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  1. Getting touch offset to play nicely with thrown object.

    Graybay
    by Graybay · December 2011
    from the finger swipe, is there a finger touch attribute that can be changed instead of mouse? I must be missing something important. I included my updated scene which works well in the creator but n
  2. Image Optimisation & RAM Usage

    MotherHoose
    by MotherHoose · December 2011
    In designPhase, drag image into the actorInstance; set the actorAttributes correctly
  3. Display Text as RPG. Letters appearing slowly?

    mynameisace
    by mynameisace · December 2011
    Yeah, if it want to be a letter at a time instead of scrolling, all you have to do is instead of interpolate just put every 0.2 seconds change attribute self.size.width to self.size.width - 20 (or wha
  4. Help with a little something...

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    then you just make a seperate attribute and do that
  5. Help with a little something...

    RThurman
    by RThurman · December 2011
    How about making a game attribute "actorBVisible". Make it an integer attribute.
  6. Getting touch offset to play nicely with thrown object.

    RThurman
    by RThurman · December 2011
    First make two new 'real' attributes: oldMouseX and oldMouseY
  7. Reset Game Issue

    921creative
    by 921creative · December 2011
    Just found this tidbit: Reset Game: “Resets the game and all the scenes in it. This will restore all attribute values to their original state, but will not delete keys saved using the “Save Attribute”
  8. Corpse Granny Style Level Scoring

    921creative
    by 921creative · December 2011
    Create your score attribute with an initial value of 100. Create a timer that subtracts 1 from your score every 1 second.
  9. Display Text as RPG. Letters appearing slowly?

    921creative
    by 921creative · December 2011
    I think what you are trying to do would consume way too much system resources. It works well to constrain numbers to their associated .png images because you can only have 10 numbers (0 - 9). But for
  10. Reset Game Issue

    GhostShipApps
    by GhostShipApps · December 2011
    When you reset the game it will change back all the attributes. But when you save an attribute my understanding is, please somebody correct me if I m wrong, you are telling the game to not change that
  11. Entering text is a crucial part of what I am doing here... Please help.

    scitunes
    by scitunes · December 2011
    For each piece of text you want displayed at the end of the game you will need a game tet attribute.
  12. Reset Game Issue

    Braydon_SFX
    by Braydon_SFX · December 2011
    When you want to reset the game, when they press yes you have to change ALL the attribute used for the game back to their original setting.
  13. Once 0 on a timer change scene

    SlickZero
    by SlickZero · December 2011
    Well that's a different animal alltogether. If you already have a working timer, then just have a rule that says when attribute.timer reaches 0 change scene to scene2 (or whatever scene you want)
  14. I think its time to give prototypes access scene attributes ..

    tenrdrmer
    by tenrdrmer · December 2011
    I see a positives a Negatives with this. I think stuff like Camera Attributes Maybe but I can see opening this door as really causing problems with new users projects. I know I know. We should not be
  15. Is the Save Attribute feature reliable?

    POM
    by POM · December 2011
    say you have an attribute "Speed" = 40 in your game , then you make an update , but in this update you have deleted this attribute , then yeah , the data will be lost ,
  16. Is the Save Attribute feature reliable?

    POM
    by POM · December 2011
    100% reliable , in my projects i have hundreds of save and load attributes , and they all work like a charm
  17. Is the Save Attribute feature reliable?

    ozboybrian
    by ozboybrian · December 2011
    If I was to make an RPG style game, would saving things such as:
  18. How to make a start and stop button in your game for gravity

    micksolo
    by micksolo · December 2011
    Make an instance attribute (inside the actor) called "StartPosX" and "StartPosY".
  19. How to know which touch is released? Any ideas?

    calvin9403
    by calvin9403 · December 2011
    how about making an actor when touch is press than constrain that to the touch X and Y?
  20. Help Me (Enemy Logic)

    scitunes
    by scitunes · December 2011
    ----if game.bulletY (you'd need to create this and constrain it to the bullet's Y) is greater than self.positionY + (self.height/4) change self.health to self.health - 10 (this would be your headshot)
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