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Custom Fonts Question
by Brecken ·Let say have four zeroes: 0000. And you get one point each time you score. The first 0 you have no rule. But in the second one, you can say: if attribute: game.Score > 9. Change attribute self. -
Making an actor follow a circular or parabolic path with a fixed starting and end point
by Coolgamer ·I am using my own real variable instead of self.Time (under constrain attribute)for predefining the parabolic path(fixed starting point), and interpolating the variable to a final value (completes the -
Testing IAP with 30,000 downloads , Loonimals is going FREE
by POM ·The problem was , that if you close the app(also from multitasking bar) and reopen it , its not loading the "coins" attribute , -
How to acess attributes from another actor?
by SlickZero ·The best way is to set up 2 real attributes and constrain them to the main actors X and Y positions. Then in the second actor, constrain it's X and Y positions to the attributes with an offset to the -
Problem with Keyboard imput...
by sebmacfly ·I'm doing it with "text" attribute type... seems work... i'll let you know -
How to acess attributes from another actor?
by Guardian ·I want to constrain the position of Actor1 to Actor2, but can't find seem to browse to the Actor2's attributes when using the Expression Editor. -
workflow improvements
by EwokPD ·moving them - can we have a lock check box per attribute. that way i can select by clicking without risking having to reset size rotation and position each time. -
Custom Fonts Question
by SAZ_1 ·probably yes... the only way i can think of (and it might be flawed, as i haven't tried it) would be to create a specific attribute for the previous digit then in the next one tell its alpha to be zer -
Creating a lot of attributes can be a headache, here is an aspirin to ease the pain ..
by MotherHoose ·okay … that 'stars' is one attribute you need the gameIndex to store -
Creating a lot of attributes can be a headache, here is an aspirin to ease the pain ..
by calvin9403 ·And then make an attribute called temp, index -
Creating a lot of attributes can be a headache, here is an aspirin to ease the pain ..
by POM ·Am i missing something? i just don't see how tables can help me here , i have 120 index attributes , and each 1 is referring to each level , so once the player finish level 1 , the "manager a -
Creating a lot of attributes can be a headache, here is an aspirin to ease the pain ..
by MotherHoose ·I, too, always used an Index attribute as a one-column array … -
Problem with Keyboard imput...
by sebmacfly ·Display text for the attribute in the keyboard input (without any floor function) : 5.12346e+09 -
Problem with Keyboard imput...
by sebmacfly ·The attribute type is "real" -
Creating a lot of attributes can be a headache, here is an aspirin to ease the pain ..
by POM ·I need to create 42 index attributes for the "stars system" and another 42 index attributes for the "scoring system" and about 20 more for managing game stuff.. -
Endless / Scrolling Background Help
by Gannuscio ·I am having an issue with creating an endless background. I understand the principles involved in having two separate images moving left to right and then changing their x attribute when they reach a -
Endless Background Help
by Gannuscio ·I am having an issue with creating an endless background. I understand the principles involved in having two separate images moving left to right and then changing their x attribute when they reach a -
Left and Right with accelerometer
by App Surge ·constrain attribute self.position.x to game.accelerometer.x*600 -
Pasar un nivel sin que se desbloqueen mas!
by SlickZero ·Hola. Es probable que haya una manera más fácil de hacer esto, y no sé si esto es lo que necesita exactamente, pero puede tener una regla que dice: "Cuando attribute.level a > 1 attrib -
Pick up an item and 'throw' it.
by GLGAMES ·Can you show me the rule you put for the constrain ?