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  1. Add IAP to an already published app , do i need to make 2 updates?

    ultima
    by ultima · January 2012
    if you have the app rating play count, you could possibly make a new attribute that if play count is greater than 0 unlock all, and if play count is =0 before you process the play count+1 activate you
  2. GameSalad 0.9.90 is here! Introducing Tables & In-App Purchase

    ultima
    by ultima · January 2012
    quick question, with IAP, it flips the switch on boolean, but do i need a save attribute afterwards to make sure that the boolean stays on or that's taken care of.
  3. Add IAP to an already published app , do i need to make 2 updates?

    POM
    by POM · January 2012
    of the game and if the "STARS" attribute was grater than 0 that means the game has been played before so unlock all mini games , and if "STARS" = 0 , then don't ?
  4. Squishy objects

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    see what its doing. You have the circle actors constrained aroudn the main actor, and when it passes threw stuff the constrain actors are behind the obstacle actors, giving the illusion its passing t
  5. Tables: Solution for many attributes?

    MichaelK1985
    by MichaelK1985 · January 2012
    Everytime i hit a button I change a attribute +1.. So when number 101 is showing then it shows another image (self.Image)
  6. WIP Point and Click Mystery Game

    MarkOnTheIron
    by MarkOnTheIron · January 2012
    be used to call for an image name with a change attribute behavior. I like to keep open more than one possibility (Image)
  7. WIP Point and Click Mystery Game

    IsabelleK
    by IsabelleK · January 2012
    The second thing - as far as I know, text attribute doesn't work for Retina (so text will be blurry.)
  8. Tables/Arrays in new update

    Pixelgun
    by Pixelgun · January 2012
    Are there actual arrays? Isn't an array something that would be an attribute type?
  9. Spawning Random Actors in a Specific Location

    DigitalDiana
    by DigitalDiana · January 2012
    also). Would I need to make a switch/gate-like attribute so that it notifies the other actors that there is an actor in HourSpawner and not to send in another until HourSpawner is empty? Same for Min
  10. Noticing abnormality with move actor

    RP
    by RP · January 2012
    I will say that all there are separations via the timer, meaning that they are not wrapped under the same behavior/attribute.
  11. Noticing abnormality with move actor

    RP
    by RP · January 2012
    I've got a weird issue when running thought the iPhone simulator. Occasionally one of my actors does not follow his script. This is not an issue when played via GS. The actor scales via interpolate an
  12. Tables/Arrays in new update

    simo103
    by simo103 · January 2012
    of saving, loading whole tables rather than one attribute at a time like we do now and also I'm guessing a certain size will need to be assigned for a 'growing' database as I can't see Apple allowing
  13. How to avoid spawning actors that are overlapping?

    GuaveMedia
    by GuaveMedia · January 2012
    but does this also work when having 4 different actors to be spawned and only having one attribute that changes
  14. GameSalad 0.9.90 is here! Introducing Tables & In-App Purchase

    GameTeamOne
    by GameTeamOne · January 2012
    You are correct. IAP will automatically change a Boolean attribute to true for non consumable items.
  15. How to avoid spawning actors that are overlapping?

    GuaveMedia
    by GuaveMedia · January 2012
    I have two actors. When an attribute equals 1, the object gets spawned in the middle of the scene. When 0 on the bottom and 2 on the top.
  16. GameSalad 0.9.90 is here! Introducing Tables & In-App Purchase

    GameTeamOne
    by GameTeamOne · January 2012
    I would suggest a BOOLEAN game attribute called "game.UnlockGame". Add iAd to any appropriate scene within a rule with the condition "if game.UnlockGame=FALSE". The
  17. Release Notes: GameSalad 0.9.90

    LaurenSalad
    by LaurenSalad · January 2012
    Fixes/Other Additions* When deleting a behavior, its associated attribute browser is also removed
  18. Tables/Arrays in new update

    Chunkypixels
    by Chunkypixels · January 2012
    Ive waited almost 2 years for the feature to be added, so my expectations are high for this one....If I have to type in each line of the array as an attribute, Im going to be seriously pi@*ed off....
  19. CONTINUOUS High-Score Updating

    POM
    by POM · January 2012
    First have an actor , and give it a rule to display text of your high score attribute .
  20. Spawning Random Actors in a Specific Location

    MotherHoose
    by MotherHoose · January 2012
    gameAttribute index-type timeIsCorrect =0
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