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Rotate Around Object At Different Positions
by Clouds ·In the expressions for Constrain X and Constrain Y - place a value after the '%360' and before the closing bracket for the %360. -
Instant Reset
by Glom ·I'm currently using the attribute as a scene attribute instead of a global. Would that have anything to do with it you think? I've tried checking other actors over a bunch of times for things they mig -
Level select lock unlock
by nanygames ·Attribute= game.Level Complete ≤10 -
Rotate Around Object At Different Positions
by JohnPapiomitis ·but you would add a offset into your constrain for the orbit. Something along the lines of tacking on +90 or something on the end. -
how do i tilt gravity in realtime? like tilting over a stack of boxes..
by part12studios ·so do i use one "constraint attribute" behavior to set a range of like.. 30 degrees.. to 60 degrees? or would i use two constraints for two ranges.. i just can't seem to get -
bullets
by guerined ·Make 3 actors: ennemy, bullet and gun. Create 2 real GAME attributes, one called ennemyX and ennemyY. Edit the ennemy actor and add 2 constrain attribute behaviors: -
question about, hd images,reset scene
by MotherHoose ·for a reset scene you do have to add the individual attribute changes to establish start parameters. -
So I was starting to make a hack and slash type game [Question]
by MotherHoose ·if you implement images changes with Change Attribute: self.image To: … rather than using the Change Image behavior and limit the # number of images in each animation (4-8 should work well) … it sh -
Make an object stick to another object.
by ozboybrian ·If struck is true "Constrain" -
how do i tilt gravity in realtime? like tilting over a stack of boxes..
by RThurman ·Then place a constrain behavior in the prototype: -
Shoot out of tip
by SlickZero ·in the position when using a "change attribute" behavior, if you are using the recycle method. -
How to make a good car with wheels?
by SlickZero ·the wheels, you're going to have to set up more constraints that are constantly checking the distance between the wheels, and when they start bunching together, you're going to need a rule that force -
Make an object stick to another object.
by JohnPapiomitis ·make 2 self real attributes in the actor you want to stick. Call them stickX and stickY -
Make an object stick to another object.
by master200012 ·constrain attribute : self x [to] other actor's position x + (other actor's position x - self x) -
Trigger another actor Help Please
by JohnPapiomitis ·Rule: When attribute life is less then or equal to 0, -
Flick Home Run! Style
by JohnPapiomitis ·a certain speed it WILL stop responding to collisions and theres absolutlety nothing you can do about it right now. You can limit the speed or whatver and see if that works, but thats no fun. -
Help – Action Game Character !!!!! by DVCJ
by beefy_clyro ·Q1. To make the box chase, you need to constrain it to the 1st. Look through the youtube videos -
Instant Reset
by MotherHoose ·in the game.reset rule, are the 'Change Attribute self.Motion.Linear Velocity.X (and Y) To: 0 ' applied? -
Saveable?
by PsychoticStudios ·exact location and I just added the player to an attribute it would save his location? -
$5 whoever helps with issue
by tenrdrmer ·You are most likely reseting the scene by Triggering a reset actor right? If so at the end of the reset rule change the reset attribute back to false You also need to change all other attributes back