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Touch is pressed not working?
by SA_FNAFCoder ·So in the Finish button actor, when you press it, it should change an attribute to activate the "windowapi" actor. -
How to let music still play when I change scene?
by Weiyu ·(Quote) -
Touch is pressed not working?
by SA_FNAFCoder ·(Quote) -
Load Attributes setting values to 1
by tatiang ·These kinds of problems can be very simple to fix when looking at the rules directly but they can also be time-consuming because there is an actor somewhere that has a Load Attribute behavior setting -
High Score
by BrandonTraditi ·Here, I have my High score and save attribute in my game scene, then i have my load attribute in my menu scene. It seems to work when I'm in the game but once I refresh, it does not work(Image) -
Touch is pressed not working?
by SA_FNAFCoder ·(Quote) -
Touch is pressed not working?
by AlchimiaStudios ·I'd suggest making the "touch is pressed" trigger an attribute that then triggers a rule to do all the saves and change scene. Because as soon as touch is released your rule becomes -
Load Attributes setting values to 1
by jrj.clark ·I'm having problems that when I try to load attributes it sets the values to 1. Any thoughts on where I'm going wrong? -
FPS game?
by SA_FNAFCoder ·the map (I am going to create a custom position attribute instead). -
How to let music still play when I change scene?
by Feathers ·Make a boolean attribute, 'Music on'(default: false.) -
Chartboost setting error
by MentalDonkeyGames ·You need to manually reset the reward attribute to 0 in GS after the reward is given. -
Spare Code ? Dump It here.
by mshuraih ·nice ! i m finishing a game using the constrain table ..etc .. I wish i saw this sooner ! -
Free Level Editor
by Manto ·(Quote) -
"Tetris"-like tiled puzzle help
by Wonder Maru ·I create 2 boolean attribute like "left_side_open" and "right_side_open". -
Rotate actor based on drag anywhere on screen
by Socks ·--Constrain angular velocity to -(mouseX-A) -
Anagram Solver- How to Ideas??
by fmakawa ·not contained in the string then it changes the attribute self.isword to false. What I don't understand is what the code does when the word is only ie 3 letters long - at 3 letters it still says tru -
Rotate actor based on drag anywhere on screen
by jamie_c ·What Behaviors are you using to do that? It might be as simple as using a Constrain Attribute instead of a Change Attribute. Constrain would continually update the rotation as you drag. Of course this -
Water Physics
by Armelline ·I can't find the project right now, but when custom collisions were first released I experimented briefly with water effects. It wasn't really possible before custom collisions, as your image had to b -
Free Level Editor
by MentalDonkeyGames ·It's not that big of a deal if the image attribute has .png in the end, but if you use the image name in a rule you need to prepare for that. -
I want my actor to move in a circular path
by Socks ·Constrain X to Radius *cos(controller's rotation)+main actor's X centre