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Best Practice: Destroying / hiding a lot of actors at once...
by MotherHoose ·I use a gameAttribute index type to track the flow of game (user's actions/actor events/other attributes … change this)… flowIndex -
best practice for... time since pressed
by MotherHoose ·-add an attribute real-type to the button: pressedTime -
Have a current actor spawn a random actor. Please Help!
by tatiang ·Change attribute self.CanSpawn to true -
Restart
by 921creative ·Because it's trying to reset your game over scene rather than the scene where the game play is. Create a boolean attribute "Reset". Have a rule at the beginning of your game scene th -
Printing an actor's rules
by MotherHoose ·you can copy the actor's name and the attribute to it … plus the behavior name from it's editable title bar -
Random number help please urgent
by gyroscope ·Change attribute game.randomPosX to random(161, 319) -
Do i need to save game/global attributes?
by guilleface ·ah ok because i thought i had to save only self attributes, so if i have a game attribute called money, i need to save and load this game attribute all the time so when i play the game again i have th -
Do i need to save game/global attributes?
by Braydon_SFX ·You need to Save that attribute with the "Save Attribute" behavior. -
Do i need to save game/global attributes?
by guilleface ·say i create a game attribute boolean and is false,in a menu actor when i click a actor i change that attribute to true, now i close the game, when i open the game, is this attribute will be true o -
Spawn an actor when one reaches a point on the stage. Please Help!
by MotherHoose ·Attribute: self.Time ≥ 1 -
Random number help please urgent
by gyroscope ·So something like: Make a boolean attribute called Switch -
Restart
by gyroscope ·Hi @David_GryphonsRealm & @triton13, bu using the Reset Scene behaviour, that resets all of that scene's attributes back to their original state, so there's no need to change the scene's attri -
How to evenly space platforms for a canabalt style game?
by T8TRG8TR ·I made it so that each platform actor has a "PlatformLocation" attribute instead of making it a game attribute. I constrain the attribute using your formula. I also have a rule in -
Random spawn actor issue
by MotherHoose ·gameAttribute Index Type name coinsSpawned … leave it 0 -
How to make particles move and rotate with an actor?
by T8TRG8TR ·Could you make an attribute so when the car rotates the direction the particles are being spawned in changes as well? -
¿Save Data after reset the game?
by gyroscope ·Continue, providing you've saved all your attributes later in the game and put all the load attributes in the continue button, then the game will carry on from where the user left off. (So don't forg -
¿Save Data after reset the game?
by gyroscope ·You use the Save and Load Behaviors. So you drag out the Save behaviour to the rules where you want to save the Score, and put the Score attribute name in the attribute field, then an identifying key -
score countdown after damage
by Zombiebrains ·I am asking if anyone knows how to show a score being depleted by an amount which has been determined by an attribute. -
Advanced Camera Controls?
by scitunes ·Here's what I would. Unlock an actor's instance that is in the scene. It could really be any actor or create a new actor called CameraControl. Make it invisible and nonmoving. Then drag it into the sc -
actor is jerking
by MotherHoose ·the constrains could be cause wreaking some havoc