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  1. Spawn new actor to move/chase main actor

    Braydon_SFX
    by Braydon_SFX · January 2012
    Create an attribute called FollowX and FollowY (integer)
  2. Not Saving/Loading o GS 0.9.88 beta even in adHoc publishing

    retired_120e634b30bcf14fa7df3bbf4cda272b
    by retired_120e634b30bcf14fa7df3bbf4cda272b · January 2012
    ** Load Attributes sequence (Keys names checked and attribute object checked);
  3. Attention Gamesalad Management: What Features Do You Want? Round 2

    Omenabo
    by Omenabo · January 2012
    More collisions. Triangular and/or polygonal collisions. Either way, I'll be happy.
  4. Save & Load dosen't work?

    EthanZarov
    by EthanZarov · January 2012
    what type of project? I am pretty sure the save/load is used to save an attribute. So if you just dragged the behavior in, it wont de anything I dont think
  5. Help with 2 problems! "Run," and "Run and Attack conflicts"

    MotherHoose
    by MotherHoose · January 2012
    think you need a boolean attribute named something like Attackin attackButton:
  6. Help with 2 problems! "Run," and "Run and Attack conflicts"

    Clock
    by Clock · January 2012
    What kind of attribute do you use for run for platform? Change Velocity doesn't seem to work when you move and jump at the same time. Same with Move attribute. Accelerate causes actor slide, so i dont
  7. Not Saving/Loading o GS 0.9.88 beta even in adHoc publishing

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    Dont put the load attributes in a timer, put them by themselves so they fire the second the games starts. Also make sure all your keys are matching and correct. Also make sure your save attribute beha
  8. Proximity triggers and quick time events

    Clouds
    by Clouds · January 2012
    Or, keep the object offscreen (let's say X = (-500)) then when something does something to something change an attribute or value so the object's position jumps from offscreen to on screen (wherever y
  9. Attention Gamesalad Management: What Features Do You Want? Round 2

    oberning
    by oberning · January 2012
    2. Pixel Collisions... again, a necessity
  10. Not Saving/Loading o GS 0.9.88 beta even in adHoc publishing

    retired_120e634b30bcf14fa7df3bbf4cda272b
    by retired_120e634b30bcf14fa7df3bbf4cda272b · January 2012
    On first scene I have a Time Behavior with after 2 seconds parameter. Inside the Timer I put some Loading Attributes.
  11. Need to create and save multiple High Scores.

    JoeMeister
    by JoeMeister · January 2012
    I did that. Save HighScore1, Load Attribute HighScore1...next level HighScore2 and so on.
  12. Need to create and save multiple High Scores.

    Braydon_SFX
    by Braydon_SFX · January 2012
    I believe you have to create an attribute for each level. Then save and reload them when it's the correct time to do so.
  13. What is the size limitation of attributes by type ?

    retired_120e634b30bcf14fa7df3bbf4cda272b
    by retired_120e634b30bcf14fa7df3bbf4cda272b · January 2012
    When using an attribute with type real and put the number 12345.56 it's OK, but when I use 123456.56 the result is always 12345.6.
  14. Doesn't work properly with OSX Lion

    tenrdrmer
    by tenrdrmer · January 2012
    Thats what you should do with all GS stuff on Both Lion and Snow Leopard. Everyones systems are different so the crashes are always a little hard to predict but one thing is for sure. If its start to
  15. When pressed change image and when pressed change image back

    Chobbiface
    by Chobbiface · January 2012
    Hi hendu. First make a game real attribute e.g. called imageswitch (or whatever you want).
  16. The Hard Part of my game.

    scitunes
    by scitunes · January 2012
    (5 on iphone 11 on iPad I believe). Then you constrain each one to one of the touch coordinates (i.e. have an actor called touch1 and constrain it to game.touch1.X and game.touch1.Y). Then in the jo
  17. Multimenu problem

    GuaveMedia
    by GuaveMedia · January 2012
    When touch is pressed: change attribute (real) touchX to game.mouse.position X
  18. Looping/repeating a behavior

    Clouds
    by Clouds · January 2012
    Constrain X (or whatever) position to . . . . . . (5*sin((self.Time *2000)%360))+512
  19. Looping/repeating a behavior

    Clouds
    by Clouds · January 2012
    Constrain Rotation to . . . (5*sin((self.Time *2000)%360))
  20. Can you make gravity only apply to some actors on the scene?

    orbnoob
    by orbnoob · January 2012
    i want an actor to rotate so i cant just un-check the movable box, is there anyway to make an actor be able to rotate and not move? Also i tried constrain attribute linear velocity y 0 and it didnt wo
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