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I have a Rule that only works once... and it shouldn't
by Brouhaha ·I have one actor with a Rule that is set to fire off whenever a game-level boolean is set to true. The boolean attribute is initialized as true, so the rule will run when the scene starts. The rule -
drag actor around screen from any point on actor
by SAMman ·hey guys, I am a little rusty on this. I know how to constrain an actor to follow the mouse, but how do I make it so I can touch my actor and it won't jump to wherever the mouse pointer is. For exampl -
Using game attributes instead scene attributes - Is it a good practice?
by tenrdrmer ·There is no performance difference between actor,Scene, or Game attributes. Its about organizing and what is the most efficient for your game. I normally only use scene attributes to identify scene re -
Count number of characters in a attribute text
by titos ·Count number of characters - including spaces - in a attribute text? -
How i can change collider to actual physical form ?
by MotherHoose ·you can use a smaller-invisible actor, X,Y constrained to the underlying actor's X,Y, for a smaller collision area… -
Trouble with spawning 2 actors at same time effecting the actor before it...
by MotherHoose ·-- the constrain attributes -
Change Image with Change Attribute?
by perfectanswer ·to save a big amount of rules, my idea is to change my images not with the ChangeImage behavior, but instead of this I will use the Change Attribute behavior like this: -
Constrained actor jitters something aweful
by POM ·Sound like there is a conflict with another rule , besides the constrain , does this actor has more movement rules? move? accelerate? interpolate? -
Rules with velocity / acceleration?
by POM ·So to do what you want i suggest to create a self.attribute - Index - call it "capture velocity" - give it the value of 500 -
Scene reset on Android build does not work.
by GLGAMES ·The same game published on iOS have no problem with scene reset, however i encounter problem with android build. when i click retry, the scene attributes have set to original as per my change attribut -
Rules with velocity / acceleration?
by rladbsgh ·Is there any way to do that? Do I need an attribute that measures acceleration / velocity? -
How do you make an actor follow another actor where ever you go?
by tenrdrmer ·You said the keyword. "Constrain" -
How do you make an actor follow another actor where ever you go?
by reginald.bernardin ·how do you constrain that actor to follow another? -
Using game attributes instead scene attributes - Is it a good practice?
by ultima ·yes i've always wondered if using scene attribute has any performance advantage over game? that's my assumption theoretically it should... unless anyone actually tested it or knows a thing or two on t -
Problems Loading Levels
by FLPApps ·(The same thing happens in "Win 2" except there is no "Change Attribute") -
Generating levels - is it possible?
by zombieaddict ·i think you pretty much solved it yourself. try making these attributes -
Will not Constrain.
by Clouds ·Is your attribute definitely a 'real' attribute . . . and not an 'angle' or some other thing you might have selected by accident ? -
Will not Constrain.
by MotherHoose ·constrain the box's Motion.Linear Velocity.X to dino's ??? -
actor growth help
by MotherHoose ·split your image … import the two halves … constrain the non-growing one X,Y to the growing one. ??? -
Will not Constrain.
by ozboybrian ·Hey guys, Maybe it's something to do with the linear velocity but the white box won't stay on my Dinos head.