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  1. Problems with enemies in a platformer

    TwilightHunter
    by TwilightHunter · February 2012
    Yeah, again it would have to be a game attribute. The rule would be on the enemy actor, and probably in the "Otherwise" part of the previous rule: Otherwise, change attribute: game.P
  2. (Solved) Trading Attributes

    TwilightHunter
    by TwilightHunter · February 2012
    Nevermind, I got it. I had to save the attribute, trade it, save it again as something else, then trade it and load it... lol
  3. Problems with enemies in a platformer

    thompsonjm22
    by thompsonjm22 · February 2012
    I'm not sure what you mean by game X Y attribute or how that relates to the enemy actor.
  4. Score in Platformer

    thompsonjm22
    by thompsonjm22 · February 2012
    scroll with my players movements even though I constrain the camera to the player? Thanks!
  5. Problems with enemies in a platformer

    TwilightHunter
    by TwilightHunter · February 2012
    If the player has a game X and Y attribute, I'm pretty sure you can say this on the enemy: If collides with Player Actor, and if Self.PositionY is smaller than game.PlayerY attribute -10 (Mess around
  6. (Solved) Trading Attributes

    TwilightHunter
    by TwilightHunter · February 2012
    Hey, I have a quick problem here. I have 2 game attributes for 2 different actors. When I touch one actor, then touch the other, I want to trade the attributes between them. So if Actor 1 has &quo
  7. Resume animation where it stopped, is there a way to keep track of this

    Player_E
    by Player_E · February 2012
    When self images is (image_01) change attribute (self.animation frame) to 1
  8. Erm.. When can we see this 1,000,000 instead of 1e+06?

    ultima
    by ultima · February 2012
    nvm. i see the z attribute... will give it a try (Image)
  9. Testing IAP with 30,000 downloads , Loonimals is going FREE

    POM
    by POM · February 2012
    " The problem is , that if you close the app(also from multitasking bar) and reopen it , its not loading the "coins" attribute ,
  10. Please help with my first Jigsaw puzzle game

    franken2778
    by franken2778 · February 2012
    Hi Tshirtbooth, I´ve been trying to do your first recommendation but seems I´m doing something wrong, I´m supposed to make the attribute for the section I´m about to place in the right spot correct? I
  11. Erm.. When can we see this 1,000,000 instead of 1e+06?

    ultima
    by ultima · February 2012
    unless of course... you make a second set of attribute to store values over the 1,000,000 to make sure it never goes into exponential. but that's just pointless.
  12. Kindle Fire Layout

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2012
    Yeah that why I suggested adjusting the scene size attribute to see what size is best.
  13. Match tile game logic

    MotherHoose
    by MotherHoose · February 2012
    --the changeAttribute: game.itsamatch is an 'Otherwise:' of the touch rule … not of the 'Is a Match' text rule
  14. Sparkle on actor

    SingleSparq
    by SingleSparq · February 2012
    I'm using an single sparkle actor which is spawned and destroyed on my scenes blocks randomly. This way it can be controlled with size fade and rotation. I suppose you could do it with particles by ju
  15. can i exclude a number from a random number?

    guilleface
    by guilleface · February 2012
    hey guys thanks alot but i dont know is not working maybe because i have to change the attribute every .20 seconds when collide with trigger, i thought about a game similar to pacman so sometimes say
  16. Animation Help

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2012
    You don't need an animation. Use the drag and drop method on an actor and constrain it's X&Y to the area you want. Here is a video on the drag an actor on touch method.
  17. Animation Help

    tatiang
    by tatiang · February 2012
    I'm having a little trouble getting the math to work, but here's the file: http://www.mediafire.com/?c0b42o64pwnblxj. You'll notice that I turned off the Height Formula constrain behavior because it
  18. Animation Help

    tatiang
    by tatiang · February 2012
    I haven't tried it, but I think you can accomplish this by constraining either the y position of your slider actor to the mouse position y while touch is pressed and then using a Move To or interpolat
  19. can i exclude a number from a random number?

    3xL
    by 3xL · February 2012
    If attribute is not 8
  20. Working with actor X & Y

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    you can make 2 attributes tapX and tapY
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