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  1. Rotate Around Object At Different Positions

    Clouds
    by Clouds · January 2012
    In the expressions for Constrain X and Constrain Y - place a value after the '%360' and before the closing bracket for the %360.
  2. Instant Reset

    Glom
    by Glom · January 2012
    I'm currently using the attribute as a scene attribute instead of a global. Would that have anything to do with it you think? I've tried checking other actors over a bunch of times for things they mig
  3. Level select lock unlock

    nanygames
    by nanygames · January 2012
    Attribute= game.Level Complete ≤10
  4. Rotate Around Object At Different Positions

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    but you would add a offset into your constrain for the orbit. Something along the lines of tacking on +90 or something on the end.
  5. how do i tilt gravity in realtime? like tilting over a stack of boxes..

    part12studios
    by part12studios · January 2012
    so do i use one "constraint attribute" behavior to set a range of like.. 30 degrees.. to 60 degrees? or would i use two constraints for two ranges.. i just can't seem to get
  6. bullets

    guerined
    by guerined · January 2012
    Make 3 actors: ennemy, bullet and gun. Create 2 real GAME attributes, one called ennemyX and ennemyY. Edit the ennemy actor and add 2 constrain attribute behaviors:
  7. question about, hd images,reset scene

    MotherHoose
    by MotherHoose · January 2012
    for a reset scene you do have to add the individual attribute changes to establish start parameters.
  8. So I was starting to make a hack and slash type game [Question]

    MotherHoose
    by MotherHoose · January 2012
    if you implement images changes with Change Attribute: self.image To: … rather than using the Change Image behavior and limit the # number of images in each animation (4-8 should work well) … it sh
  9. Make an object stick to another object.

    ozboybrian
    by ozboybrian · December 2011
    If struck is true "Constrain"
  10. how do i tilt gravity in realtime? like tilting over a stack of boxes..

    RThurman
    by RThurman · December 2011
    Then place a constrain behavior in the prototype:
  11. Shoot out of tip

    SlickZero
    by SlickZero · December 2011
    in the position when using a "change attribute" behavior, if you are using the recycle method.
  12. How to make a good car with wheels?

    SlickZero
    by SlickZero · December 2011
    the wheels, you're going to have to set up more constraints that are constantly checking the distance between the wheels, and when they start bunching together, you're going to need a rule that force
  13. Make an object stick to another object.

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    make 2 self real attributes in the actor you want to stick. Call them stickX and stickY
  14. Make an object stick to another object.

    master200012
    by master200012 · December 2011
    constrain attribute : self x [to] other actor's position x + (other actor's position x - self x)
  15. Trigger another actor Help Please

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    Rule: When attribute life is less then or equal to 0,
  16. Flick Home Run! Style

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    a certain speed it WILL stop responding to collisions and theres absolutlety nothing you can do about it right now. You can limit the speed or whatver and see if that works, but thats no fun.
  17. Help – Action Game Character !!!!! by DVCJ

    beefy_clyro
    by beefy_clyro · December 2011
    Q1. To make the box chase, you need to constrain it to the 1st. Look through the youtube videos
  18. Instant Reset

    MotherHoose
    by MotherHoose · December 2011
    in the game.reset rule, are the 'Change Attribute self.Motion.Linear Velocity.X (and Y) To: 0 ' applied?
  19. Saveable?

    PsychoticStudios
    by PsychoticStudios · December 2011
    exact location and I just added the player to an attribute it would save his location?
  20. $5 whoever helps with issue

    tenrdrmer
    by tenrdrmer · December 2011
    You are most likely reseting the scene by Triggering a reset actor right? If so at the end of the reset rule change the reset attribute back to false You also need to change all other attributes back
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