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Fire Bullets Problem
by harlin36 ·attribute called 'fire' which is set to false and is true when touch is pressed, but when I touch the button it fires bullets for as long as I have the button pressed until I release it. -
Tshirtbooth Template Time Based Score
by MotherHoose ·then you do an attribute real-type … myTime -
Spawning Random Actors in a Specific Location
by DigitalDiana ·have these 2 particular locations through use of constrain attributes). Also, I have set up a rule so that when 2 particular actors are in each of the 2 locations at the same time, each of the 2 loc -
Bullets moving as shot with actor ?!
by Callumdickson ·Im having the problem that when my actor shoots upwards to say destroy a platform, the bullet moves in line with the main actor thats constrained to the ouch slide attribute. this leads to problems as -
Collide without bounce?
by thecoolone3 ·I've made a ground tile, and have now got an extremely simple game that's nowhere near completion. One of the main issues is that my actor just bounces of floor tiles, and eventually stops moving comp -
Progression bar
by tutyses ·Create the bar image and put it a transparency doubling the size on the X axis,then, interpolate the bar x size depending on your percentage (using an attribute) -
The endless scene driving me crazy.....
by scrapee_net ·when background.position.x < "X"then change attribute background.position.x to "X" -
Actor Animation Visibility on/off
by RP ·The only issue I am having is I need some of the static animations (they do not move from their position) to appear when needed and disappear on time. I tried various methods via the attribute field s -
Replacing Actor from a random group of actors
by Fabri Damazio ·You need create a number attribute for each color. Ex: 1- blue 2- red 3-green. -
I've searched everywhere ... POWER UP tutorials ?
by MotherHoose ·make an index type attribute: ballCount … set the value to the number of ball Player starts with -
Artificial Intelligence.
by App Surge ·Well what I would do is take the magnitude demo and then cater the actions to your needs. If you wanted a tank to shoot at you you could do constrain attribute self.rotation to vectortoangle self.posi -
"Make a game in 72 Hrs" Game Development THREAD, Feedback Appreciated
by App Surge ·Then in your character say actor receives event when overlaps or collides with actor of type "extra lives" change attribute game.lives to game.lives+1 -
Angular Acceleration?
by RThurman ·--Change Attribute: self.Motion.AngularVelocity To: 500 -
Tshirtbooth Template Time Based Score
by MotherHoose ·I would use sceneAttributes to track the starCount for each level -
MotherHoose - Question for you about Self.Image Changing
by MotherHoose ·you are using just 2 states for the movingArm attributes ? -
Tshirtbooth Template Time Based Score
by App Surge ·1) I could say every 0.1 seconds change attribute game.suggtime to game.suggtime-0.1 -
MotherHoose - Question for you about Self.Image Changing
by TouchTiltGames ·Before when I just used an animation sequence to move an arm down and another animation sequence to move it up on button presses, they both worked great with a 'MoveArmUp' and 'MoveArmDown' attribute. -
Displaying Text and Attributes
by ultima ·what type of attribute are they? -
Displaying Text and Attributes
by ultima ·what i mean is you need to click on the "e" symbol and type in exactly as above, and when it comes to attribute, you click them from the drop down menu. -
Displaying Text and Attributes
by ultima ·can you elaborate on what doesn't work? like what the result is showing...? are you typing in game.SpotA instead of clicking(picking) the attribute? is game.SpotA the correct attribute?