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Animation with touch pressed ?
by oswaldev018 ·(Quote) -
Animation with touch pressed ?
by tatiang ·Change Attribute game.animate to true -
No Scores in GC?
by Games4life ·(Quote) -
"Simon Says" Style game programming problems
by tatiang ·To compare sequences (correct vs. player inputted), I think I used tableMergeValues and a string attribute with something like game.playerSequence..game.playerChoice. So if the player chose 4 and the -
"Simon Says" Style game programming problems
by JH4music ·1. My game has 10 buttons. Each button is controlled by touch, or can also be controlled via a game attribute. -
RPG Connecting Rooms
by jamie_c ·Edit: keep in mind, each 'trigger' actor in the scenes have a custom actor attribute that is used to read data from the correct row of the table. The attribute is named Row and you need to double clic -
RPG Connecting Rooms
by tuftyfella ·2' actor and a second 'pick my location 2' attribute group in the hero actor, both which point to the new table, however its like the coordinates i've set seem to not work and the actor could end up -
looping backgrounds depending on certain conditions
by Hopscotch ·The phase of the game you can set by a game level phase attribute. Then change the phase from e.g. "desert" to "ocean" when all enemies are defeated. You can even h -
I put limits as an actor on the screen
by Toque ·Constrain self position y to 20 -
I put limits as an actor on the screen
by tatiang ·You can add a "barrier" actor and use the Collision behavior to bounce the player actor away or you can do something like constrain self.Position.Y to max(0+self.Size.Height/2,self.P -
Rotate and follow
by Socks ·If by don't have "do not move" ticked you mean do have "movable" ticked then that won't effect anything as Constrain behaviours are outside of the physics engine, s -
No Scores in GC?
by greywolfx ·button... when press is released...add a change attribute and set game.bestscore to tablecell value of table-x row 1 col 1,....then say post score (bestscore) to leaderboard... then -> show le -
when actor is checked non movable it wont react to the rules
by jamie_c ·Are you moving the non-moveable actor with an Interpolate Behavior? If so, that is the problem. When an actor is being interpolated collisions don't register. -
Universal Builds
by grahameckersley ·the actor on the first scene that sets the attributes (which obviously makes more seance) and this is where my translation problem comes in, in windows i don't seem to have a way to get to the game c -
Rotate and follow
by saad1993 ·In the gamesalad file you sent, you're using the constrain attribute behavior on the instance of actor B, not on prototypes. -
Rotate and follow
by Socks ·(Quote) -
No Scores in GC?
by Games4life ·(Quote) -
Rotate and follow
by saad1993 ·You're using the formula you showed on the instance of the rotating character. I want to be able to make all prototypes of the rotating character behave in that way. This is because the character will -
No Scores in GC?
by greywolfx ·pressed... when press is released... do...change attribute- set game.bestscore to tablecell value of table-x row 1 col 1,....then say post score (bestscore) to leaderboard...show leaderboards. that -
No Scores in GC?
by Games4life ·(Quote)