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  1. Difference between a Scene Attribute and a Game Attribute?

    SlickZero
    by SlickZero · December 2011
    You can access them from an actor. Any actor in a scene can be accessed through another, actually. When you have an actor onstage, you unlock it, and drag in a behavior. When you access the attribute
  2. Difference between a Scene Attribute and a Game Attribute?

    T8TRG8TR
    by T8TRG8TR · December 2011
    I noticed that you can add attributes under the "scene" tab and "game" tab, but it doesn't seem like you can access the "scene" attributes from an
  3. Loading & Saving Question

    POM
    by POM · December 2011
    After loading a game attribute , its value will stay there even if you change a scene ,
  4. Lock Eyes on main Actor

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    If so like MotherHoose said the eyes will have to be seperate actors, have 2 real attributes constrained to the players x and y position, and then use the rotate to behavior at those attributes, or us
  5. Need Help Urgent

    calvin9403
    by calvin9403 · December 2011
    or you can use attribute for the position
  6. 25$ to the person that can do this code for me.

    mynameisace
    by mynameisace · December 2011
    Just change the self.goals attribute to whatever number and they will organise themselves.
  7. Need Help Urgent

    margaryankaren
    by margaryankaren · December 2011
    I want to move Actor from one position (100, 100) to another (200, 200) on mouse click so I create rule then when mouse button is down change attribute x and y: (200, 200)
  8. Still stuck on making a good pendulum...

    RThurman
    by RThurman · December 2011
    Change Attribute: game.velocity To: .99*(game.velocity+game.acceleration)
  9. What the heck does interpolate do?

    firemaplegames
    by firemaplegames · December 2011
    Interpolate works as a "tweening" engine. You can Interpolate the value of an attribute from one value to another.
  10. stop dragging through walls

    GhostShipApps
    by GhostShipApps · December 2011
    Then a rule that says when that integer is 1 nothing happen, but in the otherwise section I put the constrains.
  11. Actor destroy question...

    POM
    by POM · December 2011
    Sure , make a game attribute - boolean - call it "prevent destroy"
  12. Still stuck on making a good pendulum...

    RThurman
    by RThurman · December 2011
    Change Attribute: game.velocity To: 1.001*(game.velocity+game.acceleration)
  13. And option in a rule

    matey
    by matey · December 2011
    how do you do an and option in a rule with a attribute of the same sort
  14. How to stick a ball on a wall with initial gravity?

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    turn the scene gravity off and use accelerate behaviors in a down direction for anything you want to have gravity including the ball. But make a self attribute it the ball called gravityOff. Have your
  15. Getting touch offset to play nicely with thrown object.

    RThurman
    by RThurman · December 2011
    The block doesn't inherit any motion from the finger swipe, is there a finger touch attribute that can be changed instead of mouse?
  16. Bring to Front

    simo103
    by simo103 · December 2011
    be sized a little bigger than the back one. Constrain their positions to each other and have a rule when touch is pressed change the back one alpha color to zero and the front ones alpha to 1 (the fr
  17. Bring to Front

    blendnzjnr
    by blendnzjnr · December 2011
    the problem is that the stacking of the actors means when you drag a picked up piece it will often move behind other pieces when it should be seen infront. What attribute, or behavior, (or some other
  18. Help figuring out "priority of button pressed type thing"

    rbnarcos
    by rbnarcos · December 2011
    Okay so when lets say when i touch my right arrow (game.right) is true, I have it so (self.motion.linearvelocity.x) to 450 & -450 for left. My gravity switching i have a constraint (self.moti
  19. Still stuck on making a good pendulum...

    RThurman
    by RThurman · December 2011
    ----Change Attribute self.myCounter To: self.myCounter +1
  20. Still stuck on making a good pendulum...

    RThurman
    by RThurman · December 2011
    Change Attribute: game.acceleration To: 10*( game.gravity/game.rodLength*sin(game.pendulumAangle ))
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