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  1. Touch is pressed not working?

    SA_FNAFCoder
    by SA_FNAFCoder · October 2016
    So in the Finish button actor, when you press it, it should change an attribute to activate the "windowapi" actor.
  2. How to let music still play when I change scene?

    Weiyu
    by Weiyu · October 2016
    (Quote)
  3. Touch is pressed not working?

    SA_FNAFCoder
    by SA_FNAFCoder · October 2016
    (Quote)
  4. Load Attributes setting values to 1

    tatiang
    by tatiang · October 2016
    These kinds of problems can be very simple to fix when looking at the rules directly but they can also be time-consuming because there is an actor somewhere that has a Load Attribute behavior setting
  5. High Score

    BrandonTraditi
    by BrandonTraditi · October 2016
    Here, I have my High score and save attribute in my game scene, then i have my load attribute in my menu scene. It seems to work when I'm in the game but once I refresh, it does not work(Image)
  6. Touch is pressed not working?

    SA_FNAFCoder
    by SA_FNAFCoder · October 2016
    (Quote)
  7. Touch is pressed not working?

    AlchimiaStudios
    by AlchimiaStudios · October 2016
    I'd suggest making the "touch is pressed" trigger an attribute that then triggers a rule to do all the saves and change scene. Because as soon as touch is released your rule becomes
  8. Load Attributes setting values to 1

    jrj.clark
    by jrj.clark · October 2016
    I'm having problems that when I try to load attributes it sets the values to 1. Any thoughts on where I'm going wrong?
  9. FPS game?

    SA_FNAFCoder
    by SA_FNAFCoder · October 2016
    the map (I am going to create a custom position attribute instead).
  10. How to let music still play when I change scene?

    Feathers
    by Feathers · October 2016
    Make a boolean attribute, 'Music on'(default: false.)
  11. Chartboost setting error

    MentalDonkeyGames
    by MentalDonkeyGames · October 2016
    You need to manually reset the reward attribute to 0 in GS after the reward is given.
  12. Spare Code ? Dump It here.

    mshuraih
    by mshuraih · October 2016
    nice ! i m finishing a game using the constrain table ..etc .. I wish i saw this sooner !
  13. Free Level Editor

    Manto
    by Manto · October 2016
    (Quote)
  14. "Tetris"-like tiled puzzle help

    Wonder Maru
    by Wonder Maru · October 2016
    I create 2 boolean attribute like "left_side_open" and "right_side_open".
  15. Rotate actor based on drag anywhere on screen

    Socks
    by Socks · October 2016
    --Constrain angular velocity to -(mouseX-A)
  16. Anagram Solver- How to Ideas??

    fmakawa
    by fmakawa · October 2016
    not contained in the string then it changes the attribute self.isword to false. What I don't understand is what the code does when the word is only ie 3 letters long - at 3 letters it still says tru
  17. Rotate actor based on drag anywhere on screen

    jamie_c
    by jamie_c · October 2016
    What Behaviors are you using to do that? It might be as simple as using a Constrain Attribute instead of a Change Attribute. Constrain would continually update the rotation as you drag. Of course this
  18. Water Physics

    Armelline
    by Armelline · October 2016
    I can't find the project right now, but when custom collisions were first released I experimented briefly with water effects. It wasn't really possible before custom collisions, as your image had to b
  19. Free Level Editor

    MentalDonkeyGames
    by MentalDonkeyGames · October 2016
    It's not that big of a deal if the image attribute has .png in the end, but if you use the image name in a rule you need to prepare for that.
  20. I want my actor to move in a circular path

    Socks
    by Socks · October 2016
    Constrain X to Radius *cos(controller's rotation)+main actor's X centre
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