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  1. RPG Connecting Rooms

    tuftyfella
    by tuftyfella · September 2016
    yeh, i thought it might be the 3 change attribute groups that may be causing the problem as disabling any 2 and the 3rd works just fine.
  2. RPG Connecting Rooms

    AlchimiaStudios
    by AlchimiaStudios · September 2016
    (Quote)
  3. RPG Connecting Rooms

    tuftyfella
    by tuftyfella · September 2016
    (Quote)
  4. RPG Connecting Rooms

    AlchimiaStudios
    by AlchimiaStudios · September 2016
    Oh, and if you have 3 change attribute groups for x/y with no rules defining when to trigger, they would all trigger on a scene change. So depending on what's last to trigger, that would be where it e
  5. RPG Connecting Rooms

    AlchimiaStudios
    by AlchimiaStudios · September 2016
    Is self.row being defined by a rule, single change attribute, or a value preset on the actor? Have you tried using display text on an actor that's on every scene to show the value of game.row after ch
  6. Touch to move to position at specific speed

    RThurman
    by RThurman · September 2016
    Yes -- in that case, get rid of the constrain behavior and put "40" into the x field in the moveto behavior.
  7. How would I make it so that if I tap the right actor, the score will increase

    WhitePanther
    by WhitePanther · September 2016
    Make an integer attribute named "score"
  8. How would I make it so that if I tap the right actor, the score will increase

    tatiang
    by tatiang · September 2016
    Change attribute game.randomObjectNum to random(1,10)
  9. Touch to move to position at specific speed

    saad1993
    by saad1993 · September 2016
    I've used the Move To behavior to move my actor to a touch input on screen. I can adjust speed in expression editor, not a problem. The touch input is then dragged and the actor is SUPPOSED to move wi
  10. Creating endless rounds of enemies with timing

    Socks
    by Socks · September 2016
    This attribute already exists, game.time increases at the same rate, without the need for any rules or timers (and so on).
  11. Creating endless rounds of enemies with timing

    saad1993
    by saad1993 · September 2016
    I created a real attribute called gamerealtime and increased by 1 second every real second. In the enemy actor, I used that to spawn enemy actor for 12 seconds and then stop from 13 to 16 seconds. Tha
  12. Device Screen size attribute

    Toque
    by Toque · September 2016
    Can we use Device screen size width height attribute to check what device is being used?? Then I will simply use a rule to check what device is used and change some images ideally look for eac
  13. Any idea on how to create something like a calculator persay

    Armelline
    by Armelline · September 2016
    The easiest way to handle the typing in of big numbers, e.g. 453, is to use a text attribute to hold the number. Then you can just append each new number to the last, rather than doing maths to keep t
  14. Any idea on how to create something like a calculator persay

    tatiang
    by tatiang · September 2016
    When attribute game.operation is "multiplication"
  15. orbiting around player megaman style

    Socks
    by Socks · September 2016
    Constrain x to 300 * cos (self.time * 100) + player's x
  16. orbiting around player megaman style

    Socks
    by Socks · September 2016
    Constrain the orbiting actor's x to Radius * cos ( angle ) + player's x
  17. Enemy Chase

    quinn221
    by quinn221 · September 2016
    @greywolfx thanks..works perfect!!!
  18. BUG: Music stops playing after Opening URL

    greywolfx
    by greywolfx · September 2016
    i've experienced trouble with the music behavior too. So i dont use it. i create an off screen hidden actor for the scene. i use the play sound behavior and combine it with timers or attribute associa
  19. Enemy Chase

    greywolfx
    by greywolfx · September 2016
    Create a boolean self attribute in your enemy actors and check it as true. when enemy collides with hero, change that self attribute to false. then use a timer to say after 1 sec change self attribute
  20. behavior according to the position Y ?

    tatiang
    by tatiang · September 2016
    To start an animation when the Y position of the actor is a certain value, you can use the Rule condition If attribute self.Position.Y ≥ 350...
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