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  1. Animation with touch pressed ?

    oswaldev018
    by oswaldev018 · September 2016
    (Quote)
  2. Animation with touch pressed ?

    tatiang
    by tatiang · September 2016
         Change Attribute game.animate to true
  3. No Scores in GC?

    Games4life
    by Games4life · September 2016
    (Quote)
  4. "Simon Says" Style game programming problems

    tatiang
    by tatiang · September 2016
    To compare sequences (correct vs. player inputted), I think I used tableMergeValues and a string attribute with something like game.playerSequence..game.playerChoice. So if the player chose 4 and the
  5. "Simon Says" Style game programming problems

    JH4music
    by JH4music · September 2016
    1. My game has 10 buttons. Each button is controlled by touch, or can also be controlled via a game attribute.
  6. RPG Connecting Rooms

    jamie_c
    by jamie_c · September 2016
    Edit: keep in mind, each 'trigger' actor in the scenes have a custom actor attribute that is used to read data from the correct row of the table. The attribute is named Row and you need to double clic
  7. RPG Connecting Rooms

    tuftyfella
    by tuftyfella · September 2016
    2' actor and a second 'pick my location 2' attribute group in the hero actor, both which point to the new table, however its like the coordinates i've set seem to not work and the actor could end up
  8. looping backgrounds depending on certain conditions

    Hopscotch
    by Hopscotch · September 2016
    The phase of the game you can set by a game level phase attribute. Then change the phase from e.g. "desert" to "ocean" when all enemies are defeated. You can even h
  9. I put limits as an actor on the screen

    Toque
    by Toque · September 2016
    Constrain self position y to 20
  10. I put limits as an actor on the screen

    tatiang
    by tatiang · September 2016
    You can add a "barrier" actor and use the Collision behavior to bounce the player actor away or you can do something like constrain self.Position.Y to max(0+self.Size.Height/2,self.P
  11. Rotate and follow

    Socks
    by Socks · September 2016
    If by don't have "do not move" ticked you mean do have "movable" ticked then that won't effect anything as Constrain behaviours are outside of the physics engine, s
  12. No Scores in GC?

    greywolfx
    by greywolfx · September 2016
    button... when press is released...add a change attribute and set game.bestscore to tablecell value of table-x row 1 col 1,....then say post score (bestscore) to leaderboard... then -> show le
  13. when actor is checked non movable it wont react to the rules

    jamie_c
    by jamie_c · September 2016
    Are you moving the non-moveable actor with an Interpolate Behavior? If so, that is the problem. When an actor is being interpolated collisions don't register.
  14. Universal Builds

    grahameckersley
    by grahameckersley · September 2016
    the actor on the first scene that sets the attributes (which obviously makes more seance) and this is where my translation problem comes in, in windows i don't seem to have a way to get to the game c
  15. Rotate and follow

    saad1993
    by saad1993 · September 2016
    In the gamesalad file you sent, you're using the constrain attribute behavior on the instance of actor B, not on prototypes.
  16. Rotate and follow

    Socks
    by Socks · September 2016
    (Quote)
  17. No Scores in GC?

    Games4life
    by Games4life · September 2016
    (Quote)
  18. Rotate and follow

    saad1993
    by saad1993 · September 2016
    You're using the formula you showed on the instance of the rotating character. I want to be able to make all prototypes of the rotating character behave in that way. This is because the character will
  19. No Scores in GC?

    greywolfx
    by greywolfx · September 2016
    pressed... when press is released... do...change attribute- set game.bestscore to tablecell value of table-x row 1 col 1,....then say post score (bestscore) to leaderboard...show leaderboards. that
  20. No Scores in GC?

    Games4life
    by Games4life · September 2016
    (Quote)
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