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  1. Score keeping methods

    App Surge
    by App Surge · January 2012
    In the actor that goes from 10-99 say when game.score is less than 10 change attribute self.color.alpha to 0 otherwise change alpha to 1
  2. Change Scene Behavior - Bug !?

    POM
    by POM · January 2012
    If you have a " preferred level selection" attribute , then simply in your button make a rule-
  3. Change Scene Behavior - Bug !?

    Sandbird
    by Sandbird · January 2012
    I saw a nice function in FreeCoverFlow by @Tshirtbooth that he had the buttons sending the preferred level selection to a game attribute and then load a default scene from where (my guess is) the leve
  4. Actor Collision (Hold Position) - Need Help

    mmzbr
    by mmzbr · January 2012
    I tried a lot of stuff and nothing works, Im using magnitude in Monster to proximity agro the Main Actor, if Main actor is near Monster moves to MainActorX and MainActorY (constrain), but when MainAct
  5. Choppy framerate / slowdown

    MotherHoose
    by MotherHoose · January 2012
    constrainAttribute involves updating the attribute constantly … and that is more intense
  6. Load and Save Behavior modification

    gyroscope
    by gyroscope · January 2012
    Just thought: "Edit: the idea being that you'd simply copy the behaviour into custom to use at the beginning of the game, drag it out there and toggle it to Load.... this particular behaviour
  7. Best Way to Implement Music?

    SlickZero
    by SlickZero · January 2012
    If you want it to keep playing when you go back and forth several times, you need to set up a boolean attribute. Have it called "playmusic" or whatever you want, then have a rule in
  8. Best Way to Implement Music?

    Philie
    by Philie · January 2012
    For my game, I have a scene in the beginning that determines if an attribute is at 0 or 1, if its at 0 it goes to lets say Scene A, and if it is 1 it goes to Scene B. I'd like both scenes to play the
  9. Custom font timer problem..

    GSgames10
    by GSgames10 · January 2012
    attribute sec and min
  10. Choppy framerate / slowdown

    calvin9403
    by calvin9403 · January 2012
    If you have only one constrain then it will be fine, but beware constrains took up a lot of memory
  11. How to check the duration in seconds of my actor colliding with a ground actor?

    gyroscope
    by gyroscope · January 2012
    As for changing self.visible, you can't; this is one of those attributes that you choose its state before gameplay (like Moveable) which can't be changed with an attribute. Use change attribute self.C
  12. workflow improvements

    MotherHoose
    by MotherHoose · January 2012
    'Back' can reference the scene in the sceneEditor … but, the Attribute panes always revert to default state
  13. How to check the duration in seconds of my actor colliding with a ground actor?

    FirstDan
    by FirstDan · January 2012
    change attribute self.image to mychangedimage.png
  14. Choppy framerate / slowdown

    bagofeyes
    by bagofeyes · January 2012
    I've just started on a project and it really doesn't have much to it at the moment (not much going on on screen), so I wouldn't think it uses a lot of memory or anything. However, I constrained the ac
  15. Load and Save Behavior modification

    gyroscope
    by gyroscope · January 2012
    So my suggestion is that, say in the Save Behavior, instead of just one attribute, it automatically shows a list of all attributes in the scene with checkboxes beside the keys (the same for a Load Beh
  16. hi, how i stop a guy gravity (accelerate)

    veibhav
    by veibhav · January 2012
    When I moved attribute with zero speed its Stop actor.
  17. hi, how i stop a guy gravity (accelerate)

    LumpApps
    by LumpApps · January 2012
    If you only use acceleration as gravity and there is no gravity in the scene then a move attribute with zero speed stops an actor.
  18. trying to jump, why does it not work?

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    -change attribute self motion linear velocity y to 400
  19. Display Custom Font for High Score

    921creative
    by 921creative · January 2012
    It is a Color attribute. You have Red, Green, Blue, and Alpha. Alpha can be 0 for invisible, all the way up to 1 for no transparency. 0.1, 0.2, 0.3 etc. for various percentages of opacity.
  20. Display Custom Font for High Score

    TigrisLi
    by TigrisLi · January 2012
    What is the "alpha", is it a attribute and if yes, which one?
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