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  1. save high score with custom score

    oswaldev018
    by oswaldev018 · October 2016
    (Quote)
  2. save high score with custom score

    tatiang
    by tatiang · October 2016
    Which part isn't working? The image or the value in highscore. Are you also doing a Load Attribute from the value saved in highscore? How/where/when are you doing that? When you load that value in
  3. Template from the Marketplace problem.

    retired_2ee47170900a7e320f05ad4d5d04c8c8
    by retired_2ee47170900a7e320f05ad4d5d04c8c8 · September 2016
    Now I can add new actor with images that will show up but I can seem to change the images of the included ones. The issue looks like the image attribute is set at text but I can change that.
  4. Actor skips to follow a rule random

    Socks
    by Socks · September 2016
    (Quote)
  5. Social Share - Share Your Game Attributes Socially - Replaces Tweet Sheet

    gingagaming
    by gingagaming · September 2016
    over. Then open each actor and change the self.attributes that are listed in the notes its simply your text, score attribute and URL. Then place the actor on the scene you wish to use it and add your
  6. Actor skips to follow a rule random

    stringel.abelardo
    by stringel.abelardo · September 2016
    The change attribute says self.wnBettaRotation- self.wnBettaRotation+random(-45,45)
  7. creating a maximum number...

    zweg25
    by zweg25 · September 2016
    You could also do change attribute replicate to min(replicate+1,7)
  8. creating a maximum number...

    Socks
    by Socks · September 2016
    ------change attribute replicate to replicate+1
  9. creating a maximum number...

    digitalzero
    by digitalzero · September 2016
    i have a button where the rules are as such: if b button is true every "such" seconds change attribute replicate to replicate+1
  10. replicate depending on time

    digitalzero
    by digitalzero · September 2016
    Hahahaha so basically every .2 seconds I want it to replicate pertaining to the charge though... I feel like if the charge attribute were a real attribute this would be easy... It would be as follows.
  11. replicate depending on time

    digitalzero
    by digitalzero · September 2016
    so i have a game attribute called special charge and the longer you hold it the more it will go up, its an index attribute... i want another actor that will replicate for every second it goes up... no
  12. Question on Restore Purchases actor creation

    mhedges
    by mhedges · September 2016
    After the Restore Items behavior, I'd then change attribute (update the table value) to true for, say, "ads removed", and then save the corresponding table.
  13. How to make a GIF work in reverse from point where it ended

    cBrooks
    by cBrooks · September 2016
    (Quote)
  14. How to make a GIF work in reverse from point where it ended

    cBrooks
    by cBrooks · September 2016
    (Quote)
  15. How to make a GIF work in reverse from point where it ended

    Socks
    by Socks · September 2016
    This sort of thing is much easier to do if you ignore the Animate behaviour and Constrain the image to a changing value.
  16. RPG Connecting Rooms

    tuftyfella
    by tuftyfella · September 2016
    --- Added the 'change attribute' game.column to self.column in each exit trigger also.
  17. Actor skips to follow a rule random

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2016
    Are you using the physics engine? This will allow for collisions. Certain behaviors like using a constrain or change attribute in relation to position override the physics engine with nullifies the co
  18. An Illustrated Guide to the Display Text Behaviour

    Socks
    by Socks · September 2016
    Display it as: padInt(score attribute,5)
  19. An Illustrated Guide to the Display Text Behaviour

    UncloudedStudio
    by UncloudedStudio · September 2016
    @Armelline When I display my score/highscore attribute it only shows one "0" but I want to start countting like so "00000" instead of "0". Is thi
  20. orbiting around player megaman style

    Socks
    by Socks · September 2016
    If that's what you mean, then you'd simply use attributes, one actor constrains a couple of attributes to its x and y values and then the second actor can access those values. Make sense ?
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