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  1. Consumable power up Rule problem

    ShadowRave
    by ShadowRave · January 2012
    The power up itself all it has is, on release change attribute game.powerup icon1 = 1, then destroy actor.
  2. GameSalad 0.9.90 is here! Introducing Tables & In-App Purchase

    GameTeamOne
    by GameTeamOne · January 2012
    Because it is an Expression Editor field for the ID, you can manually type, reference an attribute or table value. Its up to you, they will all work as long as the ID matches the one you set up on App
  3. Is it possible to specify a table by number and count the rows/columns?

    GLGAMES
    by GLGAMES · January 2012
    however i have yet to try it but i think my way would be whenever a new level needs loading changed table name to the next level's table name by using a game text attribute. Will try it out myself to
  4. How to access TABLE rows & columns with the CHANGE ATTRIBUTE behavior

    Jherrmann5
    by Jherrmann5 · January 2012
    I am wanting to do the same thing. What I'm trying right now is the Save Attribute behavior, and in the KEY field I put "tableCellValue(table, row, col). But...I'm not really sure if this wor
  5. Constrain to Circle while dragging?

    RThurman
    by RThurman · January 2012
    Make an attribute (of type real) called "mouseAngle"
  6. Constrain to Circle while dragging?

    NtG
    by NtG · January 2012
    If i drag the actor i want it to constrain to the perimeter of the circle so it cant go inside or outside
  7. Consumable power up Rule problem

    ShadowRave
    by ShadowRave · January 2012
    -changes global power up attribute to 1 which is to let the power up icon actor know it know it has a certain power when that's set.
  8. Constrain to Circle while dragging?

    NtG
    by NtG · January 2012
    Hey yo, I have seen fire maple's constrain to circle project, and what I want to do is similar to that, however I want my object im dragging to stay constrained to the outskirts of the circle. So if i
  9. How do I delete a save scores reset button.

    GLGAMES
    by GLGAMES · January 2012
    change attribute highscore =0
  10. Help With a Rule

    flapair
    by flapair · January 2012
    When attribute game. Hero X is < self.Position.X and attribute self.Overlaps or Collides is false
  11. min and max...

    gyroscope
    by gyroscope · January 2012
    and YourActor Y, for instance; then use a constrain behaviour: constrain attribute myActor X to self.YourActor.Position.x
  12. min and max...

    Gnomer
    by Gnomer · January 2012
    @gyroscope Okay that kind of worked, but when the mouse is outside of the boundaries it jumps back to the constrain attribute i set. I had to set a constrain attribute because i have gravity in my sce
  13. min and max...

    gyroscope
    by gyroscope · January 2012
    attribute self.YourActor.Position X > 30
  14. Make doodle jump movement smooth?

    scitunes
    by scitunes · January 2012
    constrain self.position.X to self.Position.X +( game.Accelerometer.X *15)
  15. How do I delete a save scores reset button.

    feroman
    by feroman · January 2012
    In my game, I put "save attributes" for best results, which are save forever.
  16. Is this possible in GS?

    PixelPun
    by PixelPun · January 2012
    The biggest thing I am having problems with is making characters with arms and heads that move...and somewhat bounce and snap to their original location. Like if you touch the guys head you could move
  17. Timer not accepting real number from game attributes?

    gyroscope
    by gyroscope · January 2012
    Actually, it's very straightforward: first to say that a Timer will only work with the time as a fixed value. It'll do it's thing - Every, For or After based on the first value of an attribute and the
  18. Is it possible to specify a table by number and count the rows/columns?

    tatiang
    by tatiang · January 2012
    When attribute playerX = tableColCount(game.Level1Maze)-1 --> do not allow the player to move that direction
  19. How can I make an actor jump with a button?

    LeonardDeveloper
    by LeonardDeveloper · January 2012
    Oh then you might want to put a timer like... When game.bounce > true after .2 seconds change attribute game.bounce to false! (Image)
  20. How can I make an actor jump with a button?

    LeonardDeveloper
    by LeonardDeveloper · January 2012
    Rule when touch is pressed change attribute bounce to true
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