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  1. Swapping character animations states.

    Braydon_SFX
    by Braydon_SFX · January 2012
    Couldn't you just use an attribute (game.life) is true - animation blah blah.
  2. Menu Swipe Issue

    921creative
    by 921creative · January 2012
    You were right Tshirtbooth. In the camera's constrain attribute for Motion.LinearVelocity.X, it needs to be
  3. FREE sin and cos tool for cool movements! FREE

    LumpApps
    by LumpApps · January 2012
    Or use the angle to change the radius. For example constrain game.radius to angle
  4. FREE sin and cos tool for cool movements! FREE

    LumpApps
    by LumpApps · January 2012
    Ad a constraint attribute. Constrain the self.angle to vectortoangle(self.velocityX,selfvelocityY). I am on my iPhone so I could have some errors in the syntax.
  5. Need help with 'Spawn'

    SAZ_1
    by SAZ_1 · January 2012
    check out gshelper.com ... there is a all your levels in one scene tutorial by tshirt booth ... might help using tables etc. ... alternatively you could create a integer rule in the prototype of the s
  6. interpolate tip needed, ignores bounceable objects

    MotherHoose
    by MotherHoose · January 2012
    changeAttribute: self.Motion.Linear Velocity.X To: 100
  7. Pick up an item and 'throw' it.

    GLGAMES
    by GLGAMES · January 2012
    First create 2 real game attribute for your character's x & y. (ex. characterX , characterY)
  8. Pick up an item and 'throw' it.

    ZeroCredibility
    by ZeroCredibility · January 2012
    I'm trying to do it now and I'm putting a collision rule onto the bomb for when my player character touches it. Then I added a constrain attribute - self position x,y but i cant seem figure out how t
  9. How to Creating multiple energy bar for the same actor that was spawn multiple times

    bomaguiar
    by bomaguiar · January 2012
    But still my problem is how to create multiple energy bar above the actor? do I need to create new constrain x and y for each of the spawn actors? I was thinking about the table to write the values th
  10. How to Creating multiple energy bar for the same actor that was spawn multiple times

    MotherHoose
    by MotherHoose · January 2012
    add an attribute Index type … name: myLives … set to the number/amount of lives (5 ???)
  11. Need more constraining help!!!

    hotMagic
    by hotMagic · January 2012
    You constrain the second guy's position X to this formula:
  12. Button - touch & release

    POM
    by POM · January 2012
    Create a self attribute - boolean - call it "im touched"
  13. Button - touch & release

    IsabelleK
    by IsabelleK · January 2012
    Change attribute Camera Origin to Y
  14. Button - touch & release

    POM
    by POM · January 2012
    Change attribute Camera Origin to Y
  15. Button - touch & release

    IsabelleK
    by IsabelleK · January 2012
    Change attribute Camera Origin to Y
  16. Making an actor follow a circular or parabolic path with a fixed starting and end point

    RThurman
    by RThurman · January 2012
    @P-O-M .... WOW! That demo is great. You nailed all five criteria that were packed into the original question. And you did it with easy to understand attribute names and with very easy to grasp equat
  17. ? Is It Even Possible ?

    SethsApps
    by SethsApps · January 2012
    Basically on my newest game idea I have to have attributes that rely on each other for math. I wish to know if it is possible to reference two separate integers from a table and subtract one from the
  18. Actor collision only works in first moments of scene

    MotherHoose
    by MotherHoose · January 2012
    perhaps a gameAttribute boolean collided and leave it false
  19. Is it bad for optimization? (real instead of integer)

    MotherHoose
    by MotherHoose · January 2012
    @ImGus … the numerical attribute types set the form of the number when stored … therefore the type you chose allocates a bit/byte allotment for that attribute
  20. Double Jump Issues

    JakeMor
    by JakeMor · January 2012
    Attributes:
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