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  1. Saving Attributes Issues

    POM
    by POM · January 2012
    First , when you save attribute in scene 1 , there is no need to load it in scene 2 ,
  2. Saving Attributes Issues

    KickingBehinds
    by KickingBehinds · January 2012
    I realise there are lots of saving attributes threads already, I was just having a few technical problems so had to make a new one, I apologize.
  3. Actor constrain to touch position lags/drifts off

    Piman
    by Piman · January 2012
    All I am doing is having actor X (player controller) change an attribute to "touched" and have the camera actor start moving to the right and controlling the camera as soon as this a
  4. Actor constrain to touch position lags/drifts off

    Piman
    by Piman · January 2012
    Constrain actor X to touch
  5. How to input BLANK in expression? Thx

    zellhuang
    by zellhuang · January 2012
    make a game attribute (text)
  6. How to input BLANK in expression? Thx

    zellhuang
    by zellhuang · January 2012
    3" and so on.So I need to constrain the actor's image to "TypeID".."BLANK".."No.Attribute"..".png"(e.g. if its image i
  7. Need Some Pro help with Actors

    blister
    by blister · January 2012
    Thanks for the quick reply. I actually tried using an index game attribute to solve this before, but not with a timer. I really want to thank you for giving me some direction. I set it up exactly how
  8. Fruit Ninja

    Asymptoteell
    by Asymptoteell · January 2012
    I would make four attributes, mouse x 1, mouse x 2, mouse y 1, mouse y 2.
  9. Help with creating a paddle control?

    Asymptoteell
    by Asymptoteell · January 2012
    In your touch is pressed rule, put in "otherwise" constrain attribute self.linearmotion.x to 0. And another constrain attribute for self.linear motion.y to 0. That should do it.
  10. Tricks to getting a large animation sequence to play smoothly on an iPad 1

    Clouds
    by Clouds · January 2012
    Of course ! The central pivot (the white block) is the master 'parent' (for the arms) - so just constrain the white block to anything you want, it's 30 seconds work . . . . . in fact, hold on let me c
  11. Tricks to getting a large animation sequence to play smoothly on an iPad 1

    TouchTiltGames
    by TouchTiltGames · January 2012
    Hey Tenrdrmer - yeah it is the file size for sure. I think breaking it up into 2 would be too much of a hassle getting both sequences to constrain and move and animate all at the same time.
  12. Need Some Pro help with Actors

    MotherHoose
    by MotherHoose · January 2012
    make a gameAttribute Index … leave at 0
  13. Linear velocity choppiness

    Clouds
    by Clouds · January 2012
    you want to use) - you can probably use a change attribute instead - not sure what difference this would make or if there is any advantage or disadvantage, not really had a chance to think about that
  14. Tricks to getting a large animation sequence to play smoothly on an iPad 1

    MotherHoose
    by MotherHoose · January 2012
    --Attribute: self.Image ≤ 7
  15. Tricks to getting a large animation sequence to play smoothly on an iPad 1

    TouchTiltGames
    by TouchTiltGames · January 2012
    I've got the arm of my Excavator that is an animation 420x450. However this is just too much for an iPad 1 to handle, even when the animation is ~7 frames. I can't use joints obviously and I can't mak
  16. max speed atribute

    tabelor
    by tabelor · January 2012
    hello all. I would like to know what is the use of the attribute max speed, because i would like an acceleration for my actor, wich is accelerating but when he reach a certain speed it remains constan
  17. How to Constrain To Mouse With An Offset Camera?

    simo103
    by simo103 · January 2012
    http://www.funkymunkygames.com/promo/constraintomouse_bigscreen.gameproj.zip
  18. Linear velocity choppiness

    Clouds
    by Clouds · January 2012
    Not sure, may have to be converted to interpolate or change attribute (but shouldn't be a problem).
  19. actor changing attribute of other actor

    MotherHoose
    by MotherHoose · January 2012
    alas @Prime, the answer to that is a straight out "No" … Prototypes can Not changeAttributes of other prototypes or of actors in a scene or the sceneAttributes!
  20. 4 Questions

    MotherHoose
    by MotherHoose · January 2012
    add attributes to the Actor (real-type)
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