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bullets
by deej011 ·when i use change attribute the goes to where the enemy was and won't chance the x and y position of the next bullets? -
bullets
by muoch10 ·Make 3 actors, the bullet, the player spawning the bullet, and the enemy. create 2 real game attributes, one called enemy x and enemy y, have the enemy change enemy x and enemy y to there position, so -
in game menu problem
by deej011 ·hi, i am trying to figure out the best way to create a in game menu that doesn't go to another scene i tried going a change alpha attribute but that but the buttons still work even with alpha at 0 any -
Are we allowed to mention other game making software? I have ideas! That I stole lol!
by MotherHoose ·1. 'Tabs…' I don't comprehend what you are saying, taking a stab at it: if you have an Index to track game.scene# and a sceneAttribute (myScene# index) and a invisible controlActor in the scene that -
GS Slowing down with random, non-repeating images
by MotherHoose ·also, instead of Change Image Behavior … use Change Attribute: [exp] self.Image To: -
Smooth Accelerometer Use?
by Sparkyidr ·Constrain : self.motion.linear.x to -(game.accelerometer.x*800) -
How to limit direction when using touch offset?
by firemaplegames ·Constrain self.y to min(initialYPosition, mouseY) -
How to limit direction when using touch offset?
by mynameisace ·Here's a stab in the ballpark idea that's a little crazy lol - If device.mouse.positionY < self.position.y constrain attribute self.position.y to device.mouse.position.y -
How to limit direction when using touch offset?
by gyroscope ·Take 3: it's not "perfect" but I've got it working I think: when ConstTouch > 169 then Change attribute self.drag to false. It still moves a couple of pixels up but then won't -
How to limit direction when using touch offset?
by gyroscope ·Take 2: it works some of the time: I added a new attribute ConstTouch. Then in the first rule added, Constrain ConstTouch to self.Position.Y. Thn after "When self.drag is true added When Cons -
How to limit direction when using touch offset?
by mynameisace ·If I get what you're saying, you could try creating a StartY attribute and set the startY to self.position.Y and then have it so that it will only constrain to touch when it is less than startY, if it -
How to limit direction when using touch offset?
by gyroscope ·are based on TSB's "Touch Offset when constraining actor to the mouse" video). I want the user to be able to slide the panel down, but not up and I've been scratching my head trying -
GS Slowing down with random, non-repeating images
by Clouds ·Do you use a random number generator that produces a number then checks whether than number has been used before (ie: has it's 'been used' attribute switched to true) ? -
Daily WTF moment: Bug in loading and saving attributes (IMPORTANT!!!!)
by mynameisace ·I always have an actor off the screen that loads a tonne of attributes... Must be you and your pesky red bowl ring (Image) -
Daily WTF moment: Bug in loading and saving attributes (IMPORTANT!!!!)
by DigiChain ·Hi, I'm not sure I've really followed whats been said here but I certainly use numbers in my attributes to be saved/loaded - and I use the same names for the save/load keys too. -
Daily WTF moment: Bug in loading and saving attributes (IMPORTANT!!!!)
by hmchan4 ·You cannot add number into name of persistent attribute name e.g weapon1status -
Keyboard input followed by Save attribute dose not save
by master200012 ·Well, make sure that the save attribute feature occurs after the keyboard input happens. Not just in the code, 'cause if you say: -
Keyboard input followed by Save attribute dose not save
by titos ·I made a little project with a Keyboard input followed right after by a Save attribute and it dose not save that attribute on the device. -
how to hv custom iAds
by JohnPapiomitis ·You can just make a boolean attribute call displayAd, and put the display iAd behavior in a rule when displayAd=true. Then just change attribute displayAd to false when you want to turn off the behavi -
Using TShirtBooth's "Awesome Menu Template" with the "Cannon Physics Template" Questions!!!
by cheim ·Alright guys, I'm not looking to learn every single attribute in the world. I'm simply just trying to put a menu system into my game - preferably the one I already own, and then my game will be compl