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  1. What is the best Platformer Template?

    mynameisace
    by mynameisace · December 2011
    Change attribute self.linear velocity.y to 700 (change this number to taste).
  2. Anyone made a "gamebook" game or think it could work?

    Clouds
    by Clouds · December 2011
    You cannot control the actual text size "attribute" - but you can easily dynamically (controlled by whatever you want) resize the actor the text sits on, so effectively, yes, you can
  3. Drag and Drop question

    delorianhayze
    by delorianhayze · December 2011
    Create a boolean attribute. We'll call it "Inventory On/Off"
  4. constrain actor to mouse, along a randomly rotated line

    mu-kowAPPS
    by mu-kowAPPS · December 2011
    i have attributes constrained for distance from center , line x and line y
  5. iAds - any restrictions? (don't seem to be working properly for me...)

    HoneyTribeStudios
    by HoneyTribeStudios · December 2011
    Anyone had any experience with this? i.e Once in the game I don't have different scenes but just change the level attribute and swap actors on and off screen (including the iad) accordingly.
  6. How may attributes can i save and load??

    POM
    by POM · December 2011
    change attribute: game.hiscore to game.score
  7. How may attributes can i save and load??

    ThemistoklesV
    by ThemistoklesV · December 2011
    i use the following rules for all my attributes:
  8. Find nearest enemy

    mu-kowAPPS
    by mu-kowAPPS · December 2011
    @P-O-M i use constrain with magnitude in my game CP Tanks. performance is fine, at least on armv7 devices, i wont be making my app available for armv6. i have 17 actors that all constrain their magnit
  9. Memory planning

    MotherHoose
    by MotherHoose · December 2011
    - unchecked Preload Art attribute in all actors (where applicable)
  10. Find nearest enemy

    POM
    by POM · December 2011
    Although i appreciate what you think , i have made some intensive tests in most of the GameSalad behaviors and expressions to check how cpu heavy they are and my finding are clearly pointing that the
  11. Find nearest enemy

    mu-kowAPPS
    by mu-kowAPPS · December 2011
    I do not believe that magnitude is that heavy of a function. Constrain on the other hand is heavy.
  12. Find nearest enemy

    mu-kowAPPS
    by mu-kowAPPS · December 2011
    I told u how to find nearest enemy, you constrain magnitude of all of your towers to real attributes and then constrain another attribut to min(tower1dist,tower2dist,tower3dist,ect...)
  13. Find nearest enemy

    SlickZero
    by SlickZero · December 2011
    If so many magnitudes slow down your game performance, you could just have invisible actors positioned around the tower, and when enemies come into contact with those actors, change an attribute that
  14. Porting iPhone / iPad Portrait -> Mac

    tenrdrmer
    by tenrdrmer · December 2011
    square or that just looked off I added a change attribute to the actor that multiplied the width OR height by 0.9 the size variable you should adjust will depend mostly on the platform you are publis
  15. How to scroll

    pixlepix
    by pixlepix · December 2011
    Sorry, I cant figure this out. I tried control camera attribute, but that doesnt do anything. I am using the controler template, if there is anything in there preventing scrolling. I need to have vari
  16. Drag and Drop question

    Sxarcisious
    by Sxarcisious · December 2011
    K so I have an actor on my screen that acts as an 'equip' slot. Then I have an another actor on the screen that when I drag it onto the equip slot it constrains the equip slot XY coords and moves wit
  17. Find nearest enemy

    mu-kowAPPS
    by mu-kowAPPS · December 2011
    Create new real attribute
  18. Find nearest enemy

    POM
    by POM · December 2011
    The hero- X and Y values are stored to 2 game.attributes via constrains :
  19. Best time to load attributes.

    Graybay
    by Graybay · December 2011
    Thanks for the quick reply. I have it working nicely now/ I think the problem I was having was caused by saving and loading the same attribute on the same scene.
  20. How do I compare two strings that are **not** the same

    rabbigarfinkel
    by rabbigarfinkel · December 2011
    I see that we can compare two text strings that are identical or that have something in common with each other. But can I have a rule that says, "When string x is **not** the same as string
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