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  1. bullets

    deej011
    by deej011 · December 2011
    when i use change attribute the goes to where the enemy was and won't chance the x and y position of the next bullets?
  2. bullets

    muoch10
    by muoch10 · December 2011
    Make 3 actors, the bullet, the player spawning the bullet, and the enemy. create 2 real game attributes, one called enemy x and enemy y, have the enemy change enemy x and enemy y to there position, so
  3. in game menu problem

    deej011
    by deej011 · December 2011
    hi, i am trying to figure out the best way to create a in game menu that doesn't go to another scene i tried going a change alpha attribute but that but the buttons still work even with alpha at 0 any
  4. Are we allowed to mention other game making software? I have ideas! That I stole lol!

    MotherHoose
    by MotherHoose · December 2011
    1. 'Tabs…' I don't comprehend what you are saying, taking a stab at it: if you have an Index to track game.scene# and a sceneAttribute (myScene# index) and a invisible controlActor in the scene that
  5. GS Slowing down with random, non-repeating images

    MotherHoose
    by MotherHoose · December 2011
    also, instead of Change Image Behavior … use Change Attribute: [exp] self.Image To:
  6. Smooth Accelerometer Use?

    Sparkyidr
    by Sparkyidr · December 2011
    Constrain : self.motion.linear.x to -(game.accelerometer.x*800)
  7. How to limit direction when using touch offset?

    firemaplegames
    by firemaplegames · December 2011
    Constrain self.y to min(initialYPosition, mouseY)
  8. How to limit direction when using touch offset?

    mynameisace
    by mynameisace · December 2011
    Here's a stab in the ballpark idea that's a little crazy lol - If device.mouse.positionY < self.position.y constrain attribute self.position.y to device.mouse.position.y
  9. How to limit direction when using touch offset?

    gyroscope
    by gyroscope · December 2011
    Take 3: it's not "perfect" but I've got it working I think: when ConstTouch > 169 then Change attribute self.drag to false. It still moves a couple of pixels up but then won't
  10. How to limit direction when using touch offset?

    gyroscope
    by gyroscope · December 2011
    Take 2: it works some of the time: I added a new attribute ConstTouch. Then in the first rule added, Constrain ConstTouch to self.Position.Y. Thn after "When self.drag is true added When Cons
  11. How to limit direction when using touch offset?

    mynameisace
    by mynameisace · December 2011
    If I get what you're saying, you could try creating a StartY attribute and set the startY to self.position.Y and then have it so that it will only constrain to touch when it is less than startY, if it
  12. How to limit direction when using touch offset?

    gyroscope
    by gyroscope · December 2011
    are based on TSB's "Touch Offset when constraining actor to the mouse" video). I want the user to be able to slide the panel down, but not up and I've been scratching my head trying
  13. GS Slowing down with random, non-repeating images

    Clouds
    by Clouds · December 2011
    Do you use a random number generator that produces a number then checks whether than number has been used before (ie: has it's 'been used' attribute switched to true) ?
  14. Daily WTF moment: Bug in loading and saving attributes (IMPORTANT!!!!)

    mynameisace
    by mynameisace · December 2011
    I always have an actor off the screen that loads a tonne of attributes... Must be you and your pesky red bowl ring (Image)
  15. Daily WTF moment: Bug in loading and saving attributes (IMPORTANT!!!!)

    DigiChain
    by DigiChain · December 2011
    Hi, I'm not sure I've really followed whats been said here but I certainly use numbers in my attributes to be saved/loaded - and I use the same names for the save/load keys too.
  16. Daily WTF moment: Bug in loading and saving attributes (IMPORTANT!!!!)

    hmchan4
    by hmchan4 · December 2011
    You cannot add number into name of persistent attribute name e.g weapon1status
  17. Keyboard input followed by Save attribute dose not save

    master200012
    by master200012 · December 2011
    Well, make sure that the save attribute feature occurs after the keyboard input happens. Not just in the code, 'cause if you say:
  18. Keyboard input followed by Save attribute dose not save

    titos
    by titos · December 2011
    I made a little project with a Keyboard input followed right after by a Save attribute and it dose not save that attribute on the device.
  19. how to hv custom iAds

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    You can just make a boolean attribute call displayAd, and put the display iAd behavior in a rule when displayAd=true. Then just change attribute displayAd to false when you want to turn off the behavi
  20. Using TShirtBooth's "Awesome Menu Template" with the "Cannon Physics Template" Questions!!!

    cheim
    by cheim · December 2011
    Alright guys, I'm not looking to learn every single attribute in the world. I'm simply just trying to put a menu system into my game - preferably the one I already own, and then my game will be compl
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