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Beam firing different angles has a velocity?
by Clouds ·Looking at your code I would say you need to delete the second rule and then let the first attribute take it's value from this thing (I am pointing at something on my screen right now) or simply let t -
colision bounce...
by igpxnaruto4 ·I have 2 moving actors, on is lets say a zombie and the other is a human. the zombie is moving to the human trough constrain attribute, with x and y. i have it set that when the zombie hits a human, t -
Rotate main actor based on X position (dynamically)
by Clouds ·Constrain the actor's rotation to . . . . . > ((self.Position.X-512)*-1)/34.133333333333333 -
Rotate main actor based on X position (dynamically)
by natzuur ·Hello, I'm stuck and need a little assistance. Essentially i'm trying to constrain the rotation of an actor to it's position on the scene. So essentially while it's moving to the right it should rotat -
Attention Gamesalad Management: What Features Do You Want? Round 2
by Pixelgun ·1. More professional editor. Constrain to horizontal or vertical drag by holding down shift key, snap to (definable) grid, guides, pixel screen rulers, Zoom, OSX Lion style fullscreen, floatable inspe -
above, but below actor?
by igpxnaruto4 ·i have two actors, a bottom part of a tank, and a top part. i constrained attribute to both their x and y, it moves but the top part of the tank is below the bottom. i tried everything like going into -
Animate using "change attribute?"
by Clock ·what are you guys talking about? Preload art? is that an attribute in GS? can someone summarize this? i am still new... -
Where have all the Templates gone?
by kkertz ·I'm in desperate need for the Floating Shield demo if possible. I'm attempting to constrain an actor (A) to a moving, rotating actor (B). I need it to remain in the same position no matter where acto -
transperent images colide...
by Ferin ·Create an actor, smaller than ur player's actor( it can be 1x1 if u need to), make it invisible and constrain its position to player's position. Depending on your needs u can place colliding-invisible -
Flashing Text in GS
by gyroscope ·Change attribute Flashing to true -
Flashing Text in GS
by JohnPapiomitis ·make a attribute called FlashText or whatever you want and set it to 0 -
Flashing Text in GS
by LeonardDeveloper ·Ive seen flashing text, Ive tried putting a timer and an change attribute>alpha Behaviour but it doesn't work, Does anyone have any idea how i could do this? -
Changing Boolean with change attribute?
by JohnPapiomitis ·Make a interger attribute and call is soundOff have it set to 0 -
Allow a button 'on touch' to update an integer attribute with only one (1) before save...
by games4hakan ·Question: How can I constrain a button - which when allowed to be pressed - to only add one (1) integer to my integer attribute? -
Changing Boolean with change attribute?
by Asymptoteell ·You can't change an actor's "visible" attribute, though, so if you're running into trouble trying to do that, instead change attribute self.color.alpha to zero or one. -
Changing Boolean with change attribute?
by Braydon_SFX ·Change attribute: -
Changing Boolean with change attribute?
by igpxnaruto4 ·How do i change a Boolean with change attribute? -
Problem with my platformer
by Benjamin_m5 ·When touch is pressed: constrain attribute self.motion.linear velocity.X to 130 (for left -130) -
Animate using "change attribute?"
by Clouds ·I simply couldn't get certain things to work with animate, for instance when animating something (with 'animate') and also moving the actor (using change attribute) - I didn't seem to have control ove -
random actors
by inflame ·I tried using change image attribute and random(min,max) function but it won' work.