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Moving an actor in a semi-circular motion while facing outwards
by RThurman ·---- Constrain Attribute: self.Position.X To: self.Position.X -( self.Position.X - game.Mouse.Position.X )*.1 -
Moving an actor in a semi-circular motion while facing outwards
by RThurman ·Orbiting around 0,0......? Did you include the three constrains at the top (before the "When mouse is down")? -
Moving an actor in a semi-circular motion while facing outwards
by RThurman ·---- Constrain Attribute self.targetAngle To: (the regular formula) -
Moving an actor in a semi-circular motion while facing outwards
by SnapFire ·rules are interferring. I tried putting a change attribute inside a time instead, but that just makes it worse.... -
Moving an actor in a semi-circular motion while facing outwards
by RThurman ·Constrain Attribute: self.targetAngle To: min(180, max(0, self.targetAngle +(((vectorToAngle( game.Accelerometer.X , game.Accelerometer.Y )-90)%360)- self.targetAngle )*.1)) -
TSB Video: Random Number GEN. Do you think this will work?
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When will gamesalad allow you to play custom made movies?
by calvin9403 ·You can make your videos but importing a lot of images and then use the change attribute to change the picture -
Math app
by Clouds ·Stick that keyboard input into an attribute and you can call it up whenever you want, trivial stuff. -
Moving an actor in a semi-circular motion while facing outwards
by RThurman ·---- constrain self.targetAngle to 180 -
Moving an actor in a semi-circular motion while facing outwards
by SnapFire ·Also, i'm sure it's in a constrain rule withen a rule that checks for mouse button down. Any ideas? -
Keybord-Buttons Problem
by Olorhin ·Basically, I want to keep holding my keyboard buttons down without having to see my action repeated again and again. This seems to work if I have only one attribute, but if I have more than one attri -
Quick Help needed!!!! Please, two scenes are crashing the game
by GuaveMedia ·What could it be? An attribute or? -
How to make that actor faces the direction where it goes
by scitunes ·constrain self.rotation to vectorToangle(self.linear.motionX , self.linear.motion.Y) and it will always face the exact direction it is going. -
Need help with restart scene
by Fredrik Bixo ·I have maked attribute "howmanyplayers?" and another "iamdeadP1",P2,P3 and P4. (P=player) -
How to make that actor faces the direction where it goes
by zapposh ·Otherwise, when actor motion X > or equals 0, use the change image attribute to make him face right. -
Destoy or change velocity to many actors simultaneously!!!!!!
by cbt ·Create a game boolean attribute "bomb" -
Theory on Creating and Using Custom Fonts in GS for Simple Things Like Name Entry
by dotsonj23 ·keyboard. It would also entail a lot of game.attributes if doing anything other than allowing the user to enter a name or a couple of words. And I expect setting it up to do anything more than two -
Attention Gamesalad Management: What Features Do You Want? Round 2
by dotsonj23 ·using a change image for the actor or a change attribute self.image (since after dumped the actor would just be a blank white image until another image is added again to the actor). That in combinat -
Moving an actor in a semi-circular motion while facing outwards
by RThurman ·----Constrain Attribute self.Rotation To: min(180,max(0, self.Rotation +((((vectorToAngle( game.Mouse.Position.X - self.Position.X , game.Mouse.Position.Y - self.Position.Y )- self.Rotation )+180)%360 -
How not to be affected by gravity!!!!
by dotsonj23 ·Just an FYI, if you do need a non movable actor to rotate you can constrain it's rotation to a nonvisible movable actors rotation and then just rotate the nonvisible actor. You can do the same thing w