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  1. Custom Fonts Question

    Brecken
    by Brecken · January 2012
    Let say have four zeroes: 0000. And you get one point each time you score. The first 0 you have no rule. But in the second one, you can say: if attribute: game.Score > 9. Change attribute self.
  2. Making an actor follow a circular or parabolic path with a fixed starting and end point

    Coolgamer
    by Coolgamer · January 2012
    I am using my own real variable instead of self.Time (under constrain attribute)for predefining the parabolic path(fixed starting point), and interpolating the variable to a final value (completes the
  3. Testing IAP with 30,000 downloads , Loonimals is going FREE

    POM
    by POM · January 2012
    The problem was , that if you close the app(also from multitasking bar) and reopen it , its not loading the "coins" attribute ,
  4. How to acess attributes from another actor?

    SlickZero
    by SlickZero · January 2012
    The best way is to set up 2 real attributes and constrain them to the main actors X and Y positions. Then in the second actor, constrain it's X and Y positions to the attributes with an offset to the
  5. Problem with Keyboard imput...

    sebmacfly
    by sebmacfly · January 2012
    I'm doing it with "text" attribute type... seems work... i'll let you know
  6. How to acess attributes from another actor?

    Guardian
    by Guardian · January 2012
    I want to constrain the position of Actor1 to Actor2, but can't find seem to browse to the Actor2's attributes when using the Expression Editor.
  7. workflow improvements

    EwokPD
    by EwokPD · January 2012
    moving them - can we have a lock check box per attribute. that way i can select by clicking without risking having to reset size rotation and position each time.
  8. Custom Fonts Question

    SAZ_1
    by SAZ_1 · January 2012
    probably yes... the only way i can think of (and it might be flawed, as i haven't tried it) would be to create a specific attribute for the previous digit then in the next one tell its alpha to be zer
  9. Creating a lot of attributes can be a headache, here is an aspirin to ease the pain ..

    MotherHoose
    by MotherHoose · January 2012
    okay … that 'stars' is one attribute you need the gameIndex to store
  10. Creating a lot of attributes can be a headache, here is an aspirin to ease the pain ..

    calvin9403
    by calvin9403 · January 2012
    And then make an attribute called temp, index
  11. Creating a lot of attributes can be a headache, here is an aspirin to ease the pain ..

    POM
    by POM · January 2012
    Am i missing something? i just don't see how tables can help me here , i have 120 index attributes , and each 1 is referring to each level , so once the player finish level 1 , the "manager a
  12. Creating a lot of attributes can be a headache, here is an aspirin to ease the pain ..

    MotherHoose
    by MotherHoose · January 2012
    I, too, always used an Index attribute as a one-column array …
  13. Problem with Keyboard imput...

    sebmacfly
    by sebmacfly · January 2012
    Display text for the attribute in the keyboard input (without any floor function) : 5.12346e+09
  14. Problem with Keyboard imput...

    sebmacfly
    by sebmacfly · January 2012
    The attribute type is "real"
  15. Creating a lot of attributes can be a headache, here is an aspirin to ease the pain ..

    POM
    by POM · January 2012
    I need to create 42 index attributes for the "stars system" and another 42 index attributes for the "scoring system" and about 20 more for managing game stuff..
  16. Endless / Scrolling Background Help

    Gannuscio
    by Gannuscio · January 2012
    I am having an issue with creating an endless background. I understand the principles involved in having two separate images moving left to right and then changing their x attribute when they reach a
  17. Endless Background Help

    Gannuscio
    by Gannuscio · January 2012
    I am having an issue with creating an endless background. I understand the principles involved in having two separate images moving left to right and then changing their x attribute when they reach a
  18. Left and Right with accelerometer

    App Surge
    by App Surge · January 2012
    constrain attribute self.position.x to game.accelerometer.x*600
  19. Pasar un nivel sin que se desbloqueen mas!

    SlickZero
    by SlickZero · January 2012
    Hola. Es probable que haya una manera más fácil de hacer esto, y no sé si esto es lo que necesita exactamente, pero puede tener una regla que dice: "Cuando attribute.level a > 1 attrib
  20. Pick up an item and 'throw' it.

    GLGAMES
    by GLGAMES · January 2012
    Can you show me the rule you put for the constrain ?
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