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  1. 20 seconds Countdown with custom fonts

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    Then you just have separate actors for each digit and constrain its image to the corresponding expression.
  2. A quick question about "change image" behavior and its memory usage compared to other.

    cbt
    by cbt · February 2012
    Change Attribute, self.image to;
  3. Change attribute and constrain attribute

    patapple
    by patapple · February 2012
    What are the differences from "change attribute" and "constrain attribute"???
  4. How to drag 9 spawned actors independently - EXTRA CHALLENGING

    jorkos
    by jorkos · February 2012
    at a high level, what i did was associate a self attribute with the first touchpoint (you check each touchpoint against the index of iPad touchpoints and if the beginning falls within that touchpoint
  5. How to drag 9 spawned actors independently - EXTRA CHALLENGING

    GreenHavenGames
    by GreenHavenGames · February 2012
    Did you get this working? Did you use a single actor using a self attribute or did you make 10 actors? I would gladly pay for a generic working template that allowed an actor to spawn multiple actor
  6. Confused about Touch1, Touch2, etc.....

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    if you mean double tap, no. You would create a attribute for that and record the amount of taps within a certain time period.
  7. Save keys and GC Ids from table?? not possible? (HELP!)

    GLGAMES
    by GLGAMES · February 2012
    Really hope GS can allow this and changes how text variables can be called off the table and dump into a rule with a single predefined attribute.
  8. Attention Gamesalad Management: What Features Do You Want? Round 2

    tatiang
    by tatiang · February 2012
    @old_kipper I'm not sure why I didn't think of that... it's so simple! Thanks for the good suggestion. The only thing is that if I add a change attribute self.Graphics.Visible to false to an actor,
  9. Resume animation where it stopped, is there a way to keep track of this

    morphinegamingmachine
    by morphinegamingmachine · February 2012
    make a constrain for position.
  10. Non-additive restitution

    Clouds
    by Clouds · February 2012
    Of course, simply replace CCC with an attribute, something like this.
  11. Pop-up Menu

    MotherHoose
    by MotherHoose · February 2012
    -a gameAttribute (suggest Index type, though boolean works) named Menu
  12. Please help with my first Jigsaw puzzle game

    franken2778
    by franken2778 · February 2012
    Question, the attribute self.distance is a self attribute for my piece right? if so could you please let me know if this would be the right rule:
  13. Please help with my first Jigsaw puzzle game

    franken2778
    by franken2778 · February 2012
    Hi Tshirtbooth, I think I'm making it, can drag my 1st piece, now I need to know how to set or stop the piece in the right spot, I know I have to change the attribute drag to 0 when the piece is in th
  14. Problems with enemies in a platformer

    LumpApps
    by LumpApps · February 2012
    Make a game attribute named playerY. In the players actor put a constrain attribute and have self.positionY constrained to this game atribute. Make an actor (lets name it feet) and use a constrain Se
  15. How to obtain/consume an item in CG?

    tatiang
    by tatiang · February 2012
    the player an item by changing a game or actor attribute. For example, you could use a boolean called "Has sword" and set it initially to false, then change it to true when the ene
  16. How to obtain/consume an item in CG?

    ShadowMoon
    by ShadowMoon · February 2012
    If i killed an enemy. How can I do obtain item in GS? How to consume it? What is the logic behind this? what attribute to store information/get rid of information?
  17. Attention Gamesalad Management: What Features Do You Want? Round 2

    old_kipper
    by old_kipper · February 2012
    @tatlang I manage invisible actors by adding a change attribute outside a rule to make actors invisible that I want to see during editing but not on screen during play so I can work with them easily.
  18. Help with tables!!!! How to reference multiple cells?

    mickeyd
    by mickeyd · February 2012
    How would i go about displaying text if attribute is the same as one of many cells in my table. i know how to reference one cell but how to display text if attribute equals one word in my whole dictio
  19. Confused about Touch1, Touch2, etc.....

    gyroscope
    by gyroscope · February 2012
    I always thought that I'd need Touch1 and Touch2 for both to work at the same time.... so if I don't, what is the purpose of more than one Touch attribute in Devices then? (Using two fingers to enlarg
  20. Problems with enemies in a platformer

    tatiang
    by tatiang · February 2012
    I think the idea @TwilightHunter was to have the enemy check the player's Y value (via a constrain attribute on the player that makes game.PlayerY=player.Y) and if enemy.Y<player.Y when they co
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