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  1. Move an actor slow and smooth

    gamedivision
    by gamedivision · January 2012
    Is it possible to move an actor across the screen slowly and smoothly,seems as though it's using an integer to move instead of a real attribute,when slow it's very blocky in movement,anyone know a wor
  2. concatenate 2 single integers into one whole number through attribute

    PeeCee
    by PeeCee · January 2012
    thanks i've got things working now. but do you know of a way to change attribute to a string attribute as back to empty or nothing etc.
  3. detect string length ???

    PeeCee
    by PeeCee · January 2012
    is there a way to detect string lenght of characters in a string attribute.????
  4. concatenate 2 single integers into one whole number through attribute

    PeeCee
    by PeeCee · January 2012
    I need the concatenated attribute to merge the two number to now be 16.
  5. Help with creating a paddle control?

    Asymptoteell
    by Asymptoteell · January 2012
    Double click on your paddle actor to see its attributes on the left side (those are the color, size, placement etc.) and the rules and behaviors, (probably empty) in the box in the middle and on the r
  6. Help with creating a paddle control?

    Asymptoteell
    by Asymptoteell · January 2012
    Constrain attribute self.position.x to mouse.position.x (you'll find it under "devices")
  7. Beam firing different angles not working properly

    Okysho
    by Okysho · January 2012
    The first change attribute changes to game.Player1X + (self.Size.width/2)
  8. Score sets to the 10's digit. EDIT: SOLVED

    Gnomer
    by Gnomer · January 2012
    Constrain attribute: self.image :floor(( game.Highscore % self.Div )/( self.Div /10))
  9. Flashing Text in GS

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    You would have your attribute called setColor or whatever you want to call it. Change the attribute to (setColor+1)%3 to toggle threw 0,1,and 2 then back to 0.
  10. When I reset the scene, the volume sets to default

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    just have a change attribute behavior by itself changing the volume to whatever you want, that way as soon as the scene restarts that change attribute will fire and bring the volume back to what you w
  11. Help with enemies

    App Surge
    by App Surge · January 2012
    Make to real attributes, called maine and mainy
  12. Grab object, then release and it jumps a bit...

    Sandbird
    by Sandbird · January 2012
    If the finger is pressed constrain to X,Y
  13. Grab object, then release and it jumps a bit...

    Clouds
    by Clouds · January 2012
    Constrain X to finger/mouse X
  14. Grab object, then release and it jumps a bit...

    Sandbird
    by Sandbird · January 2012
    And i just constrain its X,Y to the finger movement when i click on it.
  15. Change the actor graphic based on movement Left or Right

    Toby
    by Toby · January 2012
    Change attribute (self.currentlocation) to (self.position.X)
  16. Allow a button 'on touch' to update an integer attribute with only one (1) before save...

    games4hakan
    by games4hakan · January 2012
    change attribute [game.GreenDay) to (game.GreenDay +1)
  17. Reset scene troubles

    MotherHoose
    by MotherHoose · January 2012
    a sceneAttribute Index type … leave at 0 for the start of the scene … use to track the flow actions/events in the scene
  18. Pause Button, Reset Button, and Menu Stars using TShirtBooth's Awesome Menu System

    cheim
    by cheim · January 2012
    oh also I got the reset button to work. it already had a change attribute with game.levelcomplete to false, but I just added another one and that solved the problem somehow lol - thank you though for
  19. I found a method to add custom fonts - does not work IGNORE

    adalpilscaza
    by adalpilscaza · January 2012
    however, as each digit does not require its own constrain attribute, which can easily reduce framerate. Not only that, but it also is much easier. As far as I am aware, I am the first to discover t
  20. Pause Button, Reset Button, and Menu Stars using TShirtBooth's Awesome Menu System

    App Surge
    by App Surge · January 2012
    2) Make sure in the reset scene actor you have a rule that says when touch is pressed change attribute game.levelcomplete to false.
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