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How to create double click button?
by coojam ·• Create a boolean scene attribute called something like "Remove Button Visible" -
Timer not accepting real number from game attributes?
by The_Gamesalad_Guru ·What's telling game-spawn-time to be random? I don't see any code to create the random time. And Gyro is right that first change attribute needs to be in a timer set to every- what ever seconds you wa -
Timer not accepting real number from game attributes?
by gyroscope ·Also:try the following as a test: where you have the Stop repeating Random Bldg GO Numbers Rule, ignore (and delete) the timer and drag the When self.NewNum = self.OldNum then Change att. Self.NewNum -
Timer not accepting real number from game attributes?
by ellfire ·Here is how I have the rules set up for the actor that generators the random number from 1-12 and saves it to the attribute that triggers the other actors to start moving. It is a frankenstein with o -
Timer not accepting real number from game attributes?
by ellfire ·Nope still not working even with a new attribute. It really is as if the time cannot see the expression but accepts a digit. I need to see if this is so with other timers in the project. -
Timer not accepting real number from game attributes?
by gyroscope ·Sorry, a constrain attribute behavior I meant! -
Timer not accepting real number from game attributes?
by ellfire ·Thanks for the input. At first, I thought that I may have duplicated the attribute, so I created a new one, deleted the old one, and pointed all rules to new attribute. Granted, that may have inadve -
Timer not accepting real number from game attributes?
by gyroscope ·Hi elfire, I personally can't think of a reason why your updated attribute Spawn isn't getting through to your actor that spawns the other actor... that seems crazy, in as much as an attribute value, -
Timer not accepting real number from game attributes?
by ellfire ·I am working on a game where actors enter from offscreen at random. I am creating this by having a game attribute "GO" be set to a random number between 1-12 every X second, where X -
Change camera origin error
by adalpilscaza ·Change attribute scene.Camera.Origin.X to 480 -
need help with tables.
by guilleface ·my level 1 when counter is 0 (star at 30) save attribute game.score key;level 1. so on my actor that display the 3 images i set to load attribute key level1 to self attribute score. so when self sco -
Does GameSalad see Stencyl as significant competition? Any roadmap modifications?
by gamedivision ·scene, performance is really good,custom collisions,video,gamecenter leaderboards and achievements,joints,layout is a little bit of a learning curve,but for the features and price you cant really go -
Possible to adjust Display Text's position INSIDE another actor?
by SAZ_1 ·well the only way you can move the text is to try and align it which then would be left/right/central ... so the other way would be to create a totally new actor using display text and constrain it to -
Double-Click Error. Need Help!
by MaestroKaizers ·But, i have a problem. I want to make it so, when the actor you want to remove is clicked, the remove button will appear, but when you click the actor once more (when the remove button is in the scene -
TimeStamp to check event every 24 hours.. oh my!
by POM ·The way i learned from the "OSTime Demo" is that i use this equation for making a timestamp since 1/1/2011 stored to game attribute: -
need help with tables.
by CodeMonkey ·Create an integer attribute that represents a counter(like the numbers you pick at the post office while you wait in line). Start that integer with a value of 1. -
Constrain attribute bug on gamesalad viewer
by tallguy1000 ·You don't say exactly what it is you're trying to do. I've had a similar problem, which was fixed when I changed from using a boolean attribute to an integer. Sometimes it helps to put a timer after y -
padInt/padReal
by CodeMonkey ·padInt(x,y) means you take the attribute x, and return an integer value with a minimum of y digits. So for a real attribute(game.real) of 3.1415, if you store padInt(game.real,3) in another real att -
Timer, Random and Spawning question
by calvin9403 ·make an actor that displays the attribute and see in what number it won't work -
GameSalad iBook Textbook
by App Surge ·-Attribute Types