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Getting touch offset to play nicely with thrown object.
by Graybay ·from the finger swipe, is there a finger touch attribute that can be changed instead of mouse? I must be missing something important. I included my updated scene which works well in the creator but n -
Image Optimisation & RAM Usage
by MotherHoose ·In designPhase, drag image into the actorInstance; set the actorAttributes correctly -
Display Text as RPG. Letters appearing slowly?
by mynameisace ·Yeah, if it want to be a letter at a time instead of scrolling, all you have to do is instead of interpolate just put every 0.2 seconds change attribute self.size.width to self.size.width - 20 (or wha -
Help with a little something...
by JohnPapiomitis ·then you just make a seperate attribute and do that -
Help with a little something...
by RThurman ·How about making a game attribute "actorBVisible". Make it an integer attribute. -
Getting touch offset to play nicely with thrown object.
by RThurman ·First make two new 'real' attributes: oldMouseX and oldMouseY -
Reset Game Issue
by 921creative ·Just found this tidbit: Reset Game: “Resets the game and all the scenes in it. This will restore all attribute values to their original state, but will not delete keys saved using the “Save Attribute” -
Corpse Granny Style Level Scoring
by 921creative ·Create your score attribute with an initial value of 100. Create a timer that subtracts 1 from your score every 1 second. -
Display Text as RPG. Letters appearing slowly?
by 921creative ·I think what you are trying to do would consume way too much system resources. It works well to constrain numbers to their associated .png images because you can only have 10 numbers (0 - 9). But for -
Reset Game Issue
by GhostShipApps ·When you reset the game it will change back all the attributes. But when you save an attribute my understanding is, please somebody correct me if I m wrong, you are telling the game to not change that -
Entering text is a crucial part of what I am doing here... Please help.
by scitunes ·For each piece of text you want displayed at the end of the game you will need a game tet attribute. -
Reset Game Issue
by Braydon_SFX ·When you want to reset the game, when they press yes you have to change ALL the attribute used for the game back to their original setting. -
Once 0 on a timer change scene
by SlickZero ·Well that's a different animal alltogether. If you already have a working timer, then just have a rule that says when attribute.timer reaches 0 change scene to scene2 (or whatever scene you want) -
I think its time to give prototypes access scene attributes ..
by tenrdrmer ·I see a positives a Negatives with this. I think stuff like Camera Attributes Maybe but I can see opening this door as really causing problems with new users projects. I know I know. We should not be -
Is the Save Attribute feature reliable?
by POM ·say you have an attribute "Speed" = 40 in your game , then you make an update , but in this update you have deleted this attribute , then yeah , the data will be lost , -
Is the Save Attribute feature reliable?
by POM ·100% reliable , in my projects i have hundreds of save and load attributes , and they all work like a charm -
Is the Save Attribute feature reliable?
by ozboybrian ·If I was to make an RPG style game, would saving things such as: -
How to make a start and stop button in your game for gravity
by micksolo ·Make an instance attribute (inside the actor) called "StartPosX" and "StartPosY". -
How to know which touch is released? Any ideas?
by calvin9403 ·how about making an actor when touch is press than constrain that to the touch X and Y? -
Help Me (Enemy Logic)
by scitunes ·----if game.bulletY (you'd need to create this and constrain it to the bullet's Y) is greater than self.positionY + (self.height/4) change self.health to self.health - 10 (this would be your headshot)