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Pick up an item and 'throw' it.
by GLGAMES ·Well i think another way without destroying the bomb actor is have on collision with bomb, constrain bomb's x,y to character's x+offset,y+offset -
Volume Slider?
by gyroscope ·Hi ellfire, a possibility of solving your prob: take a look at the Rule under the Note "If you drag the slider past its left limit, constrain the X position to the left limit." and m -
It's offical. I'm in love with tables!
by The_Gamesalad_Guru ·and with a complet set of code linked to a self attribute make them all do different things as well as display a different images all from one prototype actor.. Watch all tshirts and the video Darren -
"Move To" Sometimes Sends Actors Flying Off Screen
by tutyses ·It was the case when you use the Move To in an actor, which has to follow another one, (constraining x and y of th actor to a game attribute) -
Volume Slider?
by ellfire ·In my slider, I have two Attributes set: Slider_Min to 1298, and Slider_Max to 1776. These are both X coordinates on a double wide scene. (Ie. This is screen two so it starts at 1024 to 2048 in X) -
Volume Slider?
by ellfire ·Hmmm. I tried using fire maple's formula (from TSBooth's video tutorial), and, for some reason, as soon as I click my slider it doesn't constrain to the touch, but pop and locks into place at the min -
GS Tool-Box - a FREE mega template - ready now!
by beefy_clyro ·Reference the use of attribute type, integer or real doesn't matter. An integer is a whole number, 1, 7, 20 , 400 etc etc and real is the real value 3.75, 7.984, 51.187 etc etc. As you'll be setting y -
Need more constraining help!!!
by hotMagic ·If you want it to stay in the same spot as the main actor while rotating, you'll need to use sin and cos to find the location to constrain to. -
Searching value in tables
by Gyver ·E.g i have a word in a text attribute and would like to see if the word exist in my table. -
Disabling a key
by poopdecksweeper ·make an inAir attribute, and say that when actor position is above a given point on the Y axis then change attribute inAir to true. after that you have to constrain the bullets to the inAir attribute. -
Disabling a key
by thompsonjm22 ·I'm attempting to disable a player from performing an action when a particular attribute is true or false. For example, if a player is currently in the air he cannot "shoot". Any ide -
Gravity out of water help
by poopdecksweeper ·There is so much logic in the controls for that template that I cannot figure out which attribute I have to change to false when I leap out of water to turn off controls properly, let alone add accele -
Double Jump Issues
by poopdecksweeper ·Then make a rule stating that if the player's y position on jump > distance in Y then change attribute: grounded to false. -
How To Make A Count Down Timer?
by GuaveMedia ·Make an index attribute ( or real if you want to display milliseconds) and make a rule: -
Actor not behaving the same after moving?
by MotherHoose ·what Attribute are you having the 1st button change ??? -
Pick up an item and 'throw' it.
by ZeroCredibility ·I want my player character actor to pickup an item upon collision, then throw it when i tap the screen/button.. I tried creating a boolean game attribute called PickupBomb set to false. I put some log -
Optimising Respawning assets.
by MotherHoose ·-gameAttribute boolean type collided … leave unchecked -
Actor recieves event 'mouse button' is 'down' issue
by Guardian ·I have an attribute already setup. My method is the same as in the video. -
How do you go about designing your Game :D
by UtopianGames ·When using things like speed and accelerate its always best to make a game attribute for these as you can tweak on the fly with out going into the actor and changing. -
how do i use the game with a long scene?
by gyroscope ·To answer your question, (if I've understood your question correctly): a boolean "switch" should do it, so make an attribute, let's call it Control. In your user moving buttons/contr