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  1. Displaying Text and Attributes

    micksolo
    by micksolo · January 2012
    Attribute..":"attribute
  2. Displaying Text and Attributes

    ultima
    by ultima · January 2012
    the reason hot magic puts "\n"..gamespotb... is because game.spotB is a attribute... and you don't put quotes outside of attributes..
  3. How to drag 9 spawned actors independently - EXTRA CHALLENGING

    jorkos
    by jorkos · January 2012
    hey guys, just wanted to post a follow up on the best way to do this.....I believe it is to use a self attribute (ie. self.touch)
  4. Displaying Text and Attributes

    DigitalDiana
    by DigitalDiana · January 2012
    I am having trouble displaying text that contains 2 attribute values.
  5. Accessing Game Atributes from within an actor.

    MotherHoose
    by MotherHoose · January 2012
    well you can … just click the back button and the attribute tab! (Image)
  6. Speedometer Needle Interpolation

    RThurman
    by RThurman · January 2012
    -- Interpolate Attribute: self.Rotation To: 15
  7. How would I interpolate/change a score DOWN when I have it geared to interpolate UP.

    jckmcgraw
    by jckmcgraw · January 2012
    In my controlling actor, I have a rule that says: when attribute game.tempscore is > game.score, interpolate game.score to game.tempscore. This way I have a nice interpolated score.
  8. Speedometer Needle Interpolation

    App Surge
    by App Surge · January 2012
    Also, then you could say when self. rotation is more than x, constrain it to x.
  9. Skipping the splashscreen

    ozboybrian
    by ozboybrian · January 2012
    Set up rules for every actor - When boolean reset is true. Reset all attributes. So change attribute position etc etc etc to everything that they're supposed to be when the game starts) this also skip
  10. Skipping the splashscreen

    App Surge
    by App Surge · January 2012
    However if that's taking you back to the splash screen, you'd need to make attributes for everything the player does.
  11. Score keeping help

    MotherHoose
    by MotherHoose · January 2012
    you will need an actorAttribute: to track lastForward X
  12. Score keeping help

    FirstDan
    by FirstDan · January 2012
    I have used constrain attribute game.score to scene.camera.orign.x. The problem I am having is that when my actor goes across to 400 pixels, the score will change to 400 but when my actor goes back in
  13. Swap Animation Frames on the Fly

    ellfire
    by ellfire · January 2012
    I've tried two methods. The first was to have both animation on top of each other running simultaneously and using an attribute to toggle there alphas one and off. Needless to say, this wasn't kind
  14. Animation Speed Based on Velocity

    Clouds
    by Clouds · January 2012
    An attribute called FrameNumber could be added to by the X value and told to loop after 12 (%12).
  15. Animation Speed Based on Velocity

    Clouds
    by Clouds · January 2012
    To do this you need to jettison the 'animation' behaviour and flip through your pictures using 'change image' or 'change attribute'.
  16. Do saved attributes stay saved after updates?

    T8TRG8TR
    by T8TRG8TR · January 2012
    Lets just say I have an attribute "High Score" and I save it. If I release an update for my game that doesn't do anything to the High Score but maybe changes something totally diffe
  17. Attention Gamesalad Management: What Features Do You Want? Round 2

    Sandbird
    by Sandbird · January 2012
    2) Custom polygons for collisions
  18. "Make a game in 72 Hrs" Game Development THREAD, Feedback Appreciated

    RP
    by RP · January 2012
    If you have a canvas with lots of vacant space, it will end up causing issues for things like accurate collisions when you use it in GS.
  19. interpolate or change attribute

    gamedivision
    by gamedivision · January 2012
    changing image alpha channel from 1 to 0 and vise versa , which of the 2 is more demanding on system resources.
  20. please please please remove the loading wheel

    gamedivision
    by gamedivision · January 2012
    one quick question if im using a null actor @ 2 x 2 pixels,then i would need a change attribute to: image.png
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