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Displaying Text and Attributes
by micksolo ·Attribute..":"attribute -
Displaying Text and Attributes
by ultima ·the reason hot magic puts "\n"..gamespotb... is because game.spotB is a attribute... and you don't put quotes outside of attributes.. -
How to drag 9 spawned actors independently - EXTRA CHALLENGING
by jorkos ·hey guys, just wanted to post a follow up on the best way to do this.....I believe it is to use a self attribute (ie. self.touch) -
Displaying Text and Attributes
by DigitalDiana ·I am having trouble displaying text that contains 2 attribute values. -
Accessing Game Atributes from within an actor.
by MotherHoose ·well you can … just click the back button and the attribute tab! (Image) -
Speedometer Needle Interpolation
by RThurman ·-- Interpolate Attribute: self.Rotation To: 15 -
How would I interpolate/change a score DOWN when I have it geared to interpolate UP.
by jckmcgraw ·In my controlling actor, I have a rule that says: when attribute game.tempscore is > game.score, interpolate game.score to game.tempscore. This way I have a nice interpolated score. -
Speedometer Needle Interpolation
by App Surge ·Also, then you could say when self. rotation is more than x, constrain it to x. -
Skipping the splashscreen
by ozboybrian ·Set up rules for every actor - When boolean reset is true. Reset all attributes. So change attribute position etc etc etc to everything that they're supposed to be when the game starts) this also skip -
Skipping the splashscreen
by App Surge ·However if that's taking you back to the splash screen, you'd need to make attributes for everything the player does. -
Score keeping help
by MotherHoose ·you will need an actorAttribute: to track lastForward X -
Score keeping help
by FirstDan ·I have used constrain attribute game.score to scene.camera.orign.x. The problem I am having is that when my actor goes across to 400 pixels, the score will change to 400 but when my actor goes back in -
Swap Animation Frames on the Fly
by ellfire ·I've tried two methods. The first was to have both animation on top of each other running simultaneously and using an attribute to toggle there alphas one and off. Needless to say, this wasn't kind -
Animation Speed Based on Velocity
by Clouds ·An attribute called FrameNumber could be added to by the X value and told to loop after 12 (%12). -
Animation Speed Based on Velocity
by Clouds ·To do this you need to jettison the 'animation' behaviour and flip through your pictures using 'change image' or 'change attribute'. -
Do saved attributes stay saved after updates?
by T8TRG8TR ·Lets just say I have an attribute "High Score" and I save it. If I release an update for my game that doesn't do anything to the High Score but maybe changes something totally diffe -
Attention Gamesalad Management: What Features Do You Want? Round 2
by Sandbird ·2) Custom polygons for collisions -
"Make a game in 72 Hrs" Game Development THREAD, Feedback Appreciated
by RP ·If you have a canvas with lots of vacant space, it will end up causing issues for things like accurate collisions when you use it in GS. -
interpolate or change attribute
by gamedivision ·changing image alpha channel from 1 to 0 and vise versa , which of the 2 is more demanding on system resources. -
please please please remove the loading wheel
by gamedivision ·one quick question if im using a null actor @ 2 x 2 pixels,then i would need a change attribute to: image.png