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  1. Resizing to iPad Technique

    Braydon_SFX
    by Braydon_SFX · January 2012
    I created a real attribute (global) called iPad/iPhone and set it to .9
  2. Daily WTF moment: Bug in loading and saving attributes (IMPORTANT!!!!)

    hmchan4
    by hmchan4 · January 2012
    As said by mynameisace, this is the problem when you use expression editor to type in the save attribute key and load key
  3. TOTB4 - Simo103

    simo103
    by simo103 · January 2012
    on Trivia, then that value is assigned to an attribute I can then use to select a random trivia question to display. Was quite a bit of work but I think its starting to look good. Down the road would
  4. problems with touch buttons interface

    GLGAMES
    by GLGAMES · January 2012
    change attribute "button active" = true
  5. Game Rounds?

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    Have a attribute called EnemiesLeft and set it to the ammount of enemies you have to kill. Then have a rule when attribute EnemiesLeft = 0 change scene or do whatever you want to start the next round.
  6. Attention Gamesalad Management: What Features Do You Want? Round 2

    jckmcgraw
    by jckmcgraw · January 2012
    I am still new to GS, and don't know what a joint is. I'm guessing it has to do with constraining actors to each other without use of constrain attribute?
  7. 4 Questions

    InvertedSoftworks
    by InvertedSoftworks · January 2012
    With the reset button though can i use the same attribute to create the same action when he dies?
  8. Resizing to iPad technique - same project file

    Braydon_SFX
    by Braydon_SFX · January 2012
    Integers work, but I used a real attribute.
  9. Resizing to iPad technique - same project file

    tenrdrmer
    by tenrdrmer · January 2012
    I actually just made some integer attributes in penguin glide so I could set which of 3 resolutions I wanted to use 1-3 for iPhone iPad and nook/Fire Then I made a second integer attribute and I use t
  10. 4 Questions

    Braydon_SFX
    by Braydon_SFX · January 2012
    Create a new attribute called reset. (Boolean)
  11. Resizing to iPad technique - same project file

    Braydon_SFX
    by Braydon_SFX · January 2012
    I created a real attribute (global) called iPad/iPhone and set it to .9
  12. Converting Penguin Pounce to iPad - Help

    tenrdrmer
    by tenrdrmer · January 2012
    And for the side that looks stretched just add a Change Attribute self.width to self.width*0.9
  13. When pressed actor make the other actor move to a position

    MotherHoose
    by MotherHoose · January 2012
    -- drag in a Change Attribute behavior: click the […] in 1st Column click Current scene; 2nd Column click layers; 3rd Column click Background; 4th Column click Actor 2; 5th Column click Position; 6t
  14. letter movement freeze "how?

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    when its at the correct place and then constrain to them
  15. Left Button Works, But Right Doesn't

    muveemutt
    by muveemutt · January 2012
    true and game right pressed is false then change attribute game.leftpressed to true, otherwise change left pressed to false. I have exactly the opposite on the actor for the -> right hud butt
  16. HOw to stop an actor?

    GuaveMedia
    by GuaveMedia · January 2012
    Thanks, constrain helped (Image)
  17. How to shoot towards a moving actor but allow the player to dodge the projectile?

    FirstDan
    by FirstDan · January 2012
    but the problem that i seem to be having is, my shooting actor is in a non scrollable layer, when my player is within xsize 0-320 and y size 0-480, it works fine, but when my player goes greater than
  18. HOw to stop an actor?

    tenrdrmer
    by tenrdrmer · January 2012
    Or constrain the velocities to 0
  19. HOw to stop an actor?

    GuaveMedia
    by GuaveMedia · January 2012
    when my actor collides with an other actor, I change an attribute to 1. And I want
  20. Spawn new actor to move/chase main actor

    jckmcgraw
    by jckmcgraw · January 2012
    You will need two real game attributes. Call one of them playerX and the other playerY
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