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Anagram Solver- How to Ideas??
by fmakawa ·26 text attributes- game.1, game.2, game.3 etc (whichever naming method you wish). Take the string BCDFGIJKLMOPQRTUWXYZ and place each letter in an attribute - game.1 =B, game.C=C, game.3 = D etc. The -
Pixels per Centimeter - Dynamically accessing that for various devices
by Socks ·So for example if the Model attribute returns 'iPad4,6' then you know you have an iPad mini, you also know the screen is 20cm (longest side) at 2048 pixels, therefore it's 102.4ppcm. -
Color question
by Toque ·(Quote) -
Color question
by BigDave ·I do similar usability hacks for collisions, For example the collison of the hero and enemy are much smaller as the visible. Means they have to clearly overlap to damage the player. -
health bar question
by tatiang ·One problem is that you aren't resetting game.lives to 4 manually. A scene reset does not reset any game attribute values. So you have to use a change attribute statement right before the reset scen -
Scene Indexes and Accesing for Scene Changes
by tatiang ·etc. and then use that in an integer attribute but you'd still need to have a separate attribute for that. Unless you do something like scene.Name+2 in an expression. That might work. -
Scene Indexes and Accesing for Scene Changes
by fmakawa ·and change at will. Without adding an additional attribute is it possible to make an in-scene actor recognise the index # of that scene automatically? I can't seem to locate any index of the sort, ev -
creating a combo system (simple question)
by tatiang ·I assume you already have a rule that increases the first number (1... 2... 3... 4... 5...). In that rule, spawn an actor to display the 1 or whatever you need shown on the screen. In the actor that -
creating a combo system (simple question)
by digitalzero ·everytime a number changes it turns another attribute to 1 and when the attribute is one it counts down one second to disappear -
creating a combo system (simple question)
by tatiang ·Those rules will make the actor visible and display the text for one second. If it's not working, there must be more to this than you provided (e.g. other attributes/rule conditions). -
creating a combo system (simple question)
by digitalzero ·so, i have a game attribute called game.combosystem... -
Video Tutorial: Custom Collision Shapes using Physics Body Editor
by AlchimiaStudios ·Multi-part collisions made in physics editor (not physics body editor) work for me. But I had to make an edit to the plugin GS made, or you can change the formatting of the .json itself. -
Flip animation horizontally - Help with logic please!
by chrisrowley1981 ·2) set attribute up in self.graphic.fliphorizontal = false -
Cycle color of actor by tapping
by Socks ·Real attribute = 'A'. -
Cycle color of actor by tapping
by Hopscotch ·Make an integer self attribute called ColorState in the actor, then add the following code: -
Cycle color of actor by tapping
by Armelline ·Change the self.Colour attribute to 0 and the default box colour to white if you want to start it as white. -
Cycle color of actor by tapping
by wdangelo@me.com ·box to change to one color by using the change attribute but I can not figure out how to get it to change to another color when tapped again. I have tried adding another change attribute and rule but -
save high score with custom score
by oswaldev018 ·(Quote) -
save high score with custom score
by tatiang ·Which part isn't working? The image or the value in highscore. Are you also doing a Load Attribute from the value saved in highscore? How/where/when are you doing that? When you load that value in -
Template from the Marketplace problem.
by mlindenb ·Now I can add new actor with images that will show up but I can seem to change the images of the included ones. The issue looks like the image attribute is set at text but I can change that.