-
Move an actor slow and smooth
by gamedivision ·Is it possible to move an actor across the screen slowly and smoothly,seems as though it's using an integer to move instead of a real attribute,when slow it's very blocky in movement,anyone know a wor -
concatenate 2 single integers into one whole number through attribute
by PeeCee ·thanks i've got things working now. but do you know of a way to change attribute to a string attribute as back to empty or nothing etc. -
detect string length ???
by PeeCee ·is there a way to detect string lenght of characters in a string attribute.???? -
concatenate 2 single integers into one whole number through attribute
by PeeCee ·I need the concatenated attribute to merge the two number to now be 16. -
Help with creating a paddle control?
by Asymptoteell ·Double click on your paddle actor to see its attributes on the left side (those are the color, size, placement etc.) and the rules and behaviors, (probably empty) in the box in the middle and on the r -
Help with creating a paddle control?
by Asymptoteell ·Constrain attribute self.position.x to mouse.position.x (you'll find it under "devices") -
Beam firing different angles not working properly
by Okysho ·The first change attribute changes to game.Player1X + (self.Size.width/2) -
Score sets to the 10's digit. EDIT: SOLVED
by Gnomer ·Constrain attribute: self.image :floor(( game.Highscore % self.Div )/( self.Div /10)) -
Flashing Text in GS
by JohnPapiomitis ·You would have your attribute called setColor or whatever you want to call it. Change the attribute to (setColor+1)%3 to toggle threw 0,1,and 2 then back to 0. -
When I reset the scene, the volume sets to default
by JohnPapiomitis ·just have a change attribute behavior by itself changing the volume to whatever you want, that way as soon as the scene restarts that change attribute will fire and bring the volume back to what you w -
Help with enemies
by App Surge ·Make to real attributes, called maine and mainy -
Grab object, then release and it jumps a bit...
by Sandbird ·If the finger is pressed constrain to X,Y -
Grab object, then release and it jumps a bit...
by Clouds ·Constrain X to finger/mouse X -
Grab object, then release and it jumps a bit...
by Sandbird ·And i just constrain its X,Y to the finger movement when i click on it. -
Change the actor graphic based on movement Left or Right
by Toby ·Change attribute (self.currentlocation) to (self.position.X) -
Allow a button 'on touch' to update an integer attribute with only one (1) before save...
by games4hakan ·change attribute [game.GreenDay) to (game.GreenDay +1) -
Reset scene troubles
by MotherHoose ·a sceneAttribute Index type … leave at 0 for the start of the scene … use to track the flow actions/events in the scene -
Pause Button, Reset Button, and Menu Stars using TShirtBooth's Awesome Menu System
by cheim ·oh also I got the reset button to work. it already had a change attribute with game.levelcomplete to false, but I just added another one and that solved the problem somehow lol - thank you though for -
I found a method to add custom fonts - does not work IGNORE
by adalpilscaza ·however, as each digit does not require its own constrain attribute, which can easily reduce framerate. Not only that, but it also is much easier. As far as I am aware, I am the first to discover t -
Pause Button, Reset Button, and Menu Stars using TShirtBooth's Awesome Menu System
by App Surge ·2) Make sure in the reset scene actor you have a rule that says when touch is pressed change attribute game.levelcomplete to false.