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Consumable power up Rule problem
by ShadowRave ·The power up itself all it has is, on release change attribute game.powerup icon1 = 1, then destroy actor. -
GameSalad 0.9.90 is here! Introducing Tables & In-App Purchase
by GameTeamOne ·Because it is an Expression Editor field for the ID, you can manually type, reference an attribute or table value. Its up to you, they will all work as long as the ID matches the one you set up on App -
Is it possible to specify a table by number and count the rows/columns?
by GLGAMES ·however i have yet to try it but i think my way would be whenever a new level needs loading changed table name to the next level's table name by using a game text attribute. Will try it out myself to -
How to access TABLE rows & columns with the CHANGE ATTRIBUTE behavior
by Jherrmann5 ·I am wanting to do the same thing. What I'm trying right now is the Save Attribute behavior, and in the KEY field I put "tableCellValue(table, row, col). But...I'm not really sure if this wor -
Constrain to Circle while dragging?
by RThurman ·Make an attribute (of type real) called "mouseAngle" -
Constrain to Circle while dragging?
by NtG ·If i drag the actor i want it to constrain to the perimeter of the circle so it cant go inside or outside -
Consumable power up Rule problem
by ShadowRave ·-changes global power up attribute to 1 which is to let the power up icon actor know it know it has a certain power when that's set. -
Constrain to Circle while dragging?
by NtG ·Hey yo, I have seen fire maple's constrain to circle project, and what I want to do is similar to that, however I want my object im dragging to stay constrained to the outskirts of the circle. So if i -
How do I delete a save scores reset button.
by GLGAMES ·change attribute highscore =0 -
Help With a Rule
by flapair ·When attribute game. Hero X is < self.Position.X and attribute self.Overlaps or Collides is false -
min and max...
by gyroscope ·and YourActor Y, for instance; then use a constrain behaviour: constrain attribute myActor X to self.YourActor.Position.x -
min and max...
by Gnomer ·@gyroscope Okay that kind of worked, but when the mouse is outside of the boundaries it jumps back to the constrain attribute i set. I had to set a constrain attribute because i have gravity in my sce -
min and max...
by gyroscope ·attribute self.YourActor.Position X > 30 -
Make doodle jump movement smooth?
by scitunes ·constrain self.position.X to self.Position.X +( game.Accelerometer.X *15) -
How do I delete a save scores reset button.
by feroman ·In my game, I put "save attributes" for best results, which are save forever. -
Is this possible in GS?
by PixelPun ·The biggest thing I am having problems with is making characters with arms and heads that move...and somewhat bounce and snap to their original location. Like if you touch the guys head you could move -
Timer not accepting real number from game attributes?
by gyroscope ·Actually, it's very straightforward: first to say that a Timer will only work with the time as a fixed value. It'll do it's thing - Every, For or After based on the first value of an attribute and the -
Is it possible to specify a table by number and count the rows/columns?
by tatiang ·When attribute playerX = tableColCount(game.Level1Maze)-1 --> do not allow the player to move that direction -
How can I make an actor jump with a button?
by LeonardDeveloper ·Oh then you might want to put a timer like... When game.bounce > true after .2 seconds change attribute game.bounce to false! (Image) -
How can I make an actor jump with a button?
by LeonardDeveloper ·Rule when touch is pressed change attribute bounce to true