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  1. How to combine variable with text in a Display Text-actor?

    MotherHoose
    by MotherHoose · January 2012
    3. the text value of the attribute you want displayed
  2. Actor shaking when colliding with ground problem

    FirstDan
    by FirstDan · January 2012
    i have a constrain for the block
  3. Squishy objects

    joshuawilde
    by joshuawilde · January 2012
    thats great @RD but how would i create custom collision for the semi circles. They would have to be circular collisions.
  4. How so save some attribute values?

    GameFactoryStudios
    by GameFactoryStudios · January 2012
    1. The Score attribute which set's the actually score in the game.
  5. How so save some attribute values?

    GameFactoryStudios
    by GameFactoryStudios · January 2012
    constrain best2 to score
  6. Constrain actor in front of another actor (need cos and sin help pls)

    tutyses
    by tutyses · January 2012
    in the car Actor, create 2 behavior constraining X and Y position to 2 global Atributes , carx and cary
  7. Any updates on the Road map?

    ozboybrian
    by ozboybrian · January 2012
    Also I would like suggest a Save Attribute function that saves ALL attributes at once.
  8. How so save some attribute values?

    tutyses
    by tutyses · January 2012
    Just compare the attribute Best with the other ones (1,2,3,4) and compare it between them too, so if best is more than best 3 but less than 2 it will save the score on the attribute 3, of course in th
  9. Constrain actor in front of another actor (need cos and sin help pls)

    tutyses
    by tutyses · January 2012
    it would be constraining X and Y of the car position and taking the angle of rotation of the object
  10. Triangle Actor Collision Behavior

    Clouds
    by Clouds · January 2012
    Even if you do manage to constrain three rectangles together to make a triangle then this new composite object won't be able to bounce around the scene naturally as it won't be able to rotate as a sin
  11. How so save some attribute values?

    GameFactoryStudios
    by GameFactoryStudios · January 2012
    I had a rule that constrained the 3rd best score also, I also saved attribute, but each time when reseting the scene, the attribute was changed back to 0..
  12. Constrain actor in front of another actor (need cos and sin help pls)

    micksolo
    by micksolo · January 2012
    Hi, I have a car in a top down game, i want to constrain another actor directly in front of that car no matter which way the car is facing.
  13. How so save some attribute values?

    GameFactoryStudios
    by GameFactoryStudios · January 2012
    I have two attributes: Score and Best
  14. Change boolean while colliding

    tutyses
    by tutyses · January 2012
    You mean, creating a global attribute FOR EACH metal i have on the screen right?
  15. Change boolean while colliding

    calvin9403
    by calvin9403 · January 2012
    When they collide then you have to change an attribute(make one global attribute and then make it a Boolean too) to actor's attrbute . Then u can use the global one to see if the other object's boolea
  16. Allow 1 action per day in GameSalad

    calvin9403
    by calvin9403 · January 2012
    Yep what tshirtbooth says is you need to made a custom attribute
  17. Allow 1 action per day in GameSalad

    morphinegamingmachine
    by morphinegamingmachine · January 2012
    have attribute called "last time used hour" "last time used min" and "last time used day"
  18. Change boolean while colliding

    calvin9403
    by calvin9403 · January 2012
    when overlaps or collide with Generator and attribute is false change it to true
  19. Triangle Actor Collision Behavior

    tutyses
    by tutyses · January 2012
    i guess you could just constrain the rectangles to the triangle position
  20. 0.9.90 Pro Webinar Discussion: Introducing Tables & In-App Purchase

    GameTeamOne
    by GameTeamOne · January 2012
    Lots of folks have been asking about the image swapping portion of the shop demo we showed. Many may not realize that you can change an actor image using the Change Attribute behavior as opposed to th
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