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  1. Generating levels - is it possible?

    Piman
    by Piman · January 2012
    Would it be possible to generate levels according to rules and game attributes that change? In other words the same scene is re-loaded but each completion changes an attribute that sits in a formula t
  2. Possible Bug. Cant change the image of just one actor. All the others get changed too.

    scrapee_net
    by scrapee_net · January 2012
    The change attribute behavior, changes the game attribute "current_color" to a ramdom value between 1,2.
  3. Text Attribute

    IsabelleK
    by IsabelleK · January 2012
    Is there any limit in text attribute (like limit in letters, words, or anything)? And if no, will there be any troubles if player type, for example two sentences, save this attribute, and try to load
  4. Tricks to getting a large animation sequence to play smoothly on an iPad 1

    Clouds
    by Clouds · January 2012
    Constrain 'parent's' X position to this >> (100*cos( game.Lever)) + scene.Background.uber 1.Position.X -111
  5. Upgrade System

    POM
    by POM · January 2012
    change attribute game.coins TO game.coins+10
  6. having a voice recite a score

    MotherHoose
    by MotherHoose · January 2012
    add a game.minCount attribute Index type … set value at 9
  7. how do you handle people who choose NOT to sign in with game center?

    flapair
    by flapair · January 2012
    Create a boolean attribute and call it Game Center or GC.
  8. how do you handle people who choose NOT to sign in with game center?

    LiquidGameworks
    by LiquidGameworks · January 2012
    @part12 I'll attempt to be helpful. Try creating a game attribute boolean "GC on". This will allow you to make a switch that either prompts the GC behavior, or not. You could have a
  9. Is there an easy way to find all the actors that use a particular game.attribute?

    Clouds
    by Clouds · January 2012
    "Thanks for getting back to me. Works great for game attributes! Is there anything that works for self.attributes? I tried this on one of these and it doesn't give a warning just deletes.
  10. having a voice recite a score

    Clouds
    by Clouds · January 2012
    If you time the game - and as the time progresses you pass values over to attributes (eg: if time > than 1':00" then change 'minutes' attribute to 'minute' +1)
  11. shooting moving target

    wildj0ker
    by wildj0ker · January 2012
    Enemy rules = constrain game enemy x and y to self pos x and y
  12. Is there an easy way to find all the actors that use a particular game.attribute?

    tenrdrmer
    by tenrdrmer · January 2012
    Well the key term here is self.Attribute. Its only in that actor unless you have gone through and unlocked a bunch of actors and accessed them through the scene. If you have more of those than you can
  13. Is there an easy way to find all the actors that use a particular game.attribute?

    flapair
    by flapair · January 2012
    There is a Deep Blue Apps tool which shows everything you want of the attribute who is using it, in which scenes they are being used and it helps you organize your attributes. The Application is calle
  14. Jump & Double Jump

    flapair
    by flapair · January 2012
    Interpolate attribute self.position.y to game.ground position y + 110 | duration: 0.2 seconds
  15. Jump & Double Jump

    Asymptoteell
    by Asymptoteell · January 2012
    Make a game attribute game.jump.
  16. having a voice recite a score

    part12studios
    by part12studios · January 2012
    I have an idea on how to do it, but my lack of understanding forces the idea to fall short. My hope is that using something similar to how custom fonts are used to display different numeric character
  17. Jump & Double Jump

    Asymptoteell
    by Asymptoteell · January 2012
    Make a new self attribute in the jumping actor. Call it jump #
  18. Tricks to getting a large animation sequence to play smoothly on an iPad 1

    Clouds
    by Clouds · January 2012
    The last part is to get the blue bar to rotate while it is moving in it's orbit - a very simple case of using any old rotate command (interpolate / rotate / constrain attribute.rotation etc)
  19. Android touch quirk

    tenrdrmer
    by tenrdrmer · January 2012
    closing the loophole where you could put a scene attribute in a prototype.
  20. Is there an easy way to find all the actors that use a particular game.attribute?

    rab127
    by rab127 · January 2012
    ok I'm tired! I know which actor its part of, what I'd like to find is which rule/s or group/s a self.attribute is in....
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