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  1. Player / object movemtn

    oxhey
    by oxhey · December 2011
    Im using Tshirtbooths grid template and have already tried constrained attribute to the player with little luck
  2. Help Me (Enemy Logic)

    ultima
    by ultima · December 2011
    haven't played stupid zombies, but you associate physical attribute for each type of bullet.. i'd have to be working on it to know exactly what numbers they are but off top of my head, just having the
  3. Help Me (Enemy Logic)

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    Like ultima said youll have to constrain actors to do this exactly how you want, but you wont be able to do it with a ton of enemies at the same time and have it run good.
  4. Help Me (Enemy Logic)

    ultima
    by ultima · December 2011
    if it was me, i'll constrain 3 invisible actors at each critical point and when bullets or whatever contact those points, an animation would play for each gore splash... but everyone has different way
  5. I think its time to give prototypes access scene attributes ..

    MotherHoose
    by MotherHoose · December 2011
    scene attributes are scene elements (i.e. local … applicable within the scene)
  6. Constrain or swap out images?

    calvin9403
    by calvin9403 · December 2011
    I guess a new image will be better because constrain is no good for the preformence
  7. how to make an actor not slide when moving?

    Clock
    by Clock · December 2011
    There is an old post about this topic, but after the update of the entire forum, non of the old posts can be found. So here is my problem. i use accelerate attribute for my character left and right mo
  8. Constrain or swap out images?

    chaley
    by chaley · December 2011
    So, I'm going to be adding items to my "hero" character after a "powerUp" and I'm planning on making new images for these items and constraining them to the hero.
  9. Where to put "Save Attribute"

    GuaveMedia
    by GuaveMedia · December 2011
    when I want to save an attribute, can I just put a save attribute behavior in a background actor or do I
  10. Actor constrain basic question

    cbt
    by cbt · December 2011
    Constrain
  11. Actor constrain basic question

    Cabaco
    by Cabaco · December 2011
    25, can someone tell me how to make an actor constrain to the bottom of my falling actor?
  12. working with score help please

    POM
    by POM · December 2011
    Make a game attribute - integer - call it "distance run"
  13. Finding Angle

    POM
    by POM · December 2011
    Make an attribute - angle - and call it "angel between 1 and 2" (or whatever name you want)
  14. interpolating many instances of the same actor(prototype)

    POM
    by POM · December 2011
    You can do it with game attribute , but it will be easy to do with self attribute cause every instance of your prototype can go to it self attribute .
  15. interpolating many instances of the same actor(prototype)

    Ferin
    by Ferin · December 2011
    Do i need to create a game attribute for every instance of a prototype that will contain starting(previous) position
  16. Saving Attributes

    921creative
    by 921creative · December 2011
    Another question about saving attributes. I can't seem to find this answer anywhere. I am assuming you can only save & load game attributes and not scene attributes. Is this correct?
  17. Anyone made a "gamebook" game or think it could work?

    Clouds
    by Clouds · December 2011
    There is an attribute called 'text' - you can do a lot of tricks with that, changing the line breaks seems possible (just tried it) but a little fiddly.
  18. What is the best Platformer Template?

    SlickZero
    by SlickZero · December 2011
    Then use constrain attribute on the linear velocity when button is pressed instead of move or accelerate. My game, the character was always moving forward with a constrain attribute for linear velocit
  19. What is the best Platformer Template?

    mynameisace
    by mynameisace · December 2011
    Yeah, you can do it that way, or just when right key is down constrain attribute instead of when it gets lower than a certain amount, it depends how you want your game to feel as to which method you w
  20. What is the best Platformer Template?

    SlickZero
    by SlickZero · December 2011
    Try using a rule that says when Linear Velocity on the actor is less that what you want…Constrain Attribute (so you don't have to keep checking with a timer) to the speed you do want. That's what I di
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