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An open letter to Gamesalad's management
by micksolo ·About your question - If GS had all the features that enable us to make those games, and also gave us IAP then yes, we could compete with those games. Andreas Illiger made Tiny Wings by himself. If -
How to start and stop acceleration?
by mynameisace ·I'm not sure now this is what you meant, I think you just meant to move, not to accelerate and decelerate, so just change attribute self/linear velocity x to whatever speed you want and add a collide -
HELP with velocity never reaching 0!
by battleduck ·to 0. this is great except that i need the drag attribute to be much higher than this. -
Zombie Enemy Behaviors - top view shooter
by mu-kowAPPS ·Create 2new real attributes, name one playerx and the other playery -
Preloading Art
by Andre87 ·There is a "Preload Art" attribute in every actor, and I don't know how it effects the game. Does anyone know what effect the "preload art" attribute has? Would unc -
Dragging and actor smoothly
by skotleach ·I'm working on an app that involves dragging an actor. I've set up a rule so that when I touch the actor the position is constrained to the position of the touch. I'm working with a large actor 600 pi -
Zombie Enemy Behaviors - top view shooter
by claudiohplins ·How can I do this? I need to apply the constrain attribute to the player actor, right? I don't know how to make the enemy behavior. I'm new with GS. -
Reset Score
by 0belisk ·change attribute - game.score to - 0. -
how i do a perfect constrain?
by guilleface ·yup i checked and they are on the same layer, is weird because scene level 1 i made a copy and renamed level2, on level 1 is where i don't get the perfect constrain but is not so bad on the iPad, but -
Zombie Enemy Behaviors - top view shooter
by mu-kowAPPS ·You could constrain main chars x,y to game attributes. Then, move towards behavior the x,y and rotate to behavior the x,y -
how i do a perfect constrain?
by mu-kowAPPS ·If you constrain the x,y of the circle to the x,y of the crosshairs, you should have no problem at all. There may be a very slight amount of lag, but it would still go to the center. Are your two act -
Crash when changing visible on or off
by GhostShipApps ·Hi there, I think that there is a bug that keeps happening over and over in the different updates. The program crashes when you start changing the visible attribute in the actors. Basically when you s -
how i do a perfect constrain?
by guilleface ·is better but , so i have the red circle to constrain to scope position ,x and y to the middle, but say i am moving the scope to the right the red circle follow the scope like in the picture and ne -
HELP with velocity never reaching 0!
by battleduck ·I'm currently working on my first major project which is a top down explosion based physics game, where the player drags TNT onto the screen & detonates it in order to blast crates around the -
how i do a perfect constrain?
by calvin9403 ·humm just constrain the self position to the target position(remember to do it in the scene) -
how i do a perfect constrain?
by guilleface ·once you see the picture you can see when i am moving the scope , the red circle does not stay always in the middle, i need to fix this because is so hard to do a head shot like this. in the iPad is … -
Reset Scene
by Braydon_SFX ·When attribute game.life's = 0 -
TSB Video: Random Number GEN. Do you think this will work?
by POM ·That is cottect, and it works as it should be, if you want a random timer to change every time.. Make a self attribute -real- call it "random timer" -
Moving an actor in a semi-circular motion while facing outwards
by RThurman ·---- Constrain Attribute: self.Rotation To: self.Rotation +((vectorToAngle( game.Touches.Touch 1.X - self.Position.X , game.Touches.Touch 1.Y - self.Position.Y )- self.Rotation )*.06) -
Moving an actor in a semi-circular motion while facing outwards
by SnapFire ·Constrain self.position.x to 80*cos( self.targetAngle )+ game.BlockX