012
    So something like: Make a boolean attribute called Switch
  12. Restart

    gyroscope
    by gyroscope · February 2012
    Hi @David_GryphonsRealm & @triton13, bu using the Reset Scene behaviour, that resets all of that scene's attributes back to their original state, so there's no need to change the scene's attri
  13. How to evenly space platforms for a canabalt style game?

    T8TRG8TR
    by T8TRG8TR · February 2012
    I made it so that each platform actor has a "PlatformLocation" attribute instead of making it a game attribute. I constrain the attribute using your formula. I also have a rule in
  14. Random spawn actor issue

    MotherHoose
    by MotherHoose · February 2012
    gameAttribute Index Type name coinsSpawned … leave it 0
  15. How to make particles move and rotate with an actor?

    T8TRG8TR
    by T8TRG8TR · February 2012
    Could you make an attribute so when the car rotates the direction the particles are being spawned in changes as well?
  16. ¿Save Data after reset the game?

    gyroscope
    by gyroscope · February 2012
    Continue, providing you've saved all your attributes later in the game and put all the load attributes in the continue button, then the game will carry on from where the user left off. (So don't forg
  17. ¿Save Data after reset the game?

    gyroscope
    by gyroscope · February 2012
    You use the Save and Load Behaviors. So you drag out the Save behaviour to the rules where you want to save the Score, and put the Score attribute name in the attribute field, then an identifying key
  18. score countdown after damage

    Zombiebrains
    by Zombiebrains · February 2012
    I am asking if anyone knows how to show a score being depleted by an amount which has been determined by an attribute.
  19. Advanced Camera Controls?

    scitunes
    by scitunes · February 2012
    Here's what I would. Unlock an actor's instance that is in the scene. It could really be any actor or create a new actor called CameraControl. Make it invisible and nonmoving. Then drag it into the sc
  20. actor is jerking

    MotherHoose
    by MotherHoose · February 2012
    the constrains could be cause wreaking some havoc
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