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  1. Tables are searchable!

    GLGAMES
    by GLGAMES · February 2012
    @tshirtbooth i'm waiting for it to be able to store save attribute keys and gamecenter ids so i can use the list to throw into a rule instant without going through different scenes to setup different
  2. Attribute won't restart action?

    ozboybrian
    by ozboybrian · February 2012
    But before that... My game ha a random attribute that when Integer = 0 Change att to Random (1,3) it works the first time but on the second round of the integer = 0 it doesn't repeat the Rule that is
  3. Collision

    Clouds
    by Clouds · February 2012
    But when it comes to detecting collisions Gamesalad doesn't care if a part of the image is green, blue, transparent, purple or yellow and brown stripes . . . . all it can see is a square file, that's
  4. Replicate not working

    tatiang
    by tatiang · February 2012
    It sounds like it could be a timing issue whereby the replicate behavior is running just before/after a change is made to the value of your life attribute. Can you post a screenshot or videos of your
  5. Changing a paid game into free with IAP

    tenrdrmer
    by tenrdrmer · February 2012
    I think it would be possible by going ahead and setting the IAP attribute to true and anyone who updates it will get that saved. The main problem will be if after you go IAP and they want to reinstall
  6. Changing a paid game into free with IAP

    calvin9403
    by calvin9403 · February 2012
    make a small update and when the user launch the app you want to change an attribute bought it? to true
  7. Floors and Enemies

    SAZ_1
    by SAZ_1 · February 2012
    ok next part ... create 2 real game attributes ... called player X and player Y... constrain your characters x and y to these positions... then tell your bad guys, to move towards player X and player
  8. Power Up timer?

    calvin9403
    by calvin9403 · February 2012
    And display the attribute
  9. Power Up timer?

    Braydon_SFX
    by Braydon_SFX · February 2012
    Change attribute blah to true (whatever you want it to trigger)
  10. Music and Sound Button

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    make a attribute called musicOff and a attribute called soundOff
  11. stop actor when move to and rotation

    RThurman
    by RThurman · February 2012
    Here is another way that might not be as taxing on the system as a constrain behavior. (The constrain behavior constantly fires and can slow down the system.)
  12. stop actor when move to and rotation

    RThurman
    by RThurman · February 2012
    To get an actor to rotate to the direction it is traveling -- you can use a constrain behavior:
  13. Car crash!

    POM
    by POM · February 2012
    Hey , does at least one of the actors that colliding is movable ? you need to check their self.movable attribute
  14. Gamesalad simulator

    patapple
    by patapple · February 2012
    Is it possible that in the GS Simulator "save attribute" and "load attribute" attribute doesn't work????
  15. Changing actor image with each click.

    mikele
    by mikele · February 2012
    "Add a behavior (without a rule) that does Change Attribute self.Image to (use the expression editor) "image"..ImageNumber. The two periods will concatenate the word &qu
  16. May I copy rules and attributes from an actor to another?

    SlickZero
    by SlickZero · February 2012
    You can make custom behaviors by dragging the rules into the "custom" section of the Behaviors tab. Easiest if you create a group, and drag all rules and behaviors into that group, g
  17. Changing actor image with each click.

    mrglockling
    by mrglockling · February 2012
    create a "image" integer attribute
  18. Changing actor image with each click.

    tatiang
    by tatiang · February 2012
    There are a few ways you can achieve this. One way is to create an attribute for the actor called "ImageNumber" (an integer). Have a rule that says when touch is pressed AND self.I
  19. 20 seconds Countdown with custom fonts

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    Then you just have separate actors for each digit and constrain its image to the corresponding expression.
  20. A quick question about "change image" behavior and its memory usage compared to other.

    cbt
    by cbt · February 2012
    Change Attribute, self.image to;
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