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2 questions
by ExactlyGamingEG ·2- i want a cannon to turn and aim to wherever a person touches the screen, how would i create this/constrain this? -
Need help with timer
by JohnPapiomitis ·youll need 2 attributes . One boolean and one interger. Call the boolean Scene1TimerOn (or whatever scene namne it is) and have it set to false, and call the interger Scene1Time and have it set to 0. -
change attribute when selfposition is the same
by MotherHoose ·the actor's X,Y are real attribute and will update with every event that changes them -
Saving some settings after exiting and entering the game
by T8TRG8TR ·Make an attribute for whether the sound is on or off then save it when it is changed. Load it up right as the game starts. -
change attribute when selfposition is the same
by gyroscope ·Make an integer attribute called Timer set to 0, -
change attribute when selfposition is the same
by App Surge ·create a timer that says for five seconds then put in a rule that says when self linear velocity y = 0 and self linear velocity x = 0 change attribute to ?? -
change attribute when selfposition is the same
by minimax ·thanks! But what I mean is to change an attribute if the selfposition was NOT changed after 5 seconds. -
Daily WTF moment: Bug in loading and saving attributes (IMPORTANT!!!!)
by tenrdrmer ·Well I guess Im completely missing your issue here. The project you uploaded works just fine. I even changed the loading attributes around using the same key and still it worked. Yes I changed the att -
Daily WTF moment: Bug in loading and saving attributes (IMPORTANT!!!!)
by hmchan4 ·For attribute A , the reason to save in key B and C is that I consider A as some kind of "constant" -
Daily WTF moment: Bug in loading and saving attributes (IMPORTANT!!!!)
by hmchan4 ·1) in "scene 1", we save the attribute A with key B and C -
Daily WTF moment: Bug in loading and saving attributes (IMPORTANT!!!!)
by tenrdrmer ·How about you upload your test project so we can see what you have going nearly e dry attribute name I have has numbers in them. Upload it to media fire and post the download link in sure we can get y -
change attribute when selfposition is the same
by Clouds ·Make an attribute that stores the actors initial position (let's call it STARTING STATE). -
change attribute when selfposition is the same
by minimax ·I want to create a rule in which an attribute will changed when the selfposition of an actor was not changed after a defined time. -
Animation and Pre-load art Question.
by MotherHoose ·think about getting rid of those 20 boolean attributes -
[Share] GameSalad Tutorial Video for starters (and some other videos)
by learninggame ·Actor Attributes -
Very New - A few Questions
by Clouds ·Make an attribute (to check if you have touched the actor) - let's call it 'clicked'. -
Very New - A few Questions
by App Surge ·inside the actor, make a rule that says when touch is inside change attribute game.inside to true. -
Multiplier score - The best method to make this work ?
by Clouds ·Make an attribute. -
Outputting Keyboard Input to Off the Device!
by mynameisace ·Unfortunately we have never been able to extract attributes from the game. It is something we have been asking for since the dawn of time and I am not sure why they haven't implemented it yet. -
Outputting Keyboard Input to Off the Device!
by ultima ·i think attribute used to work until they took it out with the last update, wish it gets re-instated ...