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  1. Working with actor X & Y

    lbc4ever
    by lbc4ever · February 2012
    I want to build a puzzle game where the player taps on one actor and then on a second. On the second tap the first actor moves to the location of the second and a boolean attribute decides wether it's
  2. Change Scene without change selfposition

    UtopianGames
    by UtopianGames · February 2012
    Yeah use the method in the video with a little tweak, so when you leave the current scene to go to the next change a game real attribute lets call it lastpositionY to self.position.Y and when you go t
  3. Need more constraining help!!!

    mrglockling
    by mrglockling · February 2012
    maybe to many constrain attributed or something oh we'll I'll figure a new game out
  4. Save keys and GC Ids from table?? not possible? (HELP!)

    GLGAMES
    by GLGAMES · February 2012
    everything works well from the table except the Save attribute key and gamecenter ids
  5. Trouble with interpolate!

    MotherHoose
    by MotherHoose · February 2012
    well do you know the X value? is it stored in an accessible attribute?
  6. Trouble with interpolate!

    gyroscope
    by gyroscope · February 2012
    Interpolate for president! :-) (With Constrain as his sidekick...)
  7. Trouble with interpolate!

    beefy_clyro
    by beefy_clyro · February 2012
    Collisions dont occur when interpolating ... interpolate was one of the best behaviours GS bought us!
  8. Trouble with interpolate!

    ozboybrian
    by ozboybrian · February 2012
    Yeah but it's not even picking up collisions.
  9. Game center configurations help!

    GLGAMES
    by GLGAMES · February 2012
    I'm wondering if the post and view leadership board rule supports text attribute in the argument so i can set it to be anything i want in game?
  10. Solution to camera reset image "blip." causes constrain issue...

    MotherHoose
    by MotherHoose · February 2012
    of course that would Rule would only trigger a game attribute
  11. Layer Help

    MotherHoose
    by MotherHoose · February 2012
    need a gameAttribute Index type to tell which spawner to spawn and when
  12. Solution to camera reset image "blip." causes constrain issue...

    chaley
    by chaley · February 2012
    It's the same old constrain issue where the "constrained" actor needs to be above "constrained to" actor in the layer stack.
  13. Is video possible?

    calvin9403
    by calvin9403 · February 2012
    make an actor and a attribute, int 0
  14. can i exclude a number from a random number?

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    you could make a attribute called lastDirection
  15. can i exclude a number from a random number?

    guilleface
    by guilleface · February 2012
    when self. direction =4 move 270 degrees related to scene. but i would like to exclude the attribute from the direction is coming. say if direction is 0, then to choose a random from 2,3,4
  16. Weird popup events

    MotherHoose
    by MotherHoose · January 2012
    suggest that you use a gameAttribute Index type directionsFlow = 0
  17. Change Path/Waypoint

    Reismehl
    by Reismehl · January 2012
    (when born/spawned) Change attribute: self.motion.linear.y to 100
  18. Throwing/projecting an actor constrained to my Player actor.

    scitunes
    by scitunes · January 2012
    I would create a game attribute (type angle) called game.HeroAngle (or something like that). Then I would constrain the hero's self.rotation to game.HeroAngle
  19. Score keeping methods

    App Surge
    by App Surge · January 2012
    In the actor that goes from 10-99 say when game.score is less than 10 change attribute self.color.alpha to 0 otherwise change alpha to 1
  20. Change Scene Behavior - Bug !?

    POM
    by POM · January 2012
    If you have a " preferred level selection" attribute , then simply in your button make a rule-
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