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  1. Fire Bullets Problem

    harlin36
    by harlin36 · January 2012
    attribute called 'fire' which is set to false and is true when touch is pressed, but when I touch the button it fires bullets for as long as I have the button pressed until I release it.
  2. Tshirtbooth Template Time Based Score

    MotherHoose
    by MotherHoose · January 2012
    then you do an attribute real-type … myTime
  3. Spawning Random Actors in a Specific Location

    DigitalDiana
    by DigitalDiana · January 2012
    have these 2 particular locations through use of constrain attributes). Also, I have set up a rule so that when 2 particular actors are in each of the 2 locations at the same time, each of the 2 loc
  4. Bullets moving as shot with actor ?!

    Callumdickson
    by Callumdickson · January 2012
    Im having the problem that when my actor shoots upwards to say destroy a platform, the bullet moves in line with the main actor thats constrained to the ouch slide attribute. this leads to problems as
  5. Collide without bounce?

    thecoolone3
    by thecoolone3 · January 2012
    I've made a ground tile, and have now got an extremely simple game that's nowhere near completion. One of the main issues is that my actor just bounces of floor tiles, and eventually stops moving comp
  6. Progression bar

    tutyses
    by tutyses · January 2012
    Create the bar image and put it a transparency doubling the size on the X axis,then, interpolate the bar x size depending on your percentage (using an attribute)
  7. The endless scene driving me crazy.....

    scrapee_net
    by scrapee_net · January 2012
    when background.position.x < "X"then change attribute background.position.x to "X"
  8. Actor Animation Visibility on/off

    RP
    by RP · January 2012
    The only issue I am having is I need some of the static animations (they do not move from their position) to appear when needed and disappear on time. I tried various methods via the attribute field s
  9. Replacing Actor from a random group of actors

    Fabri Damazio
    by Fabri Damazio · January 2012
    You need create a number attribute for each color. Ex: 1- blue 2- red 3-green.
  10. I've searched everywhere ... POWER UP tutorials ?

    MotherHoose
    by MotherHoose · January 2012
    make an index type attribute: ballCount … set the value to the number of ball Player starts with
  11. Artificial Intelligence.

    App Surge
    by App Surge · January 2012
    Well what I would do is take the magnitude demo and then cater the actions to your needs. If you wanted a tank to shoot at you you could do constrain attribute self.rotation to vectortoangle self.posi
  12. "Make a game in 72 Hrs" Game Development THREAD, Feedback Appreciated

    App Surge
    by App Surge · January 2012
    Then in your character say actor receives event when overlaps or collides with actor of type "extra lives" change attribute game.lives to game.lives+1
  13. Angular Acceleration?

    RThurman
    by RThurman · January 2012
    --Change Attribute: self.Motion.AngularVelocity To: 500
  14. Tshirtbooth Template Time Based Score

    MotherHoose
    by MotherHoose · January 2012
    I would use sceneAttributes to track the starCount for each level
  15. MotherHoose - Question for you about Self.Image Changing

    MotherHoose
    by MotherHoose · January 2012
    you are using just 2 states for the movingArm attributes ?
  16. Tshirtbooth Template Time Based Score

    App Surge
    by App Surge · January 2012
    1) I could say every 0.1 seconds change attribute game.suggtime to game.suggtime-0.1
  17. MotherHoose - Question for you about Self.Image Changing

    TouchTiltGames
    by TouchTiltGames · January 2012
    Before when I just used an animation sequence to move an arm down and another animation sequence to move it up on button presses, they both worked great with a 'MoveArmUp' and 'MoveArmDown' attribute.
  18. Displaying Text and Attributes

    ultima
    by ultima · January 2012
    what type of attribute are they?
  19. Displaying Text and Attributes

    ultima
    by ultima · January 2012
    what i mean is you need to click on the "e" symbol and type in exactly as above, and when it comes to attribute, you click them from the drop down menu.
  20. Displaying Text and Attributes

    ultima
    by ultima · January 2012
    can you elaborate on what doesn't work? like what the result is showing...? are you typing in game.SpotA instead of clicking(picking) the attribute? is game.SpotA the correct attribute?
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