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  1. Collide platform Problem.

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    constrain its linear velocity then it wont get pushed back at all.
  2. Collide platform Problem.

    KEE4
    by KEE4 · December 2011
    Also have a Constrain att set on Y axis so it doesnt move up or down.
  3. 2 questions

    ExactlyGamingEG
    by ExactlyGamingEG · December 2011
    2- i want a cannon to turn and aim to wherever a person touches the screen, how would i create this/constrain this?
  4. Need help with timer

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    youll need 2 attributes . One boolean and one interger. Call the boolean Scene1TimerOn (or whatever scene namne it is) and have it set to false, and call the interger Scene1Time and have it set to 0.
  5. change attribute when selfposition is the same

    MotherHoose
    by MotherHoose · December 2011
    the actor's X,Y are real attribute and will update with every event that changes them
  6. Saving some settings after exiting and entering the game

    T8TRG8TR
    by T8TRG8TR · December 2011
    Make an attribute for whether the sound is on or off then save it when it is changed. Load it up right as the game starts.
  7. change attribute when selfposition is the same

    gyroscope
    by gyroscope · December 2011
    Make an integer attribute called Timer set to 0,
  8. change attribute when selfposition is the same

    App Surge
    by App Surge · December 2011
    create a timer that says for five seconds then put in a rule that says when self linear velocity y = 0 and self linear velocity x = 0 change attribute to ??
  9. change attribute when selfposition is the same

    minimax
    by minimax · December 2011
    thanks! But what I mean is to change an attribute if the selfposition was NOT changed after 5 seconds.
  10. Daily WTF moment: Bug in loading and saving attributes (IMPORTANT!!!!)

    tenrdrmer
    by tenrdrmer · December 2011
    Well I guess Im completely missing your issue here. The project you uploaded works just fine. I even changed the loading attributes around using the same key and still it worked. Yes I changed the att
  11. Daily WTF moment: Bug in loading and saving attributes (IMPORTANT!!!!)

    hmchan4
    by hmchan4 · December 2011
    For attribute A , the reason to save in key B and C is that I consider A as some kind of "constant"
  12. Daily WTF moment: Bug in loading and saving attributes (IMPORTANT!!!!)

    hmchan4
    by hmchan4 · December 2011
    1) in "scene 1", we save the attribute A with key B and C
  13. Daily WTF moment: Bug in loading and saving attributes (IMPORTANT!!!!)

    tenrdrmer
    by tenrdrmer · December 2011
    How about you upload your test project so we can see what you have going nearly e dry attribute name I have has numbers in them. Upload it to media fire and post the download link in sure we can get y
  14. change attribute when selfposition is the same

    Clouds
    by Clouds · December 2011
    Make an attribute that stores the actors initial position (let's call it STARTING STATE).
  15. change attribute when selfposition is the same

    minimax
    by minimax · December 2011
    I want to create a rule in which an attribute will changed when the selfposition of an actor was not changed after a defined time.
  16. Animation and Pre-load art Question.

    MotherHoose
    by MotherHoose · December 2011
    think about getting rid of those 20 boolean attributes
  17. [Share] GameSalad Tutorial Video for starters (and some other videos)

    learninggame
    by learninggame · December 2011
    Actor Attributes
  18. Very New - A few Questions

    Clouds
    by Clouds · December 2011
    Make an attribute (to check if you have touched the actor) - let's call it 'clicked'.
  19. Very New - A few Questions

    App Surge
    by App Surge · December 2011
    inside the actor, make a rule that says when touch is inside change attribute game.inside to true.
  20. Multiplier score - The best method to make this work ?

    Clouds
    by Clouds · December 2011
    Make an attribute.
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