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  1. Moving an actor in a semi-circular motion while facing outwards

    RThurman
    by RThurman · December 2011
    ---- Constrain Attribute: self.Position.X To: self.Position.X -( self.Position.X - game.Mouse.Position.X )*.1
  2. Moving an actor in a semi-circular motion while facing outwards

    RThurman
    by RThurman · December 2011
    Orbiting around 0,0......? Did you include the three constrains at the top (before the "When mouse is down")?
  3. Moving an actor in a semi-circular motion while facing outwards

    RThurman
    by RThurman · December 2011
    ---- Constrain Attribute self.targetAngle To: (the regular formula)
  4. Moving an actor in a semi-circular motion while facing outwards

    SnapFire
    by SnapFire · December 2011
    rules are interferring. I tried putting a change attribute inside a time instead, but that just makes it worse....
  5. Moving an actor in a semi-circular motion while facing outwards

    RThurman
    by RThurman · December 2011
    Constrain Attribute: self.targetAngle To: min(180, max(0, self.targetAngle +(((vectorToAngle( game.Accelerometer.X , game.Accelerometer.Y )-90)%360)- self.targetAngle )*.1))
  6. TSB Video: Random Number GEN. Do you think this will work?

    morphinegamingmachine
    by morphinegamingmachine · December 2011
    whats wrong with the attribute random?
  7. When will gamesalad allow you to play custom made movies?

    calvin9403
    by calvin9403 · December 2011
    You can make your videos but importing a lot of images and then use the change attribute to change the picture
  8. Math app

    Clouds
    by Clouds · December 2011
    Stick that keyboard input into an attribute and you can call it up whenever you want, trivial stuff.
  9. Moving an actor in a semi-circular motion while facing outwards

    RThurman
    by RThurman · December 2011
    ---- constrain self.targetAngle to 180
  10. Moving an actor in a semi-circular motion while facing outwards

    SnapFire
    by SnapFire · December 2011
    Also, i'm sure it's in a constrain rule withen a rule that checks for mouse button down. Any ideas?
  11. Keybord-Buttons Problem

    Olorhin
    by Olorhin · December 2011
    Basically, I want to keep holding my keyboard buttons down without having to see my action repeated again and again. This seems to work if I have only one attribute, but if I have more than one attri
  12. Quick Help needed!!!! Please, two scenes are crashing the game

    GuaveMedia
    by GuaveMedia · December 2011
    What could it be? An attribute or?
  13. How to make that actor faces the direction where it goes

    scitunes
    by scitunes · December 2011
    constrain self.rotation to vectorToangle(self.linear.motionX , self.linear.motion.Y) and it will always face the exact direction it is going.
  14. Need help with restart scene

    Fredrik Bixo
    by Fredrik Bixo · December 2011
    I have maked attribute "howmanyplayers?" and another "iamdeadP1",P2,P3 and P4. (P=player)
  15. How to make that actor faces the direction where it goes

    zapposh
    by zapposh · December 2011
    Otherwise, when actor motion X > or equals 0, use the change image attribute to make him face right.
  16. Destoy or change velocity to many actors simultaneously!!!!!!

    cbt
    by cbt · December 2011
    Create a game boolean attribute "bomb"
  17. Theory on Creating and Using Custom Fonts in GS for Simple Things Like Name Entry

    dotsonj23
    by dotsonj23 · December 2011
    keyboard. It would also entail a lot of game.attributes if doing anything other than allowing the user to enter a name or a couple of words. And I expect setting it up to do anything more than two
  18. Attention Gamesalad Management: What Features Do You Want? Round 2

    dotsonj23
    by dotsonj23 · December 2011
    using a change image for the actor or a change attribute self.image (since after dumped the actor would just be a blank white image until another image is added again to the actor). That in combinat
  19. Moving an actor in a semi-circular motion while facing outwards

    RThurman
    by RThurman · December 2011
    ----Constrain Attribute self.Rotation To: min(180,max(0, self.Rotation +((((vectorToAngle( game.Mouse.Position.X - self.Position.X , game.Mouse.Position.Y - self.Position.Y )- self.Rotation )+180)%360
  20. How not to be affected by gravity!!!!

    dotsonj23
    by dotsonj23 · December 2011
    Just an FYI, if you do need a non movable actor to rotate you can constrain it's rotation to a nonvisible movable actors rotation and then just rotate the nonvisible actor. You can do the same thing w
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