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actor is jerking
by minimax ·constrain selfposition x to....(startposition) -
Load and Save Behaviors label refinements
by gyroscope ·Like Change Attribute, where this behaviour is headed Change Attribute but can be overwritten, still leaving the label "Change attribute" below, next to the data entry field, I'd lik -
actor is jerking
by POM ·Did you flagged on the 'Use max speed' attribute ? -
Spawn an actor when one reaches a point on the stage. Please Help!
by POM ·You can make a game attribute - boolean - and call it "spawn actor now" -
Making a Game like Farmville or Smurfs Village.
by UnicornInvasion ·All I need help with is, When you buy an item it constrains its mouse to the shape and then it places the bought item on the scene. However, when you buy that item again. The actor that is spawned is -
Actor Shapes
by MotherHoose ·You can also change the Width and Height in GS but there you do each attribute separately -
Throwing Problem
by mELTINGsKYsTUDIOS ·When mouse is down, constrain Motion Linear Velocity X to 4*(Mouse position Y-Self position Y) -
Table problems
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Next level and timer?
by tatiang ·So two things... (1) try moving the change attribute behavior above the destroy behavior just in case that's affecting the outcome. (2) The timer can be important here. Without a timer, and because -
Next level and timer?
by triton13 ·Under my actors that I want to get destroyed then go to the next level when they are all gone, this is what I have. First off, I have an attribute, lets call it enemy and it's an integer. Under my &am -
How to make a power up that last for a short period of time?
by ashtmj ·you can use timers... if player collides with power up> timer for 5 seconds > change attribute self max speed to > whatever speed you want -
Problems with enemies in a platformer
by SAZ_1 ·thats because your constraining the wrong way probably! ... and to make sure the feet moves with it you need to constrain the feet X to your players X position and the feet Y to your (player Y pos - p -
Cycle actor colour over and over like a rainbow effect
by Clouds ·Constrain Red to (sin(time*300)/2)+0.5 -
Cycle actor colour over and over like a rainbow effect
by Clouds ·I am sure you could simply write some math magic to do it for you, probably just three constrain behaviours, no need for a timer . . . . -
Disable button
by MotherHoose ·change the button's Position X or Y to an off-screen position … EX: when you want disabled … changeAttribute: self.Position.Y To: -300 -
Destroy animation after playing once. Please Help!!!
by MotherHoose ·Attribute: self.image = nameOfLastImage.png -
Destroy animation after playing once. Please Help!!!
by KillerPenguinStudios ·Should I create a game attribute to go with the timer? Trying different ways but no luck yet. Thanks again -
Having issues with saving/loading attributes
by chaley ·I was actually having an issue with my attribute load/saves until recently. I sent my file to the GS folks & they set me straight. Basically, I was typing my "keys" in the -
Constrain Mouse Position
by POM ·Make a self attribute - boolean - and call it "dragged" -
Constrain Mouse Position
by UnicornInvasion ·I have constrained the mouse position to