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Swapping character animations states.
by Braydon_SFX ·Couldn't you just use an attribute (game.life) is true - animation blah blah. -
Menu Swipe Issue
by 921creative ·You were right Tshirtbooth. In the camera's constrain attribute for Motion.LinearVelocity.X, it needs to be -
FREE sin and cos tool for cool movements! FREE
by LumpApps ·Or use the angle to change the radius. For example constrain game.radius to angle -
FREE sin and cos tool for cool movements! FREE
by LumpApps ·Ad a constraint attribute. Constrain the self.angle to vectortoangle(self.velocityX,selfvelocityY). I am on my iPhone so I could have some errors in the syntax. -
Need help with 'Spawn'
by SAZ_1 ·check out gshelper.com ... there is a all your levels in one scene tutorial by tshirt booth ... might help using tables etc. ... alternatively you could create a integer rule in the prototype of the s -
interpolate tip needed, ignores bounceable objects
by MotherHoose ·changeAttribute: self.Motion.Linear Velocity.X To: 100 -
Pick up an item and 'throw' it.
by GLGAMES ·First create 2 real game attribute for your character's x & y. (ex. characterX , characterY) -
Pick up an item and 'throw' it.
by ZeroCredibility ·I'm trying to do it now and I'm putting a collision rule onto the bomb for when my player character touches it. Then I added a constrain attribute - self position x,y but i cant seem figure out how t -
How to Creating multiple energy bar for the same actor that was spawn multiple times
by bomaguiar ·But still my problem is how to create multiple energy bar above the actor? do I need to create new constrain x and y for each of the spawn actors? I was thinking about the table to write the values th -
How to Creating multiple energy bar for the same actor that was spawn multiple times
by MotherHoose ·add an attribute Index type … name: myLives … set to the number/amount of lives (5 ???) -
Need more constraining help!!!
by hotMagic ·You constrain the second guy's position X to this formula: -
Button - touch & release
by POM ·Create a self attribute - boolean - call it "im touched" -
Button - touch & release
by IsabelleK ·Change attribute Camera Origin to Y -
Button - touch & release
by POM ·Change attribute Camera Origin to Y -
Button - touch & release
by IsabelleK ·Change attribute Camera Origin to Y -
Making an actor follow a circular or parabolic path with a fixed starting and end point
by RThurman ·@P-O-M .... WOW! That demo is great. You nailed all five criteria that were packed into the original question. And you did it with easy to understand attribute names and with very easy to grasp equat -
? Is It Even Possible ?
by SethsApps ·Basically on my newest game idea I have to have attributes that rely on each other for math. I wish to know if it is possible to reference two separate integers from a table and subtract one from the -
Actor collision only works in first moments of scene
by MotherHoose ·perhaps a gameAttribute boolean collided and leave it false -
Is it bad for optimization? (real instead of integer)
by MotherHoose ·@ImGus … the numerical attribute types set the form of the number when stored … therefore the type you chose allocates a bit/byte allotment for that attribute -
Double Jump Issues
by JakeMor ·Attributes: