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Working with actor X & Y
by lbc4ever ·I want to build a puzzle game where the player taps on one actor and then on a second. On the second tap the first actor moves to the location of the second and a boolean attribute decides wether it's -
Change Scene without change selfposition
by UtopianGames ·Yeah use the method in the video with a little tweak, so when you leave the current scene to go to the next change a game real attribute lets call it lastpositionY to self.position.Y and when you go t -
Need more constraining help!!!
by mrglockling ·maybe to many constrain attributed or something oh we'll I'll figure a new game out -
Save keys and GC Ids from table?? not possible? (HELP!)
by GLGAMES ·everything works well from the table except the Save attribute key and gamecenter ids -
Trouble with interpolate!
by MotherHoose ·well do you know the X value? is it stored in an accessible attribute? -
Trouble with interpolate!
by gyroscope ·Interpolate for president! :-) (With Constrain as his sidekick...) -
Trouble with interpolate!
by beefy_clyro ·Collisions dont occur when interpolating ... interpolate was one of the best behaviours GS bought us! -
Trouble with interpolate!
by ozboybrian ·Yeah but it's not even picking up collisions. -
Game center configurations help!
by GLGAMES ·I'm wondering if the post and view leadership board rule supports text attribute in the argument so i can set it to be anything i want in game? -
Solution to camera reset image "blip." causes constrain issue...
by MotherHoose ·of course that would Rule would only trigger a game attribute -
Layer Help
by MotherHoose ·need a gameAttribute Index type to tell which spawner to spawn and when -
Solution to camera reset image "blip." causes constrain issue...
by chaley ·It's the same old constrain issue where the "constrained" actor needs to be above "constrained to" actor in the layer stack. -
Is video possible?
by calvin9403 ·make an actor and a attribute, int 0 -
can i exclude a number from a random number?
by JohnPapiomitis ·you could make a attribute called lastDirection -
can i exclude a number from a random number?
by guilleface ·when self. direction =4 move 270 degrees related to scene. but i would like to exclude the attribute from the direction is coming. say if direction is 0, then to choose a random from 2,3,4 -
Weird popup events
by MotherHoose ·suggest that you use a gameAttribute Index type directionsFlow = 0 -
Change Path/Waypoint
by Reismehl ·(when born/spawned) Change attribute: self.motion.linear.y to 100 -
Throwing/projecting an actor constrained to my Player actor.
by scitunes ·I would create a game attribute (type angle) called game.HeroAngle (or something like that). Then I would constrain the hero's self.rotation to game.HeroAngle -
Score keeping methods
by App Surge ·In the actor that goes from 10-99 say when game.score is less than 10 change attribute self.color.alpha to 0 otherwise change alpha to 1 -
Change Scene Behavior - Bug !?
by POM ·If you have a " preferred level selection" attribute , then simply in your button make a rule-