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Spawn new actor to move/chase main actor
by Braydon_SFX ·Create an attribute called FollowX and FollowY (integer) -
Not Saving/Loading o GS 0.9.88 beta even in adHoc publishing
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Attention Gamesalad Management: What Features Do You Want? Round 2
by Omenabo ·More collisions. Triangular and/or polygonal collisions. Either way, I'll be happy. -
Save & Load dosen't work?
by EthanZarov ·what type of project? I am pretty sure the save/load is used to save an attribute. So if you just dragged the behavior in, it wont de anything I dont think -
Help with 2 problems! "Run," and "Run and Attack conflicts"
by MotherHoose ·think you need a boolean attribute named something like Attackin attackButton: -
Help with 2 problems! "Run," and "Run and Attack conflicts"
by Clock ·What kind of attribute do you use for run for platform? Change Velocity doesn't seem to work when you move and jump at the same time. Same with Move attribute. Accelerate causes actor slide, so i dont -
Not Saving/Loading o GS 0.9.88 beta even in adHoc publishing
by JohnPapiomitis ·Dont put the load attributes in a timer, put them by themselves so they fire the second the games starts. Also make sure all your keys are matching and correct. Also make sure your save attribute beha -
Proximity triggers and quick time events
by Clouds ·Or, keep the object offscreen (let's say X = (-500)) then when something does something to something change an attribute or value so the object's position jumps from offscreen to on screen (wherever y -
Attention Gamesalad Management: What Features Do You Want? Round 2
by oberning ·2. Pixel Collisions... again, a necessity -
Not Saving/Loading o GS 0.9.88 beta even in adHoc publishing
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Need to create and save multiple High Scores.
by JoeMeister ·I did that. Save HighScore1, Load Attribute HighScore1...next level HighScore2 and so on. -
Need to create and save multiple High Scores.
by Braydon_SFX ·I believe you have to create an attribute for each level. Then save and reload them when it's the correct time to do so. -
What is the size limitation of attributes by type ?
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Doesn't work properly with OSX Lion
by tenrdrmer ·Thats what you should do with all GS stuff on Both Lion and Snow Leopard. Everyones systems are different so the crashes are always a little hard to predict but one thing is for sure. If its start to -
When pressed change image and when pressed change image back
by Chobbiface ·Hi hendu. First make a game real attribute e.g. called imageswitch (or whatever you want). -
The Hard Part of my game.
by scitunes ·(5 on iphone 11 on iPad I believe). Then you constrain each one to one of the touch coordinates (i.e. have an actor called touch1 and constrain it to game.touch1.X and game.touch1.Y). Then in the jo -
Multimenu problem
by GuaveMedia ·When touch is pressed: change attribute (real) touchX to game.mouse.position X -
Looping/repeating a behavior
by Clouds ·Constrain X (or whatever) position to . . . . . . (5*sin((self.Time *2000)%360))+512 -
Looping/repeating a behavior
by Clouds ·Constrain Rotation to . . . (5*sin((self.Time *2000)%360)) -
Can you make gravity only apply to some actors on the scene?
by orbnoob ·i want an actor to rotate so i cant just un-check the movable box, is there anyway to make an actor be able to rotate and not move? Also i tried constrain attribute linear velocity y 0 and it didnt wo