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  1. Tricks to getting a large animation sequence to play smoothly on an iPad 1

    Clouds
    by Clouds · January 2012
    "Also how are you constraining the base (white box) to the truck?"
  2. Is there an easy way to find all the actors that use a particular game.attribute?

    tenrdrmer
    by tenrdrmer · January 2012
    Now that you have your back up select the game level attribute you want to know about and click the little - sign below the attributes. If it is refferenced in any actor it will give you a warning ask
  3. Is there an easy way to find all the actors that use a particular game.attribute?

    scitunes
    by scitunes · January 2012
    Yes. Save a backup of your game just in case. Then highlight the attribute and click the minus sign. It will not delete. Instead a pop up warning will list the actors that use the attribute and will a
  4. Is there an easy way to find all the actors that use a particular game.attribute?

    rab127
    by rab127 · January 2012
    As a game gets more complicated and I wrestle with debugging is there an easy way to find all the actors that use a particular game.attribute?
  5. How to make text the ability to change colors?

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    you mean at runtime or just select a differnt color? in the display text behavior theres the color option so you can change it to whatever. But if you mean at runtime have a text attribute called tex
  6. How can I make so that users have the ability to copy and paste images or something similar?

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    have a attribute called selectedImage . Make a attribute called copy and make a attribute called paste. Set up the copy button, its hard to tell you to do that without being more specific. But you wou
  7. <ins> <b>**Touch Pong Template????**<b> <ins>

    POM
    by POM · January 2012
    The simplest way is to create self attribute in your actor - integer - call it &quot;my touch number&quot;
  8. Locking actors size

    Clouds
    by Clouds · January 2012
    Or double click on the actor so you can enter it's size and position manually in the left hand attributes panel.
  9. Destroy actor if not colliding/overlaping with another actor

    POM
    by POM · January 2012
    No mate , i ask is its attribute movable is on? enter your actor , and on the left , in his attributes :
  10. Saving Attributes Issues

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2012
    You can make that speed value attribute in your actor and carry it through out your scenes.
  11. Destroy actor if not colliding/overlaping with another actor

    Piman
    by Piman · January 2012
    No other instances of actors, no other actors playing around with the attribute...
  12. Destroy actor if not colliding/overlaping with another actor

    POM
    by POM · January 2012
    2) something else is using the &quot;alive&quot; attribute , to check what actors using it , go to your game.attribute list , and select the &quot;alive&quot; attribute ,
  13. Destroy actor if not colliding/overlaping with another actor

    Piman
    by Piman · January 2012
    I tried change/constrain attribute , I tried having the value 0 or 1 by default (game attributes), I tried having actor X overlap with Y at the beginning or not...
  14. Saving Attributes Issues

    POM
    by POM · January 2012
    so the in your car , lets say you have a behavior &quot;move&quot; than in the speed value of that behavior , use that attribute .
  15. Destroy actor if not colliding/overlaping with another actor

    Piman
    by Piman · January 2012
    Actor X is PNG with some transparency but in all other collisions it is working fine.
  16. Saving Attributes Issues

    KickingBehinds
    by KickingBehinds · January 2012
    To answer my question would I be better off creating an integer (as you suggested) and instead of changing the maximum speed attribute directly, make rules that when integer = 1, maximum speed = 20, w
  17. Destroy actor if not colliding/overlaping with another actor

    POM
    by POM · January 2012
    in you X actor , put a &quot;display text&quot; behavior to see the value of the &quot;alive&quot; attribute , is it going to 0 once they DONT overlap ?
  18. Saving Attributes Issues

    POM
    by POM · January 2012
    Create a game.attribute - integer - call it &quot;maximum speed value&quot;
  19. Creating duplicate characters as a game mechanic

    POM
    by POM · January 2012
    In you Hero , make a self attribute - REAL - call it &quot;action delay&quot;
  20. Destroy actor if not colliding/overlaping with another actor

    Piman
    by Piman · January 2012
    Make a real attribute called &quot;alive&quot;.
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