GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Interpolating integers are not being exact...

    POM
    by POM · January 2012
    The thing is you need to store your values to a "temp" attribute before the interpolation of this type,
  2. Interpolating integers are not being exact...

    jckmcgraw
    by jckmcgraw · January 2012
    -a score attribute to be interpolated up when stuff happens
  3. Constraining 1 actor to another while both rotate in sync with each other.

    DigitalDiana
    by DigitalDiana · January 2012
    Change Attribute: game.Actor1X To: self.PositionX
  4. Constraining 1 actor to another while both rotate in sync with each other.

    ozboybrian
    by ozboybrian · January 2012
    I'm a little confused... Did you check the constraints on both actors?
  5. Constraining 1 actor to another while both rotate in sync with each other.

    DigitalDiana
    by DigitalDiana · January 2012
    I am in need of assistance. Any help would be greatly appreciated! I am having issues with constraining and rotating/orbiting actors in sync with each other as they go around another actor.
  6. bug or intentional feature

    tenrdrmer
    by tenrdrmer · January 2012
    Well you could always Change A self attribute let call it Self.moving to true when you trigger an interpolate and using a time for the same period of time have a rule
  7. Change Image with Change Attribute?

    MotherHoose
    by MotherHoose · January 2012
    Attribute: self.Image ≥ 0
  8. bug or intentional feature

    Ferin
    by Ferin · January 2012
    "If your movements are based on interpolate you can actually disable the Movable attribute on your actor which will mean less RAM and better performance and still move the actor around.&q
  9. bug or intentional feature

    tenrdrmer
    by tenrdrmer · January 2012
    Interpolate is not a movement behavior. Interpolate manipulates a specific value. So you could interpolate linear velocity if you wanted but when you interpolate the y position you are just change the
  10. Change Image with Change Attribute?

    GhostShipApps
    by GhostShipApps · January 2012
    I am bumping this, just looking for more information on how to change the self image attribute. I know it's explained in this post but I can't manage to make it work. Any help is welcomed.
  11. Index attribute with decimals?

    MotherHoose
    by MotherHoose · January 2012
    all number attributes can be manipulated by the math operants/functions … 
  12. Index attribute with decimals?

    GuaveMedia
    by GuaveMedia · January 2012
    I am using an index attribute with interpolate but still get decimals.
  13. Index attribute with decimals?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2012
    You need to use a REAL attribute for decimal places
  14. Index attribute with decimals?

    GuaveMedia
    by GuaveMedia · January 2012
    I have an attribute that has to go up (from zero) to 200 when the scene starts.
  15. Scrolling scene, but want fixed GUI.

    Sandbird
    by Sandbird · January 2012
    I have moved the camera to the center of the scene, and gave "control camera" attribute to the player
  16. Change Image with Change Attribute?

    GhostShipApps
    by GhostShipApps · January 2012
    What I don't understand is when you said: "The number ad the end of the image name is a attribute (GUINumber(int))"
  17. How do you make an actor follow another actor where ever you go?

    tenrdrmer
    by tenrdrmer · January 2012
    Constrain self.position.x to game.leader.x-50
  18. How do you make an actor follow another actor where ever you go?

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    yeah like constrain self position x to playerx-10
  19. A clock running down

    MotherHoose
    by MotherHoose · January 2012
    add game.Attribute integer type called trackTime (change value to the maximum time for play)
  20. Bullets and shooting help please

    poopdecksweeper
    by poopdecksweeper · January 2012
    How do I constrain my bullets to my mouse position, but have the bullets keep going past my mouse position. I did what t-shirtbooth said to do in the video and that worked, but I am trying to have the
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla