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Difference between a Scene Attribute and a Game Attribute?
by SlickZero ·You can access them from an actor. Any actor in a scene can be accessed through another, actually. When you have an actor onstage, you unlock it, and drag in a behavior. When you access the attribute -
Difference between a Scene Attribute and a Game Attribute?
by T8TRG8TR ·I noticed that you can add attributes under the "scene" tab and "game" tab, but it doesn't seem like you can access the "scene" attributes from an -
Loading & Saving Question
by POM ·After loading a game attribute , its value will stay there even if you change a scene , -
Lock Eyes on main Actor
by JohnPapiomitis ·If so like MotherHoose said the eyes will have to be seperate actors, have 2 real attributes constrained to the players x and y position, and then use the rotate to behavior at those attributes, or us -
Need Help Urgent
by calvin9403 ·or you can use attribute for the position -
25$ to the person that can do this code for me.
by mynameisace ·Just change the self.goals attribute to whatever number and they will organise themselves. -
Need Help Urgent
by margaryankaren ·I want to move Actor from one position (100, 100) to another (200, 200) on mouse click so I create rule then when mouse button is down change attribute x and y: (200, 200) -
Still stuck on making a good pendulum...
by RThurman ·Change Attribute: game.velocity To: .99*(game.velocity+game.acceleration) -
What the heck does interpolate do?
by firemaplegames ·Interpolate works as a "tweening" engine. You can Interpolate the value of an attribute from one value to another. -
stop dragging through walls
by GhostShipApps ·Then a rule that says when that integer is 1 nothing happen, but in the otherwise section I put the constrains. -
Actor destroy question...
by POM ·Sure , make a game attribute - boolean - call it "prevent destroy" -
Still stuck on making a good pendulum...
by RThurman ·Change Attribute: game.velocity To: 1.001*(game.velocity+game.acceleration) -
And option in a rule
by matey ·how do you do an and option in a rule with a attribute of the same sort -
How to stick a ball on a wall with initial gravity?
by JohnPapiomitis ·turn the scene gravity off and use accelerate behaviors in a down direction for anything you want to have gravity including the ball. But make a self attribute it the ball called gravityOff. Have your -
Getting touch offset to play nicely with thrown object.
by RThurman ·The block doesn't inherit any motion from the finger swipe, is there a finger touch attribute that can be changed instead of mouse? -
Bring to Front
by simo103 ·be sized a little bigger than the back one. Constrain their positions to each other and have a rule when touch is pressed change the back one alpha color to zero and the front ones alpha to 1 (the fr -
Bring to Front
by blendnzjnr ·the problem is that the stacking of the actors means when you drag a picked up piece it will often move behind other pieces when it should be seen infront. What attribute, or behavior, (or some other -
Help figuring out "priority of button pressed type thing"
by rbnarcos ·Okay so when lets say when i touch my right arrow (game.right) is true, I have it so (self.motion.linearvelocity.x) to 450 & -450 for left. My gravity switching i have a constraint (self.moti -
Still stuck on making a good pendulum...
by RThurman ·----Change Attribute self.myCounter To: self.myCounter +1 -
Still stuck on making a good pendulum...
by RThurman ·Change Attribute: game.acceleration To: 10*( game.gravity/game.rodLength*sin(game.pendulumAangle ))