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Thoughts on Tables
by gyroscope ·Change attribute ThisrowName row 1, column 1 to "Poodles"... (or penguins, depending what you need in the freezer...That's a joke, honest.) :-) -
possible to spawn with tables and 1 spawn actor?
by SAZ_1 ·Sorry thanks for the response, What I meant was say i wanted to spawn a set number of actors in certain locations... rather than having 10 different spawn actor attributes in the scene, could I creat -
Need help
by djohnson860 ·I have created most of my actors and scenes. I am having trouble in two areas. One, I have touch controls to move my actor, but unable to have the actor stop. I tried using the touch twice to stop -
How do you enable trajectory lines when touched just like Mini cannon ball
by smithy9780 ·change attribute to true -
"Otherwise" still not working?
by gyroscope ·Change Attribute game.MASTER List 01 to game.MASTER list 01.."\r"..game.NextItem -
Importing CSV Files
by MotherHoose ·columns of numbers you have imported as text can be changed to attribute type: integer; real; angle (and boolean 8-} ) -
Physic problem
by tutyses ·There are many drageable actor on the scene so i need something to make the objects not affected by collisions from the object i m dragging, and only from it , but at the same time it has to collide w -
Any updates on the Road map?
by MotherHoose ·@ozboybrian "… a Save Attribute function that saves ALL attributes at once." +++1 -
Performance problem when I reset scene
by GLGAMES ·Probably, with the implementation of tables, we could have a instant reset without using reset scene rule. Simply use your table to store the starting values of any attribute you required. Put in row -
So I can't "change attribute tableCellValue(......?
by jckmcgraw ·Hi everyone, -
How to a make image size gradually become bigger
by MotherHoose ·Attribute: self.Size.W < 200 (the maximum width you want) -
Constrain actor in front of another actor (need cos and sin help pls)
by micksolo ·I finally worked it out using bits and pieces from everyone's solutions, here are the final formulae I used to constrain an actor in front of a car -
How to make a actor jump over another actor?
by JohnPapiomitis ·to make a actor jump simply have a accelerate behavior in the down direction to act as gravity, and then when you want the jump to happen(off a attribute thats changed on a button press or whatever) c -
Are memory problems back in the new version?
by HoneyTribeStudios ·I'm finding it the same as 0.9.8.2 - which is not that bad. So it will run smoothly for a few hours. And then start to slow down e.g taking a long time to load up the attribute list in the expresion e -
Workaround to avoid repeat trivia questions in a table?
by RThurman ·I think I have a work around that uses tables and a text 'array'. The table holds the questions and answers, and the text attribute holds a list of 'used' questions. The idea is to randomly generate -
Triangle Actor Collision Behavior
by RThurman ·Here is a example of the formulas involved in constraining moving/rotating actors: -
How do you enable trajectory lines when touched just like Mini cannon ball
by smithy9780 ·ok, i know how to make a integer attribute to make a trigger. But i can't get my head around it with this template please can somebody alter it. I know it is annoying but this will be a massive help f -
How to make an actor auto-resize itself from the background to the foreground
by MotherHoose ·gameAttribute real: currentTouchY -
Performance problem when I reset scene
by MotherHoose ·a gameAttribute boolean: resetScene leave false -
Squishy objects
by MotherHoose ·@joshuawilde … you got it! … use circular collisions …