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  1. How can I make an actor jump with a button?

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    make a attribute called jump.
  2. How to reset or stop timer based on attribute

    poopdecksweeper
    by poopdecksweeper · January 2012
    if: Attribute - balls hit = 150
  3. Make doodle jump movement smooth?

    Sparkyidr
    by Sparkyidr · January 2012
    When attribute : game.acellerometer.X < -0.01
  4. Strange behavior - rules disappear in play

    Clouds
    by Clouds · January 2012
    "No timer, but the Game attribute I set up is an integer . . . . . "
  5. Sticking Buttons!

    RacetotheMoon
    by RacetotheMoon · January 2012
    As a test, I would set up two objects in your scene. Each of these test objects should Display the Boolean Attribute you're using to send the actor left or right. Make sure they say TRUE and FALSE whe
  6. Random rotation

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    Have a attribute called RandomRot or whatever you want to call it.
  7. Timer not accepting real number from game attributes?

    gyroscope
    by gyroscope · January 2012
    @tenrdrmer is correct about an attribute in a timer; it can't be variable. Not sure if that's a bug as such or just the way it is... for certain it's been like that for quite a while now and either wa
  8. Strange behavior - rules disappear in play

    BrackAttack
    by BrackAttack · January 2012
    No timer, but the Game attribute I set up is an integer. The reason I made it an integer is because I actually anticipate to have 3 rule-sets for my main actor. My Game attribute is designed to be e
  9. Strange behavior - rules disappear in play

    Clouds
    by Clouds · January 2012
    I think it's probably the way you've got the second timer kicking in before it applies the interpolate behaviour, either that or the actual attribute itself is an integer when it should be a 'real' at
  10. Strange behavior - rules disappear in play

    BrackAttack
    by BrackAttack · January 2012
    I have a set of rules applied to an actor's movement; works great. In anticipation for a second set of rules for the same actor, I made a button that toggles an action.attribute on/off. The plan was
  11. Wrapping X Actor around camera

    TouchTiltGames
    by TouchTiltGames · January 2012
    change attribute self.position.x to Scene.camera.originX -30
  12. Timer not accepting real number from game attributes?

    tenrdrmer
    by tenrdrmer · January 2012
    Ah yes. Now I understand I remember a while back a bug showing up where the timer does not adjust itself when the attribute being referenced for the time changes. Unfortunately i'm not sure if it turn
  13. Timer not accepting real number from game attributes?

    ellfire
    by ellfire · January 2012
    The attribute Spwn_Time isn't being setup by a random number. It is a real number game attribute that I have set to a specified number to start. Ex. 3. The random number comes in the form of the in
  14. Timer not accepting real number from game attributes?

    GLGAMES
    by GLGAMES · January 2012
    Are you talking about the game.spwn_time thats not working, then you should show us how to get the value of spwn_time attribute. The pic you showed us doesn't tell us anything about how you setup spwn
  15. Timer not accepting real number from game attributes?

    ellfire
    by ellfire · January 2012
    So in this ongoing quest, I created a completely new real attribute to replace Spwn_Time and a completely new integer attribute for BLDG_GO and setup a completely new actor like the simple one above.
  16. Timer not accepting real number from game attributes?

    gyroscope
    by gyroscope · January 2012
    Change Attribute self.New Number to random(1,12)
  17. Random Spawning

    beefy_clyro
    by beefy_clyro · January 2012
    Create 2 game attribute (integer) and call it something like SpawnedItem and NumberofItems
  18. Random Spawning

    calvin9403
    by calvin9403 · January 2012
    Then make an attribute destroy number int 0
  19. Any updates on the Road map?

    beefy_clyro
    by beefy_clyro · January 2012
    @MotherHoose - A save attribute for all isn't such a good idea. I use many attributes that i wouldn't want included in a save, however, what would be useful is on the save attribute if we could have a
  20. Timer not accepting real number from game attributes?

    ellfire
    by ellfire · January 2012
    Thanks, Gyro. Well, still nada. I tried what you outlined, zilch. I tried setting the NewNum attribute by putting it under the timer that uses spawn time, again, holds the initial value and that's
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