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need help with tables.
by guilleface ·hi all, on each level i have a display actor, if level 1 score is 500 to display first image, if score is 1000 to display 2nd image and if is 1500 to display 3rd image. now on level 2 or higher level -
Am I out of total allowable scenes?
by gyroscope ·Hi Sam, you can set up some temporary actors on screen each with a Display Behavior, each with a different attribute to show. That way you can work out when and how your attributes are changing; could -
Probability of dynamic event? Help code
by gyroscope ·Hi, basically you'll need an integer attribute (game). Let's call it Chance. This is set to the default 0. -
Swap Animation Frames on the Fly
by JakeMor ·create actor "make me glow" and set movable to false. when "make me glow" overlaps or collides with actor "main character" change attribute GLOW t -
am pm with clock
by MotherHoose ·Attribute: game.clock.Hour ≥ 0 -
Help with rotating gun on a naval ship
by JohnPapiomitis ·make 2 real attributes and constrain those attributes to the ships x and y. -
Constrain attribute bug on gamesalad viewer
by scrapee_net ·Hello. I think I found a bug. It's strange... I have a constrain Attribute that resizes an actor, like this: "Self.Size.Width To self.Size.Width-1". It runs only when a sefl attibute -
Scoreboard that scrolls the score up.
by MotherHoose ·the attribute type defines how the value is stored -
IAP - consumable items like coins - Can it be an Index attribute ?
by POM ·In my game the coins value is stored to an Index attribute (instead of integer, cause technically you can't have "-200" coins) , would that be a problem with IAP ? -
Scoreboard that scrolls the score up.
by GLGAMES ·Did you choose real or integer fir the attribute in the first place. If you dun want decimal use integer. -
Double tap
by GLGAMES ·Use touch count without timer, just change attribute back to 0 whenever it is.=> 2 -
Physic problem
by scitunes ·I would simply put the collide rule in the actor you are dragging. Find the rule that has the constrain stuff in it (I assume it is "when touch is pressed..."). Open up the otherwise -
Multitouch problem. Need help!
by MotherHoose ·2 gameAttributes real touch2X and touch2Y -
Physic problem
by tutyses ·Actuallly i have tried something pretty similar before, and didnt work but i ll check it again, it didnt constrain the position correctly maybe i did something wrong -
Physic problem
by battleduck ·Make a global boolean attribute called "Dragging" (or something similar) -
Am I out of total allowable scenes?
by gyroscope ·Your game.run attribute might need a cap, so -
Am I out of total allowable scenes?
by gyroscope ·Now you say you've an attribute called Count and when Count is a certain number, then go to a certain scene, yes? So what do your Rules look like where you're using this attribute and Change Scene beh -
Scoreboard that scrolls the score up.
by P373Games ·I used the interpolate attribute and it worked except that it shows a lot of decimals instead of just scrolling by whole numbers, any idea how to fix this? -
Am I out of total allowable scenes?
by gyroscope ·Change Attribute: when Count = 1 -
Particles and draw line
by TouchTiltGames ·You'll just need to play with the settings for the particles like emitter offset. You could also constrain the particles to a certain x/y