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  1. need help with tables.

    guilleface
    by guilleface · January 2012
    hi all, on each level i have a display actor, if level 1 score is 500 to display first image, if score is 1000 to display 2nd image and if is 1500 to display 3rd image. now on level 2 or higher level
  2. Am I out of total allowable scenes?

    gyroscope
    by gyroscope · January 2012
    Hi Sam, you can set up some temporary actors on screen each with a Display Behavior, each with a different attribute to show. That way you can work out when and how your attributes are changing; could
  3. Probability of dynamic event? Help code

    gyroscope
    by gyroscope · January 2012
    Hi, basically you'll need an integer attribute (game). Let's call it Chance. This is set to the default 0.
  4. Swap Animation Frames on the Fly

    JakeMor
    by JakeMor · January 2012
    create actor "make me glow" and set movable to false. when "make me glow" overlaps or collides with actor "main character" change attribute GLOW t
  5. am pm with clock

    MotherHoose
    by MotherHoose · January 2012
    Attribute: game.clock.Hour ≥ 0
  6. Help with rotating gun on a naval ship

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    make 2 real attributes and constrain those attributes to the ships x and y.
  7. Constrain attribute bug on gamesalad viewer

    scrapee_net
    by scrapee_net · January 2012
    Hello. I think I found a bug. It's strange... I have a constrain Attribute that resizes an actor, like this: "Self.Size.Width To self.Size.Width-1". It runs only when a sefl attibute
  8. Scoreboard that scrolls the score up.

    MotherHoose
    by MotherHoose · January 2012
    the attribute type defines how the value is stored
  9. IAP - consumable items like coins - Can it be an Index attribute ?

    POM
    by POM · January 2012
    In my game the coins value is stored to an Index attribute (instead of integer, cause technically you can't have "-200" coins) , would that be a problem with IAP ?
  10. Scoreboard that scrolls the score up.

    GLGAMES
    by GLGAMES · January 2012
    Did you choose real or integer fir the attribute in the first place. If you dun want decimal use integer.
  11. Double tap

    GLGAMES
    by GLGAMES · January 2012
    Use touch count without timer, just change attribute back to 0 whenever it is.=> 2
  12. Physic problem

    scitunes
    by scitunes · January 2012
    I would simply put the collide rule in the actor you are dragging. Find the rule that has the constrain stuff in it (I assume it is "when touch is pressed..."). Open up the otherwise
  13. Multitouch problem. Need help!

    MotherHoose
    by MotherHoose · January 2012
    2 gameAttributes real touch2X and touch2Y
  14. Physic problem

    tutyses
    by tutyses · January 2012
    Actuallly i have tried something pretty similar before, and didnt work but i ll check it again, it didnt constrain the position correctly maybe i did something wrong
  15. Physic problem

    battleduck
    by battleduck · January 2012
    Make a global boolean attribute called "Dragging" (or something similar)
  16. Am I out of total allowable scenes?

    gyroscope
    by gyroscope · January 2012
    Your game.run attribute might need a cap, so
  17. Am I out of total allowable scenes?

    gyroscope
    by gyroscope · January 2012
    Now you say you've an attribute called Count and when Count is a certain number, then go to a certain scene, yes? So what do your Rules look like where you're using this attribute and Change Scene beh
  18. Scoreboard that scrolls the score up.

    P373Games
    by P373Games · January 2012
    I used the interpolate attribute and it worked except that it shows a lot of decimals instead of just scrolling by whole numbers, any idea how to fix this?
  19. Am I out of total allowable scenes?

    gyroscope
    by gyroscope · January 2012
    Change Attribute: when Count = 1
  20. Particles and draw line

    TouchTiltGames
    by TouchTiltGames · January 2012
    You'll just need to play with the settings for the particles like emitter offset. You could also constrain the particles to a certain x/y
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