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Add IAP to an already published app , do i need to make 2 updates?
by ultima ·if you have the app rating play count, you could possibly make a new attribute that if play count is greater than 0 unlock all, and if play count is =0 before you process the play count+1 activate you -
GameSalad 0.9.90 is here! Introducing Tables & In-App Purchase
by ultima ·quick question, with IAP, it flips the switch on boolean, but do i need a save attribute afterwards to make sure that the boolean stays on or that's taken care of. -
Add IAP to an already published app , do i need to make 2 updates?
by POM ·of the game and if the "STARS" attribute was grater than 0 that means the game has been played before so unlock all mini games , and if "STARS" = 0 , then don't ? -
Squishy objects
by JohnPapiomitis ·see what its doing. You have the circle actors constrained aroudn the main actor, and when it passes threw stuff the constrain actors are behind the obstacle actors, giving the illusion its passing t -
Tables: Solution for many attributes?
by MichaelK1985 ·Everytime i hit a button I change a attribute +1.. So when number 101 is showing then it shows another image (self.Image) -
WIP Point and Click Mystery Game
by MarkOnTheIron ·be used to call for an image name with a change attribute behavior. I like to keep open more than one possibility (Image) -
WIP Point and Click Mystery Game
by IsabelleK ·The second thing - as far as I know, text attribute doesn't work for Retina (so text will be blurry.) -
Tables/Arrays in new update
by Pixelgun ·Are there actual arrays? Isn't an array something that would be an attribute type? -
Spawning Random Actors in a Specific Location
by DigitalDiana ·also). Would I need to make a switch/gate-like attribute so that it notifies the other actors that there is an actor in HourSpawner and not to send in another until HourSpawner is empty? Same for Min -
Noticing abnormality with move actor
by RP ·I will say that all there are separations via the timer, meaning that they are not wrapped under the same behavior/attribute. -
Noticing abnormality with move actor
by RP ·I've got a weird issue when running thought the iPhone simulator. Occasionally one of my actors does not follow his script. This is not an issue when played via GS. The actor scales via interpolate an -
Tables/Arrays in new update
by simo103 ·of saving, loading whole tables rather than one attribute at a time like we do now and also I'm guessing a certain size will need to be assigned for a 'growing' database as I can't see Apple allowing -
How to avoid spawning actors that are overlapping?
by GuaveMedia ·but does this also work when having 4 different actors to be spawned and only having one attribute that changes -
GameSalad 0.9.90 is here! Introducing Tables & In-App Purchase
by GameTeamOne ·You are correct. IAP will automatically change a Boolean attribute to true for non consumable items. -
How to avoid spawning actors that are overlapping?
by GuaveMedia ·I have two actors. When an attribute equals 1, the object gets spawned in the middle of the scene. When 0 on the bottom and 2 on the top. -
GameSalad 0.9.90 is here! Introducing Tables & In-App Purchase
by GameTeamOne ·I would suggest a BOOLEAN game attribute called "game.UnlockGame". Add iAd to any appropriate scene within a rule with the condition "if game.UnlockGame=FALSE". The -
Release Notes: GameSalad 0.9.90
by LaurenSalad ·Fixes/Other Additions* When deleting a behavior, its associated attribute browser is also removed -
Tables/Arrays in new update
by Chunkypixels ·Ive waited almost 2 years for the feature to be added, so my expectations are high for this one....If I have to type in each line of the array as an attribute, Im going to be seriously pi@*ed off.... -
CONTINUOUS High-Score Updating
by POM ·First have an actor , and give it a rule to display text of your high score attribute . -
Spawning Random Actors in a Specific Location
by MotherHoose ·gameAttribute index-type timeIsCorrect =0