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Actor skips to follow a rule random
by Socks ·(Quote) -
Social Share - Share Your Game Attributes Socially - Replaces Tweet Sheet
by gingagaming ·over. Then open each actor and change the self.attributes that are listed in the notes its simply your text, score attribute and URL. Then place the actor on the scene you wish to use it and add your -
Actor skips to follow a rule random
by stringel.abelardo ·The change attribute says self.wnBettaRotation- self.wnBettaRotation+random(-45,45) -
creating a maximum number...
by zweg25 ·You could also do change attribute replicate to min(replicate+1,7) -
creating a maximum number...
by Socks ·------change attribute replicate to replicate+1 -
creating a maximum number...
by digitalzero ·i have a button where the rules are as such: if b button is true every "such" seconds change attribute replicate to replicate+1 -
replicate depending on time
by digitalzero ·Hahahaha so basically every .2 seconds I want it to replicate pertaining to the charge though... I feel like if the charge attribute were a real attribute this would be easy... It would be as follows. -
replicate depending on time
by digitalzero ·so i have a game attribute called special charge and the longer you hold it the more it will go up, its an index attribute... i want another actor that will replicate for every second it goes up... no -
Question on Restore Purchases actor creation
by mhedges ·After the Restore Items behavior, I'd then change attribute (update the table value) to true for, say, "ads removed", and then save the corresponding table. -
How to make a GIF work in reverse from point where it ended
by cBrooks ·(Quote) -
How to make a GIF work in reverse from point where it ended
by cBrooks ·(Quote) -
How to make a GIF work in reverse from point where it ended
by Socks ·This sort of thing is much easier to do if you ignore the Animate behaviour and Constrain the image to a changing value. -
RPG Connecting Rooms
by tuftyfella ·--- Added the 'change attribute' game.column to self.column in each exit trigger also. -
Actor skips to follow a rule random
by The_Gamesalad_Guru ·Are you using the physics engine? This will allow for collisions. Certain behaviors like using a constrain or change attribute in relation to position override the physics engine with nullifies the co -
An Illustrated Guide to the Display Text Behaviour
by Socks ·Display it as: padInt(score attribute,5) -
An Illustrated Guide to the Display Text Behaviour
by UncloudedStudio ·@Armelline When I display my score/highscore attribute it only shows one "0" but I want to start countting like so "00000" instead of "0". Is thi -
orbiting around player megaman style
by Socks ·If that's what you mean, then you'd simply use attributes, one actor constrains a couple of attributes to its x and y values and then the second actor can access those values. Make sense ? -
RPG Connecting Rooms
by tuftyfella ·yeh, i thought it might be the 3 change attribute groups that may be causing the problem as disabling any 2 and the 3rd works just fine. -
RPG Connecting Rooms
by AlchimiaStudios ·(Quote) -
RPG Connecting Rooms
by tuftyfella ·(Quote)