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Change Scene Behavior - Bug !?
by Sandbird ·I saw a nice function in FreeCoverFlow by @Tshirtbooth that he had the buttons sending the preferred level selection to a game attribute and then load a default scene from where (my guess is) the leve -
Actor Collision (Hold Position) - Need Help
by mmzbr ·I tried a lot of stuff and nothing works, Im using magnitude in Monster to proximity agro the Main Actor, if Main actor is near Monster moves to MainActorX and MainActorY (constrain), but when MainAct -
Choppy framerate / slowdown
by MotherHoose ·constrainAttribute involves updating the attribute constantly … and that is more intense -
Load and Save Behavior modification
by gyroscope ·Just thought: "Edit: the idea being that you'd simply copy the behaviour into custom to use at the beginning of the game, drag it out there and toggle it to Load.... this particular behaviour -
Best Way to Implement Music?
by SlickZero ·If you want it to keep playing when you go back and forth several times, you need to set up a boolean attribute. Have it called "playmusic" or whatever you want, then have a rule in -
Best Way to Implement Music?
by Philie ·For my game, I have a scene in the beginning that determines if an attribute is at 0 or 1, if its at 0 it goes to lets say Scene A, and if it is 1 it goes to Scene B. I'd like both scenes to play the -
Custom font timer problem..
by GSgames10 ·attribute sec and min -
Choppy framerate / slowdown
by calvin9403 ·If you have only one constrain then it will be fine, but beware constrains took up a lot of memory -
How to check the duration in seconds of my actor colliding with a ground actor?
by gyroscope ·As for changing self.visible, you can't; this is one of those attributes that you choose its state before gameplay (like Moveable) which can't be changed with an attribute. Use change attribute self.C -
workflow improvements
by MotherHoose ·'Back' can reference the scene in the sceneEditor … but, the Attribute panes always revert to default state -
How to check the duration in seconds of my actor colliding with a ground actor?
by FirstDan ·change attribute self.image to mychangedimage.png -
Choppy framerate / slowdown
by bagofeyes ·I've just started on a project and it really doesn't have much to it at the moment (not much going on on screen), so I wouldn't think it uses a lot of memory or anything. However, I constrained the ac -
Load and Save Behavior modification
by gyroscope ·So my suggestion is that, say in the Save Behavior, instead of just one attribute, it automatically shows a list of all attributes in the scene with checkboxes beside the keys (the same for a Load Beh -
hi, how i stop a guy gravity (accelerate)
by veibhav ·When I moved attribute with zero speed its Stop actor. -
hi, how i stop a guy gravity (accelerate)
by LumpApps ·If you only use acceleration as gravity and there is no gravity in the scene then a move attribute with zero speed stops an actor. -
trying to jump, why does it not work?
by JohnPapiomitis ·-change attribute self motion linear velocity y to 400 -
Display Custom Font for High Score
by 921creative ·It is a Color attribute. You have Red, Green, Blue, and Alpha. Alpha can be 0 for invisible, all the way up to 1 for no transparency. 0.1, 0.2, 0.3 etc. for various percentages of opacity. -
Display Custom Font for High Score
by TigrisLi ·What is the "alpha", is it a attribute and if yes, which one? -
Zoom OUt --Mega Template
by SAZ_1 ·I haven't looked at that template but i assume its the same as with trying to make a health meter... i think you just constrain the x and y position of the controlling actor.. its just a guess though. -
Making an actor follow a circular or parabolic path with a fixed starting and end point
by RThurman ·@Coolgamer... I recall that P-O-M set the demo up with an attribute called "game.speed". All you would need to do is change game.speed to whatever it needs to be.