-
What is the best Platformer Template?
by mynameisace ·Change attribute self.linear velocity.y to 700 (change this number to taste). -
Anyone made a "gamebook" game or think it could work?
by Clouds ·You cannot control the actual text size "attribute" - but you can easily dynamically (controlled by whatever you want) resize the actor the text sits on, so effectively, yes, you can -
Drag and Drop question
by delorianhayze ·Create a boolean attribute. We'll call it "Inventory On/Off" -
constrain actor to mouse, along a randomly rotated line
by mu-kowAPPS ·i have attributes constrained for distance from center , line x and line y -
iAds - any restrictions? (don't seem to be working properly for me...)
by HoneyTribeStudios ·Anyone had any experience with this? i.e Once in the game I don't have different scenes but just change the level attribute and swap actors on and off screen (including the iad) accordingly. -
How may attributes can i save and load??
by POM ·change attribute: game.hiscore to game.score -
How may attributes can i save and load??
by ThemistoklesV ·i use the following rules for all my attributes: -
Find nearest enemy
by mu-kowAPPS ·@P-O-M i use constrain with magnitude in my game CP Tanks. performance is fine, at least on armv7 devices, i wont be making my app available for armv6. i have 17 actors that all constrain their magnit -
Memory planning
by MotherHoose ·- unchecked Preload Art attribute in all actors (where applicable) -
Find nearest enemy
by POM ·Although i appreciate what you think , i have made some intensive tests in most of the GameSalad behaviors and expressions to check how cpu heavy they are and my finding are clearly pointing that the -
Find nearest enemy
by mu-kowAPPS ·I do not believe that magnitude is that heavy of a function. Constrain on the other hand is heavy. -
Find nearest enemy
by mu-kowAPPS ·I told u how to find nearest enemy, you constrain magnitude of all of your towers to real attributes and then constrain another attribut to min(tower1dist,tower2dist,tower3dist,ect...) -
Find nearest enemy
by SlickZero ·If so many magnitudes slow down your game performance, you could just have invisible actors positioned around the tower, and when enemies come into contact with those actors, change an attribute that -
Porting iPhone / iPad Portrait -> Mac
by tenrdrmer ·square or that just looked off I added a change attribute to the actor that multiplied the width OR height by 0.9 the size variable you should adjust will depend mostly on the platform you are publis -
How to scroll
by pixlepix ·Sorry, I cant figure this out. I tried control camera attribute, but that doesnt do anything. I am using the controler template, if there is anything in there preventing scrolling. I need to have vari -
Drag and Drop question
by Sxarcisious ·K so I have an actor on my screen that acts as an 'equip' slot. Then I have an another actor on the screen that when I drag it onto the equip slot it constrains the equip slot XY coords and moves wit -
Find nearest enemy
by mu-kowAPPS ·Create new real attribute -
Find nearest enemy
by POM ·The hero- X and Y values are stored to 2 game.attributes via constrains : -
Best time to load attributes.
by Graybay ·Thanks for the quick reply. I have it working nicely now/ I think the problem I was having was caused by saving and loading the same attribute on the same scene. -
How do I compare two strings that are **not** the same
by rabbigarfinkel ·I see that we can compare two text strings that are identical or that have something in common with each other. But can I have a rule that says, "When string x is **not** the same as string