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RPG Connecting Rooms
by AlchimiaStudios ·Oh, and if you have 3 change attribute groups for x/y with no rules defining when to trigger, they would all trigger on a scene change. So depending on what's last to trigger, that would be where it e -
RPG Connecting Rooms
by AlchimiaStudios ·Is self.row being defined by a rule, single change attribute, or a value preset on the actor? Have you tried using display text on an actor that's on every scene to show the value of game.row after ch -
Touch to move to position at specific speed
by RThurman ·Yes -- in that case, get rid of the constrain behavior and put "40" into the x field in the moveto behavior. -
How would I make it so that if I tap the right actor, the score will increase
by WhitePanther ·Make an integer attribute named "score" -
How would I make it so that if I tap the right actor, the score will increase
by tatiang ·Change attribute game.randomObjectNum to random(1,10) -
Touch to move to position at specific speed
by saad1993 ·I've used the Move To behavior to move my actor to a touch input on screen. I can adjust speed in expression editor, not a problem. The touch input is then dragged and the actor is SUPPOSED to move wi -
Creating endless rounds of enemies with timing
by Socks ·This attribute already exists, game.time increases at the same rate, without the need for any rules or timers (and so on). -
Creating endless rounds of enemies with timing
by saad1993 ·I created a real attribute called gamerealtime and increased by 1 second every real second. In the enemy actor, I used that to spawn enemy actor for 12 seconds and then stop from 13 to 16 seconds. Tha -
Device Screen size attribute
by Toque ·Can we use Device screen size width height attribute to check what device is being used?? Then I will simply use a rule to check what device is used and change some images ideally look for eac -
Any idea on how to create something like a calculator persay
by Armelline ·The easiest way to handle the typing in of big numbers, e.g. 453, is to use a text attribute to hold the number. Then you can just append each new number to the last, rather than doing maths to keep t -
Any idea on how to create something like a calculator persay
by tatiang ·When attribute game.operation is "multiplication" -
orbiting around player megaman style
by Socks ·Constrain x to 300 * cos (self.time * 100) + player's x -
orbiting around player megaman style
by Socks ·Constrain the orbiting actor's x to Radius * cos ( angle ) + player's x -
Enemy Chase
by quinn221 ·@greywolfx thanks..works perfect!!! -
BUG: Music stops playing after Opening URL
by greywolfx ·i've experienced trouble with the music behavior too. So i dont use it. i create an off screen hidden actor for the scene. i use the play sound behavior and combine it with timers or attribute associa -
Enemy Chase
by greywolfx ·Create a boolean self attribute in your enemy actors and check it as true. when enemy collides with hero, change that self attribute to false. then use a timer to say after 1 sec change self attribute -
behavior according to the position Y ?
by tatiang ·To start an animation when the Y position of the actor is a certain value, you can use the Rule condition If attribute self.Position.Y ≥ 350... -
State of GameSalad 8-25-2016
by Two.E ·Is it possible to make custom collisions work with Html5? Or are they working and I am simply doing it wrong? -
Animation with touch pressed ?
by WhitePanther ·Make a Boolean attribute, -
Animation with touch pressed ?
by oswaldev018 ·(Quote)