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  1. Change boolean while colliding

    tutyses
    by tutyses · January 2012
    Hello everyone, i m trying to make an actor (Metal) to change his self attribute "electricity" when its colliding with the actor "Generator" . I put a rule on the m
  2. ★★★ FREE Tables Template from DBA ★★★

    wayneh001
    by wayneh001 · January 2012
    Hi All here's the link to the Collisions with Tables Template.
  3. Tables: Solution for many attributes?

    MichaelK1985
    by MichaelK1985 · January 2012
    I have 475 rows.. Can I start all over again and save a attribute?
  4. ★★★ FREE Tables Template from DBA ★★★

    UtopianGames
    by UtopianGames · January 2012
    So here's a free template showing you how to build a level with collisions using tables.
  5. How to set a high score list?

    GuaveMedia
    by GuaveMedia · January 2012
    I have a score and a high score attribute. THis works. But I want to have a chart where the best 5 scores ever are displayed.
  6. Spot the Difference - OOP problem

    MotherHoose
    by MotherHoose · January 2012
    click > layers > and the layer actor2 that you want to changeAttributes is on > actor2 and select the attribute to change.
  7. Spot the Difference - OOP problem

    Bitvork
    by Bitvork · January 2012
    then self.color.alpha to 0.25 and then change attribute "differences" -0.5 (not -1 because I will have 2 instances on the each actor to show up).
  8. HELP with velocity never reaching 0!

    battleduck
    by battleduck · January 2012
    Another solution I've found is o set the Self Max speed attribute to 0, then when linear velocity x/y is > -1 and < 1 then change "Apply Max Speed" to true, otherwise A
  9. Workaround to avoid repeat trivia questions in a table?

    CodeMonkey
    by CodeMonkey · January 2012
    I'd like to add to TSB's example. Say you have your selected row in a game attribute called game.SelectedQuestion
  10. Attention Gamesalad Management: What Features Do You Want? Round 2

    xxTigerShark
    by xxTigerShark · January 2012
    • Custom Collisions
  11. 0.9.90 Pro Webinar Discussion: Introducing Tables & In-App Purchase

    GameTeamOne
    by GameTeamOne · January 2012
    Think of a table as a whole as a game attribute. So its a game attribute with a lot of attributes inside of it (cells). I would say that if you have 30 attributes you will not only get a small perform
  12. in-App Question/Error already

    tenrdrmer
    by tenrdrmer · January 2012
    I have not tried the Newest ProductID setup. The pre-release only let us use an Attribute for the ID. I did have what you are saying once when I made the IAP in itunes connect. But after some time and
  13. Interpolate Score Stops Working When it is Overloaded? (Not Quite Sure)

    jckmcgraw
    by jckmcgraw · January 2012
    Behind the scenes (GS), I have 2 integer attributes. game.tempscore, and game.score.
  14. Crazy question! How do you put spaces between words?

    Clouds
    by Clouds · January 2012
    Did you know you can simply hit: option+space_bar to generate a space, no need to generate an attribute and then reference it !
  15. Workaround to avoid repeat trivia questions in a table?

    RThurman
    by RThurman · January 2012
    @rabbigarfinkel -- here is an example of how to generate random numbers w/o replacement. It does not use tables, but instead uses a text attribute as an array to hold old ("used") n
  16. HELP with resetting scene but keeping acore

    GLGAMES
    by GLGAMES · January 2012
    make 1 current score game attribute and another high score attribute. put a rule if current score > high score , change high score to current. save highscore attribute to xxxx .
  17. In an actor, is it possible to change what sound file is played using the Change Attribute action?

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    a work around would be having a extra attribute called selectedSound and ahving seperate rules with a differnt sound selected in the play sound behavior.
  18. Tricks to optimizing large scenes

    HoneyTribeStudios
    by HoneyTribeStudios · January 2012
    So in the context of GS I'm using the 'change attribute' behaviour when ever possible. e.g if I can use 'change attribute>self>motion>linear>x' to get the effect I want I'l
  19. In an actor, is it possible to change what sound file is played using the Change Attribute action?

    Holderness_Media_Inc
    by Holderness_Media_Inc · January 2012
    Is there any way to use a Change Attribute or similar action to change which sound is played back using a Play Sound action?
  20. Tricks to optimizing large scenes

    MotherHoose
    by MotherHoose · January 2012
    have it's first behavior: changeAttribute: self.image To: the correct image name that is in the actor's attributes section
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