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Iphone to Ipad camera trick: Ipad performance sucks
by tenrdrmer ·Always Possible its just the viewer acting up. idk man I have done a couple games now and I have no complaints. I still using the actor with a Change attribute that way I can literally use the exact s -
Constrain Delay! Help!!!
by Clock ·@muveemutt: I tell the actor constrain is the first thing to do. Then do the up down left right. My scene only has one actor and one graphic that's all. -
Constrain Delay! Help!!!
by muveemutt ·I. of course could probably be not of much use here, and I may even sound like a bumbling idiot saying this, but... I am gunna be hard headed and say it anyway :-) How far down is the constrain attr -
Constrain Delay! Help!!!
by Clock ·I constrain my graphic to my actor. When i move my actor, the graphic has delay. Actor seems move faster than the graphic. How to fix this problem? My actor will be invisible, so the players look at t -
Problem Recycling an actor.
by beefy_clyro ·I would have 2 self attributes in the recycling actor -
Max Value for an Attribute
by 921creative ·I have a health bar that constrains its width to the value of an attribute times 10, but I want to make sure the bar never exceeds 150 in width. How would I give it a max width of 150 as part of the e -
Movies, in app Facebook, in app twitter, in app Google+, in app web view ...
by crazycam99 ·And I thought of an other one : Reset Attribute -
Platform position change on screen scroll?
by Glom ·In the template for the pink box it's rule says if the drag attribute is true then constrain attribute - self.Motion.Linear Velocity. X to 20*(game.Mouse.PositionX-self.Position.X) -
Using TShirtBooth's "Awesome Menu Template" with the "Cannon Physics Template" Questions!!!
by jckmcgraw ·Personally, you don't just buy a game, unless you are very rich and having somebody else do the work for you.... I think that if you are expecting to make a game on a platform easier than gamesalad th -
HELP! Change Scene help needed!
by jckmcgraw ·Open one of the gun actors and make a rule that says: when touch is pressed. Then put the change scene attribute in that rule, and set the scene to the scene that you want. You might not have changed -
loading attributes fails after I turn phone off & back on...
by EthanZarov ·Have you looked at the Save/Load Attribute YOutube GameSALADCookbook video tshirtbooth made? I looked and it helped me a lot. -
Select last target - Tower defense.
by EthanZarov ·What might work is to make a time attribute of some sort to program the shooter to attack an actor with the tag of monster that has been in the radius the longest. I am pretty ure there is a way to do -
loading attributes fails after I turn phone off & back on...
by chaley ·So, I have "high score" and "coins collected" attributes that work fine when the phone stays on, but as soon as I turn the phone off & then back on... all o -
Levels Unlocked- How do you save the amount?
by FloridaGames ·Use the save/load attribute behavior. -
Select last target - Tower defense.
by FloridaGames ·a certain distance(the towers range) it changes attribute: self.target to 1-5 depending on which enemy is in range. Then shoots at the the enemy = self.target, that way it only attacks one enemy at a -
Help with reset
by jckmcgraw ·DO NOT ISE THE RESET SCENE BEHAVIOR. I learned this from TShirtBooth, and have realized how important it is. When you reset the scene, gamesalad has to reload all of those actors you destroyed and spa -
Variable collision detection
by mikewaskiewicz ·I solved this only moments after the original posting. For anyone that wants the solution...here it is. All of the logic is applied to the platform actor. You need to constrain the Player self.Positio -
2 questions
by Clouds ·want a cannon to turn and aim to wherever a person touches the screen, how would i create this/constrain this? -
Collide platform Problem.
by JohnPapiomitis ·constrain its linear velocity then it wont get pushed back at all. -
Collide platform Problem.
by KEE4 ·Also have a Constrain att set on Y axis so it doesnt move up or down.