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  1. Pause and unpause Timer

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    thats why. So i did another test, made my own attribute, had a timer every 1 second change attribute to attribute +1 and put a button to pause the game that also displayed that attribute i was adding
  2. What do all of the functions do?

    Clouds
    by Clouds · January 2012
    You maths elites, keeping all the good stuff for yourselves while we, the masses, fight amongst ourselves over a 'constrain to X' behaviour and 'change image size'.
  3. Restitution based on speed of collision??

    chunwei
    by chunwei · January 2012
    Wondering if anyone knows a way to control the restitution of an actor based on how fast something collides with it. Or an entirely better way to handle collisions to make it seem more realistic.
  4. Parallax scrolling issues with iPad

    Clouds
    by Clouds · January 2012
    Why not just get rid of the 'spawning' behaviour and use a single background image moving from right to left - with the scene attribute 'Wrap X' switch on ?
  5. buoyancy simulation in GS? any advice?

    Clouds
    by Clouds · January 2012
    When the object is touched > constrain it's Y (vertical) position to the mouse (or finger) Y position > when you release your mouse/finger (the 'otherwise' part of the rule) then interpo
  6. Score system question.

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    when you restart the level just change attribute score to 0.
  7. Parallax scrolling issues with iPad

    poopdecksweeper
    by poopdecksweeper · January 2012
    I have a little problem with my backgrounds scrolling in my iPad game. The iPad version of my game will only spawn a new background actor (that is constantly moving left) once the first background act
  8. Attributes?

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    so all you would do then is change the attribute back to 0 when you press the retry or replay button
  9. Score system question.

    JemilTTS
    by JemilTTS · January 2012
    would that attribute be a game attribute or a scene attribute?
  10. Attributes?

    JemilTTS
    by JemilTTS · January 2012
    The thing is in my game i have an attribute that is 0 and when it is 0 the background moves, and when you hit an obstacle that attribute is turned to 1 so it stop the movement of the background and th
  11. Is there a way to have an actor slide down a rope?

    RThurman
    by RThurman · January 2012
    It is most likely the acceleration behavior on the Hero that is causing the problem. Acceleration is a persistent behavior (much like a constrain behavior), and will 'push through' a rope actor.
  12. Problem with my platformer

    guilleface
    by guilleface · January 2012
    what i do is create a game boolen attribute called groundtouch. now when actor collides with ground change that attribute to true, i believe you have arrows to move the actor so add a new requirement
  13. Move ACTOR (open door)

    Clouds
    by Clouds · January 2012
    Red arrow: when touched changes attribute X from A to B.
  14. Problem with my platformer

    scitunes
    by scitunes · January 2012
    The move behavior is causing the problem. Try change velocity or try a change attribute behavior and change the self.linear.motion.velocity.X
  15. couple of questions

    GuaveMedia
    by GuaveMedia · January 2012
    Referring to your 2nd question, if you want an actor to flow an other one up and down, it may work if you constrain the attribute!
  16. How can I make a actor shaking all the time or actor shake but only a few seconds?

    RD
    by RD · January 2012
    The X position will then change to a position very close to itself very quickly. The change of the X attribute will be so subtle and fast it will seem as if it is vibrating, shivering or shaking. Doin
  17. Multiple line text not working on iPhone?

    micksolo
    by micksolo · January 2012
    Thanks for the explanation. I'm using text plus the value of an attribute
  18. Text Wrap Won't Work When String Changed

    micksolo
    by micksolo · January 2012
    so that's fine if you're only displaying text, but if you want to display text + the value of an attribute?
  19. Anchor

    Clouds
    by Clouds · January 2012
    Anchor and Vertical Anchors (via change attribute) to various values - and then used a rotate behaviour - but the actor just rotates around it's centre, I was expecting (hoping) to see it's centre of
  20. Need Help in Health Bar

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2012
    In the rule that restarts the level change the health bar back to it's original size with a change attribute.
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