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  1. Background image speed

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    Use change velocity behavior, or just use change attribute and change the motion linear x to -100 or something, it should stay constant.
  2. Actor on moving platform help please

    VGX
    by VGX · February 2012
    CHANGE ATTRIBUTE- (self.M.L.V X) to 100
  3. Lost city #1 in UK

    ultima
    by ultima · February 2012
    @SSS any chance we can get the people in the office to talk about multi-language support?(it's easy as giving an device language detection, in the system attribute area, the same way you guys have tim
  4. Randomly choose a value, but exclude values already taken?

    MotherHoose
    by MotherHoose · February 2012
    also, you can use a text-type attribute to store previous selections
  5. Actor on moving platform help please

    MotherHoose
    by MotherHoose · February 2012
    left and right … as @ashtmj said constrain X
  6. Actor on moving platform help please

    ashtmj
    by ashtmj · February 2012
    if player collides with ledge constrain self motion X to the same speed the ledge is moving
  7. Please help, getting so annoyed here...

    Gnomer
    by Gnomer · February 2012
    completed the previous level. I even put another attribute in with the reset scene and told it to change to true when it happens and it does change to true, so it does actually work... It just wont r
  8. Here's a tough Question...

    aario
    by aario · February 2012
    Just make a separate attribute for your random number, like.. game.Random
  9. Randomly choose a value, but exclude values already taken?

    okkle
    by okkle · February 2012
    I have 2 integer game attributes that record the player picked, player1Character & player2Character.
  10. A quick question about "change image" behavior and its memory usage compared to other.

    cbt
    by cbt · February 2012
    Thanks for your answers. It is a really simple *catalog* type of app and it has nothing going on than a few simple interpolates and change attributes.
  11. Here's a tough Question...

    ozboybrian
    by ozboybrian · February 2012
    When game.bullethit ≤ 0 change attribute Game.Bullethit to 3.
  12. Attention Gamesalad Management: What Features Do You Want? Round 2

    gariantroll
    by gariantroll · February 2012
    I would love for there to be an Attribute that dumps memory. That way you can control the flow of RAM. That would make me more than happy.
  13. Accelerometer, rotate to position goes crazy when stopped

    bartonga
    by bartonga · February 2012
    When the Space Ship comes to a stop the Ship Shakes like crazy, it looks like its vibrating. I set up an attribute to look at the magnitude and it never goes to 0, not to sure what i've done wrong or
  14. A quick question about "change image" behavior and its memory usage compared to other.

    HoneyTribeStudios
    by HoneyTribeStudios · February 2012
    If you have natural pauses in your game where there isn't any movement or complicated rules being processed - that's the time to use change attribute > self > image. As the image will lo
  15. Please help, getting so annoyed here...

    POM
    by POM · February 2012
    The problem is in your first and second picture , where you are destroying the actor and THEN changing the attribute !
  16. Please help with my first Jigsaw puzzle game

    franken2778
    by franken2778 · February 2012
    down", what do you think? Now the attribute " distance from spot" I created is a real attribute (cause I saw that on TSB template) should this be an index attribute? Thank
  17. Change an actors colour to completely white when attribute changed

    gyroscope
    by gyroscope · February 2012
    Sure you can, ZB, sorry I didn't explain myself fully: either change the Attributes in the Actor Edit page - Red to 1, Green to 1 and Blue to 1; or via the Change Attribute behaviour: Change Actor 1.C
  18. Change an actors colour to completely white when attribute changed

    Zombiebrains
    by Zombiebrains · February 2012
    I was wondering if anyone knew how to change an actors image to completely white when an attribute is checked.
  19. Button only works once. Need help. THANKS!

    SAZ_1
    by SAZ_1 · February 2012
    change jump to true?, if so just add a change attribute jump to false in the otherwise section of that rule, that way when your not pressing the button it will constantly register him is not jumping.
  20. high score saving for single scene game with multiple stages, using table as key list.

    GLGAMES
    by GLGAMES · February 2012
    At first i reference the save attribute key directly to tablecellvalue but it doesn't work.
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