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Generating levels - is it possible?
by Piman ·Would it be possible to generate levels according to rules and game attributes that change? In other words the same scene is re-loaded but each completion changes an attribute that sits in a formula t -
Possible Bug. Cant change the image of just one actor. All the others get changed too.
by scrapee_net ·The change attribute behavior, changes the game attribute "current_color" to a ramdom value between 1,2. -
Text Attribute
by IsabelleK ·Is there any limit in text attribute (like limit in letters, words, or anything)? And if no, will there be any troubles if player type, for example two sentences, save this attribute, and try to load -
Tricks to getting a large animation sequence to play smoothly on an iPad 1
by Clouds ·Constrain 'parent's' X position to this >> (100*cos( game.Lever)) + scene.Background.uber 1.Position.X -111 -
Upgrade System
by POM ·change attribute game.coins TO game.coins+10 -
having a voice recite a score
by MotherHoose ·add a game.minCount attribute Index type … set value at 9 -
how do you handle people who choose NOT to sign in with game center?
by flapair ·Create a boolean attribute and call it Game Center or GC. -
how do you handle people who choose NOT to sign in with game center?
by LiquidGameworks ·@part12 I'll attempt to be helpful. Try creating a game attribute boolean "GC on". This will allow you to make a switch that either prompts the GC behavior, or not. You could have a -
Is there an easy way to find all the actors that use a particular game.attribute?
by Clouds ·"Thanks for getting back to me. Works great for game attributes! Is there anything that works for self.attributes? I tried this on one of these and it doesn't give a warning just deletes. -
having a voice recite a score
by Clouds ·If you time the game - and as the time progresses you pass values over to attributes (eg: if time > than 1':00" then change 'minutes' attribute to 'minute' +1) -
shooting moving target
by wildj0ker ·Enemy rules = constrain game enemy x and y to self pos x and y -
Is there an easy way to find all the actors that use a particular game.attribute?
by tenrdrmer ·Well the key term here is self.Attribute. Its only in that actor unless you have gone through and unlocked a bunch of actors and accessed them through the scene. If you have more of those than you can -
Is there an easy way to find all the actors that use a particular game.attribute?
by flapair ·There is a Deep Blue Apps tool which shows everything you want of the attribute who is using it, in which scenes they are being used and it helps you organize your attributes. The Application is calle -
Jump & Double Jump
by flapair ·Interpolate attribute self.position.y to game.ground position y + 110 | duration: 0.2 seconds -
Jump & Double Jump
by Asymptoteell ·Make a game attribute game.jump. -
having a voice recite a score
by part12studios ·I have an idea on how to do it, but my lack of understanding forces the idea to fall short. My hope is that using something similar to how custom fonts are used to display different numeric character -
Jump & Double Jump
by Asymptoteell ·Make a new self attribute in the jumping actor. Call it jump # -
Tricks to getting a large animation sequence to play smoothly on an iPad 1
by Clouds ·The last part is to get the blue bar to rotate while it is moving in it's orbit - a very simple case of using any old rotate command (interpolate / rotate / constrain attribute.rotation etc) -
Android touch quirk
by tenrdrmer ·closing the loophole where you could put a scene attribute in a prototype. -
Is there an easy way to find all the actors that use a particular game.attribute?
by rab127 ·ok I'm tired! I know which actor its part of, what I'd like to find is which rule/s or group/s a self.attribute is in....