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No Overlap, only Collide?
by SlickZero ·You will need a couple different custom game attributes for this, both booleans. We'll call the first one "jump" and the second one "collide" for the sake of this e -
No Overlap, only Collide?
by SlickZero ·You're going to have to set up attributes that say while you are in the air, to turn off collision detection between the two actors, and when he lands on the ground, another attribute that turns colli -
In-App purchase: Do we have to use the change attribute within?
by Fodder76 ·I just made a dummy boolean attribute and stuck it in there, that solved the issue. Its strange to me that they are forcing us to use a boolean there. -
Change Tag Attribute
by JohnPapiomitis ·well you can access a bunch of attributes threw the change attribute behavior, that cant be changed at runtime. Such as visiblilty, moveable and the other physics attributes. SO yeah i wouldnt be surp -
Change Tag Attribute
by 921creative ·OK...seems strange to be able to select self.Tags under the Change Attribute behavior without the ability to actually change self.Tags to something else. -
Change Tag Attribute
by 921creative ·I am assuming you can change an actor's Tag attribute through the use of a rule, correct? Thereby, if I have an actor who collides with an object that's tagged with a specific tag, and then I change t -
In-App purchase: Do we have to use the change attribute within?
by POM ·But about the Change attribute , YES !!! You must change attribute when using IAP! -
Actor size changes don't work correctly
by Braydon_SFX ·You can put a change attribute in the actor so that it is always the correct rotation etc -
In-App purchase: Do we have to use the change attribute within?
by Fodder76 ·Anyway, as I try to figure out what the issue is, I do have one question. Is it required that we use the change attribute within the in-app purchase behavior? The reason I ask is that I'd rather not -
How to change a Boolean?
by Braydon_SFX ·When attribute game.X boolean is true, -
how to use real attributes in the move to behavior
by sheepo ·Hello! So, I am making a top down shooter and I want the enemies to follow my player so I am doing this by making real attributes (I've tried it with integers too) that I constrain to my player charac -
No Overlap, only Collide?
by tenrdrmer ·The condition is "Overlap or Collide" so its either or. If you have collisions set then it will only collide and never overlap. Not sure what your issue is. Maybe you can explain mor -
Problem with Keyboard imput...
by ultima ·what he's referring to i believe is when you type in 1000000 for example it'll turn into 10-e6(when stored) .. and if you call out that attribute to display the value... it's not 1000000 -
Problem with Keyboard imput...
by MotherHoose ·is the Attribute you are changing Text type ? or numerical Type ? -
How can I combine several High Scores into one grand total?
by JohnPapiomitis ·change attribute total score to highscore1+highscore2+highscore3 -
Problem with Keyboard imput...
by sebmacfly ·When i want to enter en number > 100000, the attribute changed is bad... -
TABLES: trying to extract a random number from a range of numbers defined by a difficulty attribute
by MotherHoose ·Attribute: game.level = 1 -
TABLES: trying to extract a random number from a range of numbers defined by a difficulty attribute
by zapposh ·I have set up a quiz game, that extracts it's info from a table. It picks a random row every time following a change attribute: -
Swapping character animations states.
by RP ·Yeah, sorry I was thinking "attributes" and it came out "rules". Long day... -
Pick up an item and 'throw' it.
by ZeroCredibility ·I don't have the destroy actor tied to the collision - i do use it on the explosion rule i have which is connected to a timer. i tried shutting off the explosion stuff to see if it makes a difference.