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Tricks to getting a large animation sequence to play smoothly on an iPad 1
by Clouds ·"Also how are you constraining the base (white box) to the truck?" -
Is there an easy way to find all the actors that use a particular game.attribute?
by tenrdrmer ·Now that you have your back up select the game level attribute you want to know about and click the little - sign below the attributes. If it is refferenced in any actor it will give you a warning ask -
Is there an easy way to find all the actors that use a particular game.attribute?
by scitunes ·Yes. Save a backup of your game just in case. Then highlight the attribute and click the minus sign. It will not delete. Instead a pop up warning will list the actors that use the attribute and will a -
Is there an easy way to find all the actors that use a particular game.attribute?
by rab127 ·As a game gets more complicated and I wrestle with debugging is there an easy way to find all the actors that use a particular game.attribute? -
How to make text the ability to change colors?
by JohnPapiomitis ·you mean at runtime or just select a differnt color? in the display text behavior theres the color option so you can change it to whatever. But if you mean at runtime have a text attribute called tex -
How can I make so that users have the ability to copy and paste images or something similar?
by JohnPapiomitis ·have a attribute called selectedImage . Make a attribute called copy and make a attribute called paste. Set up the copy button, its hard to tell you to do that without being more specific. But you wou -
<ins> <b>**Touch Pong Template????**<b> <ins>
by POM ·The simplest way is to create self attribute in your actor - integer - call it "my touch number" -
Locking actors size
by Clouds ·Or double click on the actor so you can enter it's size and position manually in the left hand attributes panel. -
Destroy actor if not colliding/overlaping with another actor
by POM ·No mate , i ask is its attribute movable is on? enter your actor , and on the left , in his attributes : -
Saving Attributes Issues
by The_Gamesalad_Guru ·You can make that speed value attribute in your actor and carry it through out your scenes. -
Destroy actor if not colliding/overlaping with another actor
by Piman ·No other instances of actors, no other actors playing around with the attribute... -
Destroy actor if not colliding/overlaping with another actor
by POM ·2) something else is using the "alive" attribute , to check what actors using it , go to your game.attribute list , and select the "alive" attribute , -
Destroy actor if not colliding/overlaping with another actor
by Piman ·I tried change/constrain attribute , I tried having the value 0 or 1 by default (game attributes), I tried having actor X overlap with Y at the beginning or not... -
Saving Attributes Issues
by POM ·so the in your car , lets say you have a behavior "move" than in the speed value of that behavior , use that attribute . -
Destroy actor if not colliding/overlaping with another actor
by Piman ·Actor X is PNG with some transparency but in all other collisions it is working fine. -
Saving Attributes Issues
by KickingBehinds ·To answer my question would I be better off creating an integer (as you suggested) and instead of changing the maximum speed attribute directly, make rules that when integer = 1, maximum speed = 20, w -
Destroy actor if not colliding/overlaping with another actor
by POM ·in you X actor , put a "display text" behavior to see the value of the "alive" attribute , is it going to 0 once they DONT overlap ? -
Saving Attributes Issues
by POM ·Create a game.attribute - integer - call it "maximum speed value" -
Creating duplicate characters as a game mechanic
by POM ·In you Hero , make a self attribute - REAL - call it "action delay" -
Destroy actor if not colliding/overlaping with another actor
by Piman ·Make a real attribute called "alive".